rna suggested names:

position -> location
 maximum/minimum -> max/min
This commit is contained in:
Campbell Barton
2010-06-28 12:25:28 +00:00
parent 2d377a99a5
commit 4b0ab39571

View File

@@ -1,4 +1,18 @@
# non booleans, (much todo)
ParticleSettings.child_nbr -> child_display_percent
ParticleSettings.rendered_child_nbr -> child_render_percent
ParticleSettings.child_random_size -> child_size_random
ParticleSettings.clumppow -> clump_power
ParticleSettings.enable_simplify -> use_simplify
ParticleSettings.rand_group -> use_group_random
ParticleSettings.ren_as -> render_type
ParticleSettings.sizemass -> use_size_mass
ParticleSettings.unborn -> use_unborn
ParticleSettings.viewport -> use_simplify_viewport
BuildModifier.randomize -> use_random
Camera.panorama -> use_panorama
# booleans
ActionActuator.continue_last_frame -> continue_last_frame
ActionGroup.expanded -> show_expanded
ActionGroup.locked -> use_lock
@@ -28,7 +42,7 @@ Armature.draw_group_colors -> show_group_colors
Armature.draw_names -> show_names
Armature.ghost_only_selected -> showonly_ghost_selected
Armature.layer -> layer
Armature.layer_protection -> layer_protection
Armature.layer_protection -> layer_protect
Armature.x_axis_mirror -> use_mirror_x
ArmatureModifier.b_bone_rest -> use_b_bone_rest
ArmatureModifier.invert -> use_vertex_group_invert
@@ -247,7 +261,7 @@ EffectSequence.use_proxy -> use_proxy
EffectSequence.use_translation -> use_translation
EffectorWeights.do_growing_hair -> use_hair_grow
EnvironmentMap.ignore_layers -> layer_ignore
EnvironmentMapTexture.use_filter_size_min -> filter_size_minimum
EnvironmentMapTexture.use_filter_size_min -> filter_size_min
EnvironmentMapTexture.mipmap -> use_mipmap
EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss
Event.alt -> alt
@@ -313,7 +327,7 @@ FluidFluidSettings.active -> active
FluidFluidSettings.export_animated_mesh -> use_animated_mesh
FollowPathConstraint.use_curve_follow -> use_curve_follow
FollowPathConstraint.use_curve_radius -> use_curve_radius
FollowPathConstraint.use_fixed_position -> use_fixed_position
FollowPathConstraint.use_fixed_position -> use_fixed_location
Function.registered -> registered
Function.registered_optional -> registered_optional
GPencilFrame.paint_lock -> lock_paint
@@ -455,21 +469,19 @@ KeyingSetPath.insertkey_visual -> use_insertkey_visual
KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb
KinematicConstraint.pos_lock_x -> use_lock_pos_x
KinematicConstraint.pos_lock_y -> use_lock_pos_y
KinematicConstraint.pos_lock_z -> use_lock_pos_z
KinematicConstraint.rot_lock_x -> use_lock_rot_x
KinematicConstraint.rot_lock_y -> use_lock_rot_y
KinematicConstraint.rot_lock_z -> use_lock_rot_z
KinematicConstraint.use_position -> use_position
KinematicConstraint.pos_lock_x -> lock_location_x
KinematicConstraint.pos_lock_y -> lock_location_y
KinematicConstraint.pos_lock_z -> lock_location_z
KinematicConstraint.rot_lock_x -> lock_rotation_x
KinematicConstraint.rot_lock_y -> lock_rotation_y
KinematicConstraint.rot_lock_z -> lock_rotation_z
KinematicConstraint.use_position -> use_location
KinematicConstraint.use_rotation -> use_rotation
KinematicConstraint.use_stretch -> use_stretch
KinematicConstraint.use_tail -> use_tail
KinematicConstraint.use_target -> use_target
Lamp.diffuse -> use_diffuse
Lamp.layer -> use_own_layer
Lamp.negative -> use_negative
@@ -480,23 +492,23 @@ LampTextureSlot.map_color -> use_map_color
LampTextureSlot.map_shadow -> use_map_shadow
Lattice.outside -> use_outside
LimitLocationConstraint.limit_transform -> limit_transform
LimitLocationConstraint.use_maximum_x -> use_maximum_x
LimitLocationConstraint.use_maximum_y -> use_maximum_y
LimitLocationConstraint.use_maximum_z -> use_maximum_z
LimitLocationConstraint.use_minimum_x -> use_minimum_x
LimitLocationConstraint.use_minimum_y -> use_minimum_y
LimitLocationConstraint.use_minimum_z -> use_minimum_z
LimitLocationConstraint.use_maximum_x -> use_x_max
LimitLocationConstraint.use_maximum_y -> use_y_max
LimitLocationConstraint.use_maximum_z -> use_z_max
LimitLocationConstraint.use_minimum_x -> use_x_min
LimitLocationConstraint.use_minimum_y -> use_y_min
LimitLocationConstraint.use_minimum_z -> use_z_min
LimitRotationConstraint.limit_transform -> limit_transform
LimitRotationConstraint.use_limit_x -> use_limit_x
LimitRotationConstraint.use_limit_y -> use_limit_y
LimitRotationConstraint.use_limit_z -> use_limit_z
LimitRotationConstraint.use_limit_x -> use_x_limit
LimitRotationConstraint.use_limit_y -> use_y_limit
LimitRotationConstraint.use_limit_z -> use_z_limit
LimitScaleConstraint.limit_transform -> limit_transform
LimitScaleConstraint.use_maximum_x -> use_maximum_x
LimitScaleConstraint.use_maximum_y -> use_maximum_y
LimitScaleConstraint.use_maximum_z -> use_maximum_z
LimitScaleConstraint.use_minimum_x -> use_minimum_x
LimitScaleConstraint.use_minimum_y -> use_minimum_y
LimitScaleConstraint.use_minimum_z -> use_minimum_z
LimitScaleConstraint.use_maximum_x -> use_x_max
LimitScaleConstraint.use_maximum_y -> use_y_max
LimitScaleConstraint.use_maximum_z -> use_z_max
LimitScaleConstraint.use_minimum_x -> use_x_min
LimitScaleConstraint.use_minimum_y -> use_y_min
LimitScaleConstraint.use_minimum_z -> use_z_min
Main.debug -> show_debug
@@ -926,7 +938,7 @@ ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity
* ParticleTarget.valid -> valid
PivotConstraint.use_relative_position -> use_relative_position
PivotConstraint.use_relative_position -> use_relative_location
PointCache.baked -> is_baked
@@ -1233,8 +1245,8 @@ ShaderNodeExtendedMaterial.invert_normal -> invert_normal
ShaderNodeExtendedMaterial.specular -> use_specular
ShaderNodeMapping.clamp_maximum -> use_clamp_to_maximum
ShaderNodeMapping.clamp_minimum -> use_clamp_to_minimum
ShaderNodeMapping.clamp_maximum -> use_clamp_to_max
ShaderNodeMapping.clamp_minimum -> use_clamp_to_min
ShaderNodeMaterial.diffuse -> use_diffuse
@@ -1433,7 +1445,7 @@ SpaceView3D.outline_selected -> show_outline_selected
SpaceView3D.pivot_point_align -> use_pivot_point_align
SpaceView3D.relationship_lines -> show_relationship_lines
SpaceView3D.textured_solid -> show_textured_solid
* SpaceView3D.used_layers -> used_layers
* SpaceView3D.used_layers -> layers_used
SpeedControlSequence.curve_compress_y -> use_curve_compress_y
@@ -1490,8 +1502,8 @@ SurfaceCurve.map_along_length -> use_map_along_length
SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip
TexMapping.has_maximum -> use_clip_to_maximum
TexMapping.has_minimum -> use_clip_to_minimum
TexMapping.has_maximum -> use_clip_to_max
TexMapping.has_minimum -> use_clip_to_min
Text.dirty -> is_dirty