Cleanup: Make access to widget triangle defines explicit
E.g. the vertices created for each of the defines would require a certain offset. If you don't know what to look for, finding out about this is pretty difficult. Make them easily searchable instead.
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@@ -221,8 +221,22 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
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**/
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/* offset in triavec[] in shader per type */
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static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {0, 0, 6, 22, 28, 34};
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static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {0, 3, 16, 3, 6, 3};
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static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {
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[ROUNDBOX_TRIA_NONE] = 0,
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[ROUNDBOX_TRIA_ARROWS] = 0,
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[ROUNDBOX_TRIA_SCROLL] = 6,
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[ROUNDBOX_TRIA_MENU] = 22,
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[ROUNDBOX_TRIA_CHECK] = 28,
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[ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 34,
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};
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static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {
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[ROUNDBOX_TRIA_NONE] = 0,
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[ROUNDBOX_TRIA_ARROWS] = 3,
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[ROUNDBOX_TRIA_SCROLL] = 16,
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[ROUNDBOX_TRIA_MENU] = 3,
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[ROUNDBOX_TRIA_CHECK] = 6,
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[ROUNDBOX_TRIA_HOLD_ACTION_ARROW] = 3,
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};
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static struct {
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Gwn_Batch *roundbox_widget[ROUNDBOX_TRIA_MAX];
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@@ -48,10 +48,10 @@ const vec2 jit[9] = vec2[9](
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/* We can reuse the CORNER_* bits for tria */
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#define TRIA_VEC_RANGE BIT_RANGE(6)
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const vec2 triavec[37] = vec2[37](
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/* horizontal tria */
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/* ROUNDBOX_TRIA_ARROWS */
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vec2(-0.352077, 0.532607), vec2(-0.352077, -0.549313), vec2( 0.330000, -0.008353),
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vec2( 0.352077, 0.532607), vec2( 0.352077, -0.549313), vec2(-0.330000, -0.008353),
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/* circle tria (triangle strip) */
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/* ROUNDBOX_TRIA_SCROLL - circle tria (triangle strip) */
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vec2(0.000000, 1.000000),
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vec2(0.382684, 0.923879), vec2(-0.382683, 0.923880),
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vec2(0.707107, 0.707107), vec2(-0.707107, 0.707107),
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@@ -61,13 +61,13 @@ const vec2 triavec[37] = vec2[37](
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vec2(0.707107, -0.707107), vec2(-0.707107, -0.707107),
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vec2(0.382684, -0.923879), vec2(-0.382683, -0.923880),
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vec2(0.000000, -1.000000),
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/* menu arrow */
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/* ROUNDBOX_TRIA_MENU - menu arrows */
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vec2(-0.33, 0.16), vec2(0.33, 0.16), vec2(0.0, 0.82),
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vec2(0.0, -0.82), vec2(-0.33, -0.16), vec2(0.33, -0.16),
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/* check mark */
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/* ROUNDBOX_TRIA_CHECK - check mark */
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vec2(-0.578579, 0.253369), vec2(-0.392773, 0.412794), vec2(-0.004241, -0.328551),
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vec2(-0.003001, 0.034320), vec2(1.055313, 0.864744), vec2(0.866408, 1.026895),
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/* hold action arrow */
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/* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
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#define OY -0.2
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#define SC 0.35
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// vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC),
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