Fix #108977: Propagate material from first point cloud by Join Geometry node
Until point clouds support multiple materials, just copy the material from the first point cloud. This approach is the same as for texture coordinate of meshes, active color attribute of custom data, etc. Pull Request: https://projects.blender.org/blender/blender/pulls/108990
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Hans Goudey
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3d6a99d2aa
commit
4be143193d
@@ -780,6 +780,11 @@ static void execute_realize_pointcloud_tasks(const RealizeInstancesOptions &opti
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dst_component.replace(dst_pointcloud);
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bke::MutableAttributeAccessor dst_attributes = dst_pointcloud->attributes_for_write();
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const RealizePointCloudTask &first_task = tasks.first();
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const PointCloud &first_pointcloud = *first_task.pointcloud_info->pointcloud;
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dst_pointcloud->mat = static_cast<Material **>(MEM_dupallocN(first_pointcloud.mat));
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dst_pointcloud->totcol = first_pointcloud.totcol;
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SpanAttributeWriter<float3> positions = dst_attributes.lookup_or_add_for_write_only_span<float3>(
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"position", ATTR_DOMAIN_POINT);
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