Cleanup: spelling (make check_spelling_*)
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@@ -484,7 +484,7 @@ def dump_rna_messages(msgs, reports, settings, verbose=False):
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def dump_py_messages_from_files(msgs, reports, files, settings):
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"""
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Dump text inlined in the python files given, e.g. "My Name" in:
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layout.prop("someprop", text="My Name")
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``layout.prop("someprop", text="My Name")``
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"""
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import ast
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@@ -532,7 +532,7 @@ Slot &Action::slot_add_for_id(const ID &animated_id)
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Slot &slot = this->slot_add();
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slot.idtype = GS(animated_id.name);
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/* Determine the identifier for this slot, prioritising transparent
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/* Determine the identifier for this slot, prioritizing transparent
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* auto-selection when toggling between Actions. That's why the last-used slot
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* identifier is used here, and the ID name only as fallback. */
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const AnimData *adt = BKE_animdata_from_id(&animated_id);
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@@ -140,7 +140,7 @@ eGPUTextureFormat RenderBuffers::vector_tx_format()
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inst_.motion_blur.postfx_enabled()) &&
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!inst_.is_viewport();
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/* Only RG16F (motion.prev) for the viewport. */
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/* Only RG16F (`motion.prev`) for the viewport. */
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return do_full_vector_render_pass ? GPU_RGBA16F : GPU_RG16F;
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}
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@@ -45,8 +45,8 @@ void main()
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float coc_near = reduce_max(cocs_near);
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float coc_far = reduce_max(cocs_far);
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/* now we need to write the near-far fields premultiplied by the coc
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* also use bilateral weighting by each coc values to avoid bleeding. */
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/* Now we need to write the near-far fields pre-multiplied by the COC
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* also use bilateral weighting by each COC values to avoid bleeding. */
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vec4 near_weights = step(0.0, cocs_near) * clamp(1.0 - abs(coc_near - cocs_near), 0.0, 1.0);
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vec4 far_weights = step(0.0, cocs_far) * clamp(1.0 - abs(coc_far - cocs_far), 0.0, 1.0);
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@@ -1470,7 +1470,7 @@ static void icon_draw_size(float x,
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Icon *icon = BKE_icon_get(icon_id);
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if (icon->obj_type != ICON_DATA_STUDIOLIGHT) {
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/* Icon Alpha should not apply to Mapcaps/Studio lighting. #80356. */
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/* Icon alpha should not apply to MatCap/Studio lighting. #80356. */
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alpha *= btheme->tui.icon_alpha;
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}
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@@ -113,8 +113,8 @@ class Context {
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Batch *polyline_batch_get();
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/* When using --debug-gpu, assert that the shader fragments write to all the writtable
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* attachments of the bound framebuffer. */
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/* When using `--debug-gpu`, assert that the shader fragments write to all the writable
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* attachments of the bound frame-buffer. */
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void assert_framebuffer_shader_compatibility(Shader *sh)
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{
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if (!(G.debug & G_DEBUG_GPU)) {
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@@ -130,7 +130,7 @@ class Context {
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if ((fb_attachments_bits & ~fragment_output_bits) != 0) {
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std::string msg;
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msg = msg + "Shader (" + sh->name_get() + ") does not write to all framebuffer (" +
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msg = msg + "Shader (" + sh->name_get() + ") does not write to all frame-buffer (" +
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active_fb->name_get() + ") color attachments";
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BLI_assert_msg(false, msg.c_str());
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std::cerr << msg << std::endl;
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@@ -87,7 +87,7 @@ class FrameBuffer {
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bool dirty_state_ = true;
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/* Flag specifying the current bind operation should use explicit load-store state. */
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bool use_explicit_load_store_ = false;
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/** Bitset indicating the color attachments slots in use. */
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/** Bit-set indicating the color attachments slots in use. */
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uint16_t color_attachments_bits_ = 0;
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public:
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@@ -44,7 +44,7 @@ class Shader {
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public:
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/** Uniform & attribute locations for shader. */
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ShaderInterface *interface = nullptr;
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/** Bitset indicating the framebuffer color attachments that this shader writes to. */
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/** Bit-set indicating the frame-buffer color attachments that this shader writes to. */
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uint16_t fragment_output_bits = 0;
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/**
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