Outliner: Enable new faster 'Delete Hierarchy' code by default.
Some more tests showed no issue, so now feeling reasonably confident. Old, 'safer' one remains available through setting debug value to 666, for a few more weeks.
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@@ -1066,9 +1066,12 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op)
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
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}
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else if (event == OL_OP_DELETE_HIERARCHY) {
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/* For now, usage of batch-deletion of objects it hidden behind that debug value,
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* until we get some more testing of it - *should* be safe, but... */
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/* Keeping old 'safe and slow' code for a bit (new one enabled on 28/01/2019). */
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if (G.debug_value == 666) {
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outliner_do_object_operation_ex(
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C, op->reports, scene, soops, &soops->tree, object_delete_hierarchy_cb, NULL, false);
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}
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else {
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BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
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outliner_do_object_operation_ex(
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@@ -1076,10 +1079,6 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op)
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BKE_id_multi_tagged_delete(bmain);
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}
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else {
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outliner_do_object_operation_ex(
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C, op->reports, scene, soops, &soops->tree, object_delete_hierarchy_cb, NULL, false);
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}
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/* XXX: See OL_OP_DELETE comment above. */
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outliner_cleanup_tree(soops);
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