Fix #138168: Weightpainting: Smooth Operator does not respect locked flag

`BKE_object_defgroup_subset_from_select_type` does not consider locked
status of vertex group, ends up smoothing all vgroup when `deform pose bones`
is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/138435
This commit is contained in:
Pratik Borhade
2025-05-14 11:42:15 +02:00
committed by Pratik Borhade
parent 6d9b9dd2c3
commit 4627e0d3d0

View File

@@ -793,12 +793,15 @@ bool *BKE_object_defgroup_subset_from_select_type(Object *ob,
case WT_VGROUP_BONE_DEFORM: {
int i;
defgroup_validmap = BKE_object_defgroup_validmap_get(ob, *r_defgroup_tot);
const bool *locked_vgroups = BKE_object_defgroup_lock_flags_get(ob, *r_defgroup_tot);
*r_subset_count = 0;
for (i = 0; i < *r_defgroup_tot; i++) {
defgroup_validmap[i] &= !(locked_vgroups && locked_vgroups[i]);
if (defgroup_validmap[i] == true) {
*r_subset_count += 1;
}
}
MEM_SAFE_FREE(locked_vgroups);
break;
}
case WT_VGROUP_BONE_DEFORM_OFF: {