Fix Cycles OSL geometry node point cloud inconsistency
Update the OSL script for the "Geometry" node to follow the correct Tangent code path when working with point clouds. There should be no functional change for the end user since the correct code path was already taken by accident. Pull Request: https://projects.blender.org/blender/blender/pulls/113472
This commit is contained in:
committed by
Brecht Van Lommel
parent
abe53e0cca
commit
4f5e684e24
@@ -34,11 +34,13 @@ shader node_geometry(string bump_offset = "center",
|
||||
|
||||
point generated;
|
||||
float IsCurve = 0;
|
||||
float IsPoint = 0;
|
||||
getattribute("geom:is_curve", IsCurve);
|
||||
getattribute("geom:is_point", IsPoint);
|
||||
|
||||
/* create spherical tangent from generated coordinates if they're available,
|
||||
* unless we're on a curve. */
|
||||
if (!IsCurve && getattribute("geom:generated", generated)) {
|
||||
* unless we're on a curve or point. */
|
||||
if (!(IsCurve || IsPoint) && getattribute("geom:generated", generated)) {
|
||||
normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
|
||||
vector T = transform("object", "world", data);
|
||||
Tangent = cross(Normal, normalize(cross(T, Normal)));
|
||||
|
||||
Reference in New Issue
Block a user