Fixup for "always use selection in core"
In my previous commit [1] I forgot one of the if() calls. Handled it
differently now.
[1] dc1f491a50
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@@ -1185,16 +1185,15 @@ int view3d_opengl_select(
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GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0);
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#ifdef WITH_OPENGL_LEGACY
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if (IS_VIEWPORT_LEGACY(vc->v3d)) {
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ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
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}
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else {
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#ifndef WITH_OPENGL_LEGACY
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if (!IS_VIEWPORT_LEGACY(vc->v3d))
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#endif
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{
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DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
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}
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#else
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DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
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#endif /* WITH_OPENGL_LEGACY */
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else {
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ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
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}
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hits = GPU_select_end();
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@@ -1202,11 +1201,14 @@ int view3d_opengl_select(
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if (do_passes) {
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GPU_select_begin(buffer, bufsize, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
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if (IS_VIEWPORT_LEGACY(vc->v3d)) {
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ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
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#ifndef WITH_OPENGL_LEGACY
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if (!IS_VIEWPORT_LEGACY(vc->v3d))
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#endif
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{
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DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
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}
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else {
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DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
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ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
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}
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GPU_select_end();
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