Set button emboss to false a few more places where it makes sense, such as disclosure triangles and panel closing X icons.
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@@ -395,7 +395,7 @@ class DATA_PT_textboxes(DataButtonsPanel):
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col.prop(box, "x", text="X")
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col.prop(box, "y", text="Y")
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row.operator("font.textbox_remove", text='', icon='X').index = i
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row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
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classes = [
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@@ -170,7 +170,7 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
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row = col.box().row()
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row.prop(group, "name", text="")
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row.operator("object.group_remove", text="", icon='X')
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row.operator("object.group_remove", text="", icon='X', emboss=False)
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split = col.box().split()
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@@ -35,16 +35,17 @@ class LOGIC_PT_properties(bpy.types.Panel):
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ob = context.active_object
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game = ob.game
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layout.operator("object.game_property_new", text="Add Game Property")
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layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
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for i, prop in enumerate(game.properties):
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row = layout.row(align=True)
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box = layout.box()
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row = box.row()
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row.prop(prop, "name", text="")
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row.prop(prop, "type", text="")
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row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
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row.prop(prop, "debug", text="", toggle=True, icon='INFO')
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row.operator("object.game_property_remove", text="", icon='X').index = i
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row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
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class LOGIC_MT_logicbricks_add(bpy.types.Menu):
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