Cleanup: Comment style
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@@ -40,9 +40,9 @@ void COM_execute(RenderData *rd,
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const ColorManagedDisplaySettings *displaySettings,
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const char *viewName)
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{
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/* initialize mutex, TODO this mutex init is actually not thread safe and
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/* Initialize mutex, TODO this mutex init is actually not thread safe and
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* should be done somewhere as part of blender startup, all the other
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* initializations can be done lazily */
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* initializations can be done lazily. */
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if (is_compositorMutex_init == false) {
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BLI_mutex_init(&s_compositorMutex);
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is_compositorMutex_init = true;
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@@ -51,8 +51,8 @@ void COM_execute(RenderData *rd,
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BLI_mutex_lock(&s_compositorMutex);
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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/* During editing multiple compositor executions can be triggered.
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* Make sure this is the most recent one. */
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BLI_mutex_unlock(&s_compositorMutex);
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return;
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}
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@@ -76,24 +76,22 @@ void COM_execute(RenderData *rd,
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}
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BKE_node_preview_init_tree(editingtree, preview_width, preview_height, false);
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/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
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/* Initialize workscheduler. */
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bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
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WorkScheduler::initialize(use_opencl, BKE_render_num_threads(rd));
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/* set progress bar to 0% and status to init compositing */
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/* Reset progress bar and status. */
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editingtree->progress(editingtree->prh, 0.0);
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editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing"));
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/* Execute. */
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bool twopass = (editingtree->flag & NTREE_TWO_PASS) && !rendering;
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/* initialize execution system */
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if (twopass) {
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ExecutionSystem fast_pass(
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rd, scene, editingtree, rendering, true, viewSettings, displaySettings, viewName);
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fast_pass.execute();
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&s_compositorMutex);
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return;
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}
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