view3d api edits, no functional changes.

rename v3d functions
* view3d_to_ob -> ED_view3d_to_object
* view3d_apply_ob -> ED_view3d_from_object
* view3d_apply_mat4 -> ED_view3d_from_m4

Changed ED_view3d_to_object() not to temp modify the view rotation and don't overwrite the objects recalc.
This commit is contained in:
Campbell Barton
2011-05-14 04:25:47 +00:00
parent daa3dd0e9b
commit 4b7d981c91
4 changed files with 73 additions and 80 deletions

View File

@@ -109,6 +109,7 @@ void viewvector(struct RegionView3D *rv3d, float coord[3], float vec[3]);
void viewline(struct ARegion *ar, struct View3D *v3d, float mval[2], float ray_start[3], float ray_end[3]);
void viewray(struct ARegion *ar, struct View3D *v3d, float mval[2], float ray_start[3], float ray_normal[3]);
void get_object_clip_range(struct Object *ob, float *lens, float *clipsta, float *clipend);
int get_view3d_cliprange(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend);
int get_view3d_viewplane(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
int get_view3d_ortho(struct View3D *v3d, struct RegionView3D *rv3d);
@@ -187,10 +188,10 @@ unsigned int ED_viewedit_datamask(struct bScreen *screen);
/* assigning view matrix */
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist);
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist);
void view3d_apply_ob(struct Object *ob, float *ofs, float *quat, float *dist, float *lens);
void view3d_to_ob(struct RegionView3D *rv3d, struct Object *ob);
void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens);
void ED_view3d_to_object(struct Object *ob, const float ofs[3], const float quat[4], const float dist);
int view3d_is_ortho(struct View3D *v3d, struct RegionView3D *rv3d);

View File

@@ -40,6 +40,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "MEM_guardedalloc.h"
@@ -790,7 +791,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
View3D *v3d = vod->sa->spacedata.first;
if(v3d->camera) {
view3d_apply_ob(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
if(rv3d->persp==RV3D_CAMOB) {
@@ -3448,3 +3449,62 @@ void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
}
/* Gets the view trasnformation from a camera
* currently dosnt take camzoom into account
*
* The dist is not modified for this function, if NULL its assimed zero
* */
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist)
{
/* Offset */
if (ofs)
negate_v3_v3(ofs, mat[3]);
/* Quat */
if (quat) {
float imat[4][4];
invert_m4_m4(imat, mat);
mat4_to_quat(quat, imat);
}
if (dist) {
float nmat[3][3];
float vec[3];
vec[0]= 0.0f;
vec[1]= 0.0f;
vec[2]= -(*dist);
copy_m3_m4(nmat, mat);
normalize_m3(nmat);
mul_m3_v3(nmat, vec);;
sub_v3_v3(ofs, vec);
}
}
/* object -> view */
void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
if (lens) {
get_object_clip_range(ob, lens, NULL, NULL);
}
}
/* view -> object */
void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist)
{
float mat4[4][4];
float dvec[3]= {0.0f, 0.0f, dist};
float iviewquat[4]= {-quat[0], quat[1], quat[2], quat[3]};
quat_to_mat4(mat4, iviewquat);
mul_mat3_m4_v3(mat4, dvec);
sub_v3_v3v3(mat4[3], dvec, ofs);
object_apply_mat4(ob, mat4, TRUE, TRUE);
}

View File

@@ -32,9 +32,9 @@
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
#include "MEM_guardedalloc.h"
@@ -105,7 +105,7 @@ float *give_cursor(Scene *scene, View3D *v3d)
/* Gets the lens and clipping values from a camera of lamp type object */
static void object_lens_clip_settings(Object *ob, float *lens, float *clipsta, float *clipend)
void get_object_clip_range(Object *ob, float *lens, float *clipsta, float *clipend)
{
if(ob->type==OB_LAMP ) {
Lamp *la = ob->data;
@@ -129,51 +129,6 @@ static void object_lens_clip_settings(Object *ob, float *lens, float *clipsta, f
}
}
/* Gets the view trasnformation from a camera
* currently dosnt take camzoom into account
*
* The dist is not modified for this function, if NULL its assimed zero
* */
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist)
{
/* Offset */
if (ofs)
negate_v3_v3(ofs, mat[3]);
/* Quat */
if (quat) {
float imat[4][4];
invert_m4_m4(imat, mat);
mat4_to_quat(quat, imat);
}
if (dist) {
float nmat[3][3];
float vec[3];
vec[0]= 0.0f;
vec[1]= 0.0f;
vec[2]= -(*dist);
copy_m3_m4(nmat, mat);
normalize_m3(nmat);
mul_m3_v3(nmat, vec);;
sub_v3_v3(ofs, vec);
}
}
void view3d_apply_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens)
{
view3d_apply_mat4(ob->obmat, ofs, quat, dist);
if (lens) {
object_lens_clip_settings(ob, lens, NULL, NULL);
}
}
/* ****************** smooth view operator ****************** */
/* This operator is one of the 'timer refresh' ones like animation playback */
@@ -214,7 +169,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
if(lens) sms.new_lens= *lens;
if (camera) {
view3d_apply_ob(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
ED_view3d_from_object(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
sms.to_camera= 1; /* restore view3d values in end */
}
@@ -239,7 +194,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
/* original values */
if (oldcamera) {
sms.orig_dist= rv3d->dist; // below function does weird stuff with it...
view3d_apply_ob(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
ED_view3d_from_object(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
}
else {
copy_v3_v3(sms.orig_ofs, rv3d->ofs);
@@ -396,29 +351,6 @@ void VIEW3D_OT_smoothview(wmOperatorType *ot)
/* ****************** change view operators ****************** */
void view3d_to_ob(RegionView3D *rv3d, Object *ob)
{
float mat3[3][3];
float iviewquat[4];
float dvec[3]= {0.0f, 0.0f, rv3d->dist};
invert_qt_qt(iviewquat, rv3d->viewquat);
normalize_qt(iviewquat);
mul_qt_v3(iviewquat, dvec);
sub_v3_v3v3(ob->loc, dvec, rv3d->ofs);
rv3d->viewquat[0]= -rv3d->viewquat[0];
// quat_to_eul( ob->rot,rv3d->viewquat); // in 2.4x for xyz eulers only
quat_to_mat3(mat3, rv3d->viewquat);
object_mat3_to_rot(ob, mat3, 0);
rv3d->viewquat[0]= -rv3d->viewquat[0];
ob->recalc= OB_RECALC_OB;
}
static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
@@ -430,7 +362,7 @@ static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op))
rv3d->lpersp= rv3d->persp;
}
view3d_to_ob(rv3d, v3d->camera);
ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
rv3d->persp = RV3D_CAMOB;
@@ -1192,7 +1124,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
rv3d->persp=RV3D_PERSP;
rv3d->dist= 0.0;
view3d_apply_ob(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
smooth_view(NULL, NULL, NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); // XXX
rv3d->persp=RV3D_CAMOB; /* just to be polite, not needed */
@@ -1932,7 +1864,7 @@ void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, f
copy_v3_v3(orig_ofs, rv3d->ofs);
rv3d->persp= RV3D_PERSP;
rv3d->dist= 0.0;
view3d_apply_ob(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
smooth_view(NULL, NULL, NULL, NULL, NULL, orig_ofs, new_quat, &orig_dist, &orig_lens); // XXX
} else {
if (rv3d->persp==RV3D_CAMOB) rv3d->persp= RV3D_PERSP; /* switch out of camera mode */

View File

@@ -426,7 +426,7 @@ static void rna_RegionView3D_view_matrix_set(PointerRNA *ptr, const float *value
{
RegionView3D *rv3d= (RegionView3D *)(ptr->data);
negate_v3_v3(rv3d->ofs, values);
view3d_apply_mat4((float (*)[4])values, rv3d->ofs, rv3d->viewquat, &rv3d->dist);
ED_view3d_from_m4((float (*)[4])values, rv3d->ofs, rv3d->viewquat, &rv3d->dist);
}
/* Space Image Editor */