* Convert pose buttons in the 3dview header to uiItems. Fixes the spacing between pose buttons and opengl render buttons.
This commit is contained in:
Nicholas Bishop
2009-11-28 17:30:56 +00:00
parent 1c4150f211
commit 4780f89370

View File

@@ -2253,27 +2253,12 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
row= uiLayoutRow(layout, 1);
uiItemO(row, "", ICON_RENDER_STILL, "SCREEN_OT_opengl_render");
uiItemBooleanO(row, "", ICON_RENDER_ANIMATION, "SCREEN_OT_opengl_render", "animation", 1);
if (ob && (ob->mode & OB_MODE_POSE)) {
PointerRNA *but_ptr;
uiBut *but;
xco+= XIC*2;
uiBlockBeginAlign(block);
uiDefIconButO(block, BUT, "POSE_OT_copy", WM_OP_INVOKE_REGION_WIN, ICON_COPYDOWN, xco,yco,XIC,YIC, NULL);
uiBlockSetButLock(block, object_data_is_libdata(ob), "Can't edit external libdata");
xco+= XIC;
uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEDOWN, xco,yco,XIC,YIC, NULL);
xco+= XIC;
but=uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEFLIPDOWN, xco,yco,XIC,YIC, NULL);
but_ptr= uiButGetOperatorPtrRNA(but);
RNA_boolean_set(but_ptr, "flipped", 1);
uiBlockEndAlign(block);
header_xco_step(ar, &xco, &yco, &maxco, XIC);
if(ob && (ob->mode & OB_MODE_POSE)) {
row= uiLayoutRow(layout, 1);
uiItemO(row, "", ICON_COPYDOWN, "POSE_OT_copy");
uiItemO(row, "", ICON_PASTEDOWN, "POSE_OT_paste");
uiItemBooleanO(row, "", ICON_PASTEFLIPDOWN, "POSE_OT_paste", "flipped", 1);
}
}
}