Fix T65378 Eevee: Glitches in ESM shadowmapping
This happen to be a NaN caused by an infinite sum in the shadow copy shader.
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@@ -194,6 +194,6 @@ void main()
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#ifdef ESM
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accum = ln_space_prefilter_finalize(ref, accum);
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#endif
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FragColor = vec2(accum).xyxy;
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/* Clamp infinite sum. */
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FragColor = vec2(clamp(accum, 0.0, 1e16)).xyxy;
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}
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