Cleanup: remove accidental shallow mesh copy
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@@ -260,7 +260,7 @@ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray
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attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
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using T = decltype(dummy);
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new_varray = VArray<T>::ForFunc(mesh.totloop,
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[mesh, varray = varray.typed<T>()](const int64_t loop_index) {
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[&mesh, varray = varray.typed<T>()](const int64_t loop_index) {
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const int vertex_index = mesh.mloop[loop_index].v;
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return varray[vertex_index];
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});
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@@ -276,7 +276,7 @@ static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray
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if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
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if constexpr (std::is_same_v<T, bool>) {
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new_varray = VArray<T>::ForFunc(
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mesh.totpoly, [mesh, varray = varray.typed<bool>()](const int face_index) {
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mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) {
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/* A face is selected if all of its corners were selected. */
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const MPoly &poly = mesh.mpoly[face_index];
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for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
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@@ -289,7 +289,7 @@ static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray
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}
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else {
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new_varray = VArray<T>::ForFunc(
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mesh.totpoly, [mesh, varray = varray.typed<T>()](const int face_index) {
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mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
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T return_value;
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attribute_math::DefaultMixer<T> mixer({&return_value, 1});
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const MPoly &poly = mesh.mpoly[face_index];
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@@ -530,7 +530,7 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
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if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
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if constexpr (std::is_same_v<T, bool>) {
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new_varray = VArray<T>::ForFunc(
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mesh.totpoly, [mesh, varray = varray.typed<bool>()](const int face_index) {
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mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) {
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/* A face is selected if all of its vertices were selected. */
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const MPoly &poly = mesh.mpoly[face_index];
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for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
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@@ -544,7 +544,7 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
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}
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else {
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new_varray = VArray<T>::ForFunc(
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mesh.totpoly, [mesh, varray = varray.typed<T>()](const int face_index) {
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mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
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T return_value;
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attribute_math::DefaultMixer<T> mixer({&return_value, 1});
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const MPoly &poly = mesh.mpoly[face_index];
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@@ -571,14 +571,14 @@ static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &
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if constexpr (std::is_same_v<T, bool>) {
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/* An edge is selected if both of its vertices were selected. */
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new_varray = VArray<bool>::ForFunc(
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mesh.totedge, [mesh, varray = varray.typed<bool>()](const int edge_index) {
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mesh.totedge, [&mesh, varray = varray.typed<bool>()](const int edge_index) {
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const MEdge &edge = mesh.medge[edge_index];
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return varray[edge.v1] && varray[edge.v2];
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});
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}
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else {
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new_varray = VArray<T>::ForFunc(
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mesh.totedge, [mesh, varray = varray.typed<T>()](const int edge_index) {
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mesh.totedge, [&mesh, varray = varray.typed<T>()](const int edge_index) {
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T return_value;
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attribute_math::DefaultMixer<T> mixer({&return_value, 1});
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const MEdge &edge = mesh.medge[edge_index];
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@@ -713,7 +713,7 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
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if constexpr (std::is_same_v<T, bool>) {
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/* A face is selected if all of its edges are selected. */
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new_varray = VArray<bool>::ForFunc(
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mesh.totpoly, [mesh, varray = varray.typed<T>()](const int face_index) {
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mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
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const MPoly &poly = mesh.mpoly[face_index];
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for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
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const MLoop &loop = mesh.mloop[loop_index];
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@@ -726,7 +726,7 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
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}
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else {
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new_varray = VArray<T>::ForFunc(
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mesh.totpoly, [mesh, varray = varray.typed<T>()](const int face_index) {
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mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
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T return_value;
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attribute_math::DefaultMixer<T> mixer({&return_value, 1});
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const MPoly &poly = mesh.mpoly[face_index];
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