Fix for bug #8331: compositor nodes backdrop displays in material nodes.

Fix for bug #8083: backdrop not displaying centered in the window.

Fixes for both provided by Fabian Boehlke, thanks!
This commit is contained in:
Brecht Van Lommel
2008-02-24 12:16:27 +00:00
parent f59bbef4b3
commit 52a31e1e85

View File

@@ -2237,7 +2237,7 @@ static void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode)
draw_nodespace_grid(snode);
if(snode->flag & SNODE_BACKDRAW) {
if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf) {
@@ -2249,7 +2249,7 @@ static void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode)
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
x = (sa->winx-ibuf->x)/2 + snode->xof;
y = (sa->winx-ibuf->y)/2 + snode->yof;
y = (sa->winy-ibuf->y)/2 + snode->yof;
if(ibuf->rect)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);