Fixed accidental commit from yesterday.
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@@ -252,7 +252,6 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
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#define CMP_NODE_COMBHSVA 246
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#define CMP_NODE_MATH 247
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#define CMP_NODE_LUMA_MATTE 248
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#define CMP_NODE_VIEW_LEVELS 249
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/* filter types */
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