Merge branch 'blender-v4.2-release'
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@@ -21,7 +21,7 @@ void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata)
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OVERLAY_PrivateData *pd = vedata->stl->pd;
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DRWShadingGroup *grp;
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_MUL;
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_MUL;
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DRW_PASS_CREATE(psl->sculpt_mask_ps, state | pd->clipping_state);
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GPUShader *sh = OVERLAY_shader_sculpt_mask();
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