Text3d: Add support for underline characters with text-on-path
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@@ -292,14 +292,14 @@ static VChar *find_vfont_char(VFontData *vfd, unsigned int character)
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{
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return BLI_ghash_lookup(vfd->characters, SET_UINT_IN_POINTER(character));
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}
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static void build_underline(Curve *cu, ListBase *nubase, float x1, float y1, float x2, float y2, int charidx, short mat_nr)
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static void build_underline(Curve *cu, ListBase *nubase, float x1, float y1, float x2, float y2,
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float rot, int charidx, short mat_nr)
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{
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Nurb *nu2;
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BPoint *bp;
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nu2 = (Nurb *) MEM_callocN(sizeof(Nurb), "underline_nurb");
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if (nu2 == NULL) return;
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nu2->resolu = cu->resolu;
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nu2->bezt = NULL;
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nu2->knotsu = nu2->knotsv = NULL;
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@@ -313,10 +313,6 @@ static void build_underline(Curve *cu, ListBase *nubase, float x1, float y1, flo
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nu2->flagu = CU_NURB_CYCLIC;
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bp = (BPoint *)MEM_callocN(4 * sizeof(BPoint), "underline_bp");
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if (bp == NULL) {
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MEM_freeN(nu2);
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return;
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}
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copy_v4_fl4(bp[0].vec, x1, y1, 0.0f, 1.0f);
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copy_v4_fl4(bp[1].vec, x2, y1, 0.0f, 1.0f);
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@@ -326,6 +322,29 @@ static void build_underline(Curve *cu, ListBase *nubase, float x1, float y1, flo
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nu2->bp = bp;
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BLI_addtail(nubase, nu2);
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if (rot != 0.0f) {
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float si, co;
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int i;
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si = sinf(rot);
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co = cosf(rot);
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for (i = nu2->pntsu; i > 0; i--) {
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float *fp;
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float x, y;
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fp = bp->vec;
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x = fp[0] - x1;
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y = fp[1] - y1;
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fp[0] = (+co * x + si * y) + x1;
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fp[1] = (-si * x + co * y) + y1;
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bp++;
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}
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}
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}
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static void buildchar(Main *bmain, Curve *cu, ListBase *nubase, unsigned int character, CharInfo *info,
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@@ -1049,7 +1068,7 @@ makebreak:
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if (cha != '\n' && cha != '\r')
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buildchar(bmain, cu, r_nubase, cha, info, ct->xof, ct->yof, ct->rot, i);
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if ((info->flag & CU_CHINFO_UNDERLINE) && (cu->textoncurve == NULL) && (cha != '\n') && (cha != '\r')) {
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if ((info->flag & CU_CHINFO_UNDERLINE) && (cha != '\n') && (cha != '\r')) {
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float ulwidth, uloverlap = 0.0f;
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if ((i < (slen - 1)) && (mem[i + 1] != '\n') && (mem[i + 1] != '\r') &&
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@@ -1068,7 +1087,7 @@ makebreak:
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ct->xof * cu->fsize, ct->yof * cu->fsize + (cu->ulpos - 0.05f) * cu->fsize,
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ct->xof * cu->fsize + ulwidth,
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ct->yof * cu->fsize + (cu->ulpos - 0.05f) * cu->fsize - cu->ulheight * cu->fsize,
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i, info->mat_nr);
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ct->rot, i, info->mat_nr);
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}
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ct++;
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}
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