Cleanup: Metal: Avoid MSL warning in curves interpolation shader
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@@ -262,7 +262,8 @@ void evaluate_curve(const IndexRange points,
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const uint curve_resolution = curves_resolution_buf[curve_index];
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const bool is_curve_cyclic = curve_cyclic_get(curve_index);
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for (uint i = 0; i < evaluated_points.size(); i++) {
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const uint evaluated_points_count = uint(evaluated_points.size());
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for (uint i = 0; i < evaluated_points_count; i++) {
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const int evaluated_point_id = evaluated_points.start() + int(i);
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const uint point_id = i / curve_resolution;
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const float parameter = float(i % curve_resolution) / float(curve_resolution);
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