Vulkan: Set Debug Name For Descriptor Layout
This makes tracking shaders easier across the pipeline. Durring logging and debugging the vulkan driver now remembers the shader associate to the descriptor and provides this information in its messages. Pull Request: https://projects.blender.org/blender/blender/pulls/108743
This commit is contained in:
@@ -914,6 +914,7 @@ bool VKShader::finalize_descriptor_set_layouts(VkDevice vk_device,
|
||||
{
|
||||
return false;
|
||||
};
|
||||
debug::object_label(layout_, name_get());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user