rna suggested names:
position -> location maximum/minimum -> max/min
This commit is contained in:
@@ -1,4 +1,18 @@
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# non booleans, (much todo)
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ParticleSettings.child_nbr -> child_display_percent
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ParticleSettings.rendered_child_nbr -> child_render_percent
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ParticleSettings.child_random_size -> child_size_random
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ParticleSettings.clumppow -> clump_power
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ParticleSettings.enable_simplify -> use_simplify
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ParticleSettings.rand_group -> use_group_random
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ParticleSettings.ren_as -> render_type
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ParticleSettings.sizemass -> use_size_mass
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ParticleSettings.unborn -> use_unborn
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ParticleSettings.viewport -> use_simplify_viewport
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BuildModifier.randomize -> use_random
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Camera.panorama -> use_panorama
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# booleans
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ActionActuator.continue_last_frame -> continue_last_frame
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ActionGroup.expanded -> show_expanded
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ActionGroup.locked -> use_lock
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@@ -28,7 +42,7 @@ Armature.draw_group_colors -> show_group_colors
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Armature.draw_names -> show_names
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Armature.ghost_only_selected -> showonly_ghost_selected
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Armature.layer -> layer
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Armature.layer_protection -> layer_protection
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Armature.layer_protection -> layer_protect
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Armature.x_axis_mirror -> use_mirror_x
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ArmatureModifier.b_bone_rest -> use_b_bone_rest
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ArmatureModifier.invert -> use_vertex_group_invert
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@@ -247,7 +261,7 @@ EffectSequence.use_proxy -> use_proxy
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EffectSequence.use_translation -> use_translation
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EffectorWeights.do_growing_hair -> use_hair_grow
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EnvironmentMap.ignore_layers -> layer_ignore
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EnvironmentMapTexture.use_filter_size_min -> filter_size_minimum
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EnvironmentMapTexture.use_filter_size_min -> filter_size_min
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EnvironmentMapTexture.mipmap -> use_mipmap
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EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss
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Event.alt -> alt
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@@ -313,7 +327,7 @@ FluidFluidSettings.active -> active
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FluidFluidSettings.export_animated_mesh -> use_animated_mesh
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FollowPathConstraint.use_curve_follow -> use_curve_follow
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FollowPathConstraint.use_curve_radius -> use_curve_radius
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FollowPathConstraint.use_fixed_position -> use_fixed_position
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FollowPathConstraint.use_fixed_position -> use_fixed_location
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Function.registered -> registered
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Function.registered_optional -> registered_optional
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GPencilFrame.paint_lock -> lock_paint
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@@ -455,21 +469,19 @@ KeyingSetPath.insertkey_visual -> use_insertkey_visual
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KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb
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KinematicConstraint.pos_lock_x -> use_lock_pos_x
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KinematicConstraint.pos_lock_y -> use_lock_pos_y
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KinematicConstraint.pos_lock_z -> use_lock_pos_z
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KinematicConstraint.rot_lock_x -> use_lock_rot_x
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KinematicConstraint.rot_lock_y -> use_lock_rot_y
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KinematicConstraint.rot_lock_z -> use_lock_rot_z
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KinematicConstraint.use_position -> use_position
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KinematicConstraint.pos_lock_x -> lock_location_x
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KinematicConstraint.pos_lock_y -> lock_location_y
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KinematicConstraint.pos_lock_z -> lock_location_z
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KinematicConstraint.rot_lock_x -> lock_rotation_x
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KinematicConstraint.rot_lock_y -> lock_rotation_y
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KinematicConstraint.rot_lock_z -> lock_rotation_z
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KinematicConstraint.use_position -> use_location
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KinematicConstraint.use_rotation -> use_rotation
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KinematicConstraint.use_stretch -> use_stretch
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KinematicConstraint.use_tail -> use_tail
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KinematicConstraint.use_target -> use_target
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Lamp.diffuse -> use_diffuse
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Lamp.layer -> use_own_layer
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Lamp.negative -> use_negative
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@@ -480,23 +492,23 @@ LampTextureSlot.map_color -> use_map_color
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LampTextureSlot.map_shadow -> use_map_shadow
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Lattice.outside -> use_outside
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LimitLocationConstraint.limit_transform -> limit_transform
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LimitLocationConstraint.use_maximum_x -> use_maximum_x
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LimitLocationConstraint.use_maximum_y -> use_maximum_y
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LimitLocationConstraint.use_maximum_z -> use_maximum_z
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LimitLocationConstraint.use_minimum_x -> use_minimum_x
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LimitLocationConstraint.use_minimum_y -> use_minimum_y
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LimitLocationConstraint.use_minimum_z -> use_minimum_z
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LimitLocationConstraint.use_maximum_x -> use_x_max
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LimitLocationConstraint.use_maximum_y -> use_y_max
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LimitLocationConstraint.use_maximum_z -> use_z_max
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LimitLocationConstraint.use_minimum_x -> use_x_min
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LimitLocationConstraint.use_minimum_y -> use_y_min
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LimitLocationConstraint.use_minimum_z -> use_z_min
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LimitRotationConstraint.limit_transform -> limit_transform
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LimitRotationConstraint.use_limit_x -> use_limit_x
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LimitRotationConstraint.use_limit_y -> use_limit_y
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LimitRotationConstraint.use_limit_z -> use_limit_z
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LimitRotationConstraint.use_limit_x -> use_x_limit
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LimitRotationConstraint.use_limit_y -> use_y_limit
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LimitRotationConstraint.use_limit_z -> use_z_limit
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LimitScaleConstraint.limit_transform -> limit_transform
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LimitScaleConstraint.use_maximum_x -> use_maximum_x
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LimitScaleConstraint.use_maximum_y -> use_maximum_y
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LimitScaleConstraint.use_maximum_z -> use_maximum_z
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LimitScaleConstraint.use_minimum_x -> use_minimum_x
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LimitScaleConstraint.use_minimum_y -> use_minimum_y
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LimitScaleConstraint.use_minimum_z -> use_minimum_z
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LimitScaleConstraint.use_maximum_x -> use_x_max
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LimitScaleConstraint.use_maximum_y -> use_y_max
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LimitScaleConstraint.use_maximum_z -> use_z_max
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LimitScaleConstraint.use_minimum_x -> use_x_min
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LimitScaleConstraint.use_minimum_y -> use_y_min
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LimitScaleConstraint.use_minimum_z -> use_z_min
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Main.debug -> show_debug
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@@ -926,7 +938,7 @@ ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity
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* ParticleTarget.valid -> valid
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PivotConstraint.use_relative_position -> use_relative_position
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PivotConstraint.use_relative_position -> use_relative_location
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PointCache.baked -> is_baked
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@@ -1233,8 +1245,8 @@ ShaderNodeExtendedMaterial.invert_normal -> invert_normal
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ShaderNodeExtendedMaterial.specular -> use_specular
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ShaderNodeMapping.clamp_maximum -> use_clamp_to_maximum
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ShaderNodeMapping.clamp_minimum -> use_clamp_to_minimum
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ShaderNodeMapping.clamp_maximum -> use_clamp_to_max
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ShaderNodeMapping.clamp_minimum -> use_clamp_to_min
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ShaderNodeMaterial.diffuse -> use_diffuse
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@@ -1433,7 +1445,7 @@ SpaceView3D.outline_selected -> show_outline_selected
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SpaceView3D.pivot_point_align -> use_pivot_point_align
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SpaceView3D.relationship_lines -> show_relationship_lines
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SpaceView3D.textured_solid -> show_textured_solid
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* SpaceView3D.used_layers -> used_layers
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* SpaceView3D.used_layers -> layers_used
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SpeedControlSequence.curve_compress_y -> use_curve_compress_y
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@@ -1490,8 +1502,8 @@ SurfaceCurve.map_along_length -> use_map_along_length
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SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip
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TexMapping.has_maximum -> use_clip_to_maximum
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TexMapping.has_minimum -> use_clip_to_minimum
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TexMapping.has_maximum -> use_clip_to_max
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TexMapping.has_minimum -> use_clip_to_min
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Text.dirty -> is_dirty
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