UI:
* Convert pose buttons in the 3dview header to uiItems. Fixes the spacing between pose buttons and opengl render buttons.
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@@ -2253,27 +2253,12 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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row= uiLayoutRow(layout, 1);
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uiItemO(row, "", ICON_RENDER_STILL, "SCREEN_OT_opengl_render");
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uiItemBooleanO(row, "", ICON_RENDER_ANIMATION, "SCREEN_OT_opengl_render", "animation", 1);
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if (ob && (ob->mode & OB_MODE_POSE)) {
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PointerRNA *but_ptr;
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uiBut *but;
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xco+= XIC*2;
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uiBlockBeginAlign(block);
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uiDefIconButO(block, BUT, "POSE_OT_copy", WM_OP_INVOKE_REGION_WIN, ICON_COPYDOWN, xco,yco,XIC,YIC, NULL);
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uiBlockSetButLock(block, object_data_is_libdata(ob), "Can't edit external libdata");
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xco+= XIC;
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uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEDOWN, xco,yco,XIC,YIC, NULL);
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xco+= XIC;
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but=uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEFLIPDOWN, xco,yco,XIC,YIC, NULL);
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but_ptr= uiButGetOperatorPtrRNA(but);
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RNA_boolean_set(but_ptr, "flipped", 1);
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uiBlockEndAlign(block);
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header_xco_step(ar, &xco, &yco, &maxco, XIC);
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if(ob && (ob->mode & OB_MODE_POSE)) {
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row= uiLayoutRow(layout, 1);
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uiItemO(row, "", ICON_COPYDOWN, "POSE_OT_copy");
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uiItemO(row, "", ICON_PASTEDOWN, "POSE_OT_paste");
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uiItemBooleanO(row, "", ICON_PASTEFLIPDOWN, "POSE_OT_paste", "flipped", 1);
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}
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}
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}
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