glTF exporter: Fix typo

This commit is contained in:
Julien Duroure
2025-06-17 13:05:19 +02:00
parent febe562f01
commit 550b3e8088
2 changed files with 2 additions and 2 deletions

View File

@@ -5,7 +5,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (4, 5, 44),
"version": (4, 5, 45),
'blender': (4, 4, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@@ -39,7 +39,7 @@ def get_cache_data(path: str,
if n.blender_type not in [VExportNode.BONE]]
# For TRACK mode, we reset cache after each track export, so we don't need to keep others objects
if export_settings['gltf_animation_mode'] in "NLA_TRACKS":
if export_settings['gltf_animation_mode'] in ["NLA_TRACKS"]:
# If object is not in vtree, this is a material or light for pointers
obj_uuids = [blender_obj_uuid] if blender_obj_uuid in export_settings['vtree'].nodes.keys() else []