Found one more case for drawing GL_FLOAT in preview render system.

Removed that for ATI issues too...
This commit is contained in:
Ton Roosendaal
2006-06-25 10:11:53 +00:00
parent b45dc08d39
commit 46d3f1efb3

View File

@@ -380,7 +380,7 @@ static void previewrender_progress(RenderResult *rr, volatile rcti *renrect)
ofsy= ri->disprect.ymin + rr->tilerect.ymin;
glDrawBuffer(GL_FRONT);
glaDrawPixelsSafe(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_FLOAT, rl->rectf);
glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf);
glFlush();
glDrawBuffer(GL_BACK);
}