Fix memory leak with the animation player exited with an error
When dropping files onto the player window the animation the player would restart, freeing everything except for the GHOST_System. This caused a memory leak in the case of an error, returning without freeing the system. Resolve by freeing the system along with everything else.
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@@ -2189,6 +2189,8 @@ static std::optional<int> wm_main_playanim_intern(int argc, const char **argv, P
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GHOST_DisposeWindow(ps.ghost_data.system, ps.ghost_data.window);
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GHOST_DisposeSystem(ps.ghost_data.system);
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/* Early exit, IMB and BKE should be exited only in end. */
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if (ps.argv_next) {
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args_next->argc = ps.argc_next;
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@@ -2197,8 +2199,6 @@ static std::optional<int> wm_main_playanim_intern(int argc, const char **argv, P
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return std::nullopt;
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}
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GHOST_DisposeSystem(ps.ghost_data.system);
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return EXIT_SUCCESS;
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}
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