Tweaked tooltips drawing - the previous correction I applied here for the width was too excessive. That was based on some bug which seems to have disappeared now.
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@@ -287,7 +287,7 @@ static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
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/* draw background */
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glColor3f(1.0f, 1.0f, 0.8666f);
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glRectf(0, 4, x2-x1+4, y2-y1);
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glRectf(0, 4, x2-x1-4, y2-y1);
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/* draw text */
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glColor3ub(0,0,0);
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@@ -349,7 +349,7 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
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y1= y2-but->aspect*((data->bbox.ymax+(data->bbox.ymax-data->bbox.ymin)));
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y2 += 8;
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x2 += 8;
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x2 += 4;
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if(butregion) {
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/* XXX temp, region v2ds can be empty still */
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