Cleanup: anim, add some more documentation to the pose backup code
Just some more docs, to be clear about functionality and, most importantly, pointer ownership. No functional changes.
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@@ -21,10 +21,18 @@ extern "C" {
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struct PoseBackup;
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/**
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* Create a backup of those bones that are animated in the given action.
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* Create a backup of those bones that are selected AND animated in the given action.
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*
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* The backup is owned by the caller, and should be freed with `BKE_pose_backup_free()`.
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*/
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struct PoseBackup *BKE_pose_backup_create_selected_bones(
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const struct Object *ob, const struct bAction *action) ATTR_WARN_UNUSED_RESULT;
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/**
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* Create a backup of those bones that are animated in the given action.
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*
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* The backup is owned by the caller, and should be freed with `BKE_pose_backup_free()`.
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*/
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struct PoseBackup *BKE_pose_backup_create_all_bones(
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const struct Object *ob, const struct bAction *action) ATTR_WARN_UNUSED_RESULT;
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bool BKE_pose_backup_is_selection_relevant(const struct PoseBackup *pose_backup);
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@@ -38,6 +38,14 @@ struct PoseBackup {
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ListBase /* PoseChannelBackup* */ backups;
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};
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/**
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* Create a backup of the pose, for only those bones that are animated in the
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* given Action. If `selected_bone_names` is not empty, the set of bones to back
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* up is intersected with these bone names such that only the selected subset is
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* backed up.
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*
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* The returned pointer is owned by the caller.
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*/
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static PoseBackup *pose_backup_create(const Object *ob,
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const bAction *action,
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const BoneNameSet &selected_bone_names)
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