Fix #112867: Workbench: Final render fails to render hair

Add missing calls to the old draw manager functions.
This commit is contained in:
Miguel Pozo
2023-09-25 21:15:56 +02:00
parent 39baa94427
commit 499c39cfb9

View File

@@ -753,16 +753,18 @@ static void workbench_render_to_image(void *vedata,
RE_GetCameraModelMatrix(engine->re, camera_ob, viewinv.ptr());
viewmat = math::invert(viewinv);
DRWView *view = DRW_view_create(viewmat.ptr(), winmat.ptr(), nullptr, nullptr, nullptr);
DRW_view_default_set(view);
DRW_view_set_active(view);
/* Render */
do {
if (RE_engine_test_break(engine)) {
break;
}
/* TODO: Remove old draw manager calls. */
DRW_cache_restart();
DRWView *view = DRW_view_create(viewmat.ptr(), winmat.ptr(), nullptr, nullptr, nullptr);
DRW_view_default_set(view);
DRW_view_set_active(view);
ved->instance->init(camera_ob);
DRW_manager_get()->begin_sync();
@@ -777,9 +779,9 @@ static void workbench_render_to_image(void *vedata,
DRW_manager_get()->end_sync();
/* Also we weed to have a correct FBO bound for #DRW_curves_update */
// GPU_framebuffer_bind(dfbl->default_fb);
// DRW_curves_update(); /* TODO(@pragma37): Check this once curves are implemented */
/* TODO: Remove old draw manager calls. */
DRW_render_instance_buffer_finish();
DRW_curves_update();
workbench_draw_scene(vedata);