Eevee: Fix compilation error in eevee-next.
Although eevee-next is disabled in Blender 3.3 there is an error that is visible when compiling shaders using the shader builder. This is because of an error in a preprocessing directive (defined should be define).
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
#pragma BLENDER_REQUIRE(common_math_lib.glsl)
|
||||
#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
|
||||
|
||||
#defined EEVEE_ATTRIBUTE_LIB
|
||||
#define EEVEE_ATTRIBUTE_LIB
|
||||
|
||||
#if defined(MAT_GEOM_MESH)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user