Found one more case for drawing GL_FLOAT in preview render system.
Removed that for ATI issues too...
This commit is contained in:
@@ -380,7 +380,7 @@ static void previewrender_progress(RenderResult *rr, volatile rcti *renrect)
|
||||
ofsy= ri->disprect.ymin + rr->tilerect.ymin;
|
||||
|
||||
glDrawBuffer(GL_FRONT);
|
||||
glaDrawPixelsSafe(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, GL_RGBA, GL_FLOAT, rl->rectf);
|
||||
glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf);
|
||||
glFlush();
|
||||
glDrawBuffer(GL_BACK);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user