GHOST/Wayland: avoid up-scaling window content
When a window overlaps multiple outputs, always use the resolution on the output with the highest resolution. This means Blender never shows low resolution content up-scaled.
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@@ -1937,6 +1937,16 @@ bool GHOST_WindowWayland::outputs_changed_update_scale()
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fractional_scale_next = fractional_scale_from_output;
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scale_next = fractional_scale_next / FRACTIONAL_DENOMINATOR;
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}
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else {
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/* NOTE(@ideasman42): This often overrides #wp_fractional_scale_v1_listener::preferred_scale
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* in favor of using the greatest overlapping scale.
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* This was requested by the studio to prevent a tablet's built-in display of 75%
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* from causing the main-display being up-scaled (showing pixelated). */
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if (fractional_scale_next < fractional_scale_from_output) {
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fractional_scale_next = fractional_scale_from_output;
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scale_next = fractional_scale_next / FRACTIONAL_DENOMINATOR;
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}
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}
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bool changed = false;
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