style cleanup:

also add helper makefile targets:
* tbz - makes a tar.bz2 of an svn export
* test_style_qtc - outputs style checks in qtc task format.
This commit is contained in:
Campbell Barton
2012-10-10 23:44:07 +00:00
parent fe09b24e86
commit 57004cfb5a
12 changed files with 632 additions and 614 deletions

View File

@@ -168,6 +168,7 @@ help:
@echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting"
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo " * test_style - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_qtc - same as test_style but outputs QtCreator tasks format"
@echo ""
@echo "Static Source Code Checking (not associated with building blender)"
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@@ -178,6 +179,9 @@ help:
@echo " * check_spelling_c - check for spelling errors (C/C++ only)"
@echo " * check_spelling_py - check for spelling errors (Python only)"
@echo ""
@echo "Utilities (not associated with building blender)"
@echo " * tbz - create a compressed svn export 'blender_archive.tar.bz2'"
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@echo " * doc_doxy - generate doxygen C/C++ docs"
@@ -223,6 +227,14 @@ test_style:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check
test_style_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/source/blender $(BLENDER_DIR)/source/creator --no-length-check > \
test_style.tasks
@echo "written: test_style.tasks"
# -----------------------------------------------------------------------------
# Project Files
#
@@ -267,6 +279,18 @@ check_spelling_py:
check_spelling_c:
cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3.2 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source
# -----------------------------------------------------------------------------
# Utilities
#
tbz:
svn export . blender_archive
tar cjf blender_archive.tar.bz2 blender_archive/
rm -rf blender_archive/
@echo "blender_archive.tar.bz2 written"
# -----------------------------------------------------------------------------
# Documentation
#

View File

@@ -1678,8 +1678,8 @@ ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
int flag = 0;
if(update) flag |= DUPLILIST_DO_UPDATE;
if(for_render) flag |= DUPLILIST_FOR_RENDER;
if (update) flag |= DUPLILIST_DO_UPDATE;
if (for_render) flag |= DUPLILIST_FOR_RENDER;
duplilist->first = duplilist->last = NULL;
object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, 0, 0, flag);

View File

@@ -2358,7 +2358,9 @@ void CustomData_bmesh_free_block(CustomData *data, void **block)
const LayerTypeInfo *typeInfo;
int i;
if (!*block) return;
if (*block == NULL)
return;
for (i = 0; i < data->totlayer; ++i) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
typeInfo = layerType_getInfo(data->layers[i].type);
@@ -2394,7 +2396,7 @@ void CustomData_bmesh_copy_data(const CustomData *source, CustomData *dest,
const LayerTypeInfo *typeInfo;
int dest_i, src_i;
if (!*dest_block) {
if (*dest_block == NULL) {
CustomData_bmesh_alloc_block(dest, dest_block);
if (*dest_block)
memset(*dest_block, 0, dest->totsize);
@@ -2614,7 +2616,7 @@ void CustomData_bmesh_set_default(CustomData *data, void **block)
const LayerTypeInfo *typeInfo;
int i;
if (!*block)
if (*block == NULL)
CustomData_bmesh_alloc_block(data, block);
for (i = 0; i < data->totlayer; ++i) {
@@ -2634,7 +2636,7 @@ void CustomData_to_bmesh_block(const CustomData *source, CustomData *dest,
const LayerTypeInfo *typeInfo;
int dest_i, src_i, src_offset;
if (!*dest_block)
if (*dest_block == NULL)
CustomData_bmesh_alloc_block(dest, dest_block);
/* copies a layer at a time */

View File

@@ -2093,7 +2093,7 @@ void do_versions_ipos_to_animato(Main *main)
bAction *new_act;
/* add a new action for this, and convert all data into that action */
new_act = add_empty_action(id->name+2);
new_act = add_empty_action(id->name + 2);
ipo_to_animato(NULL, ipo, NULL, NULL, NULL, NULL, &new_act->curves, &drivers);
new_act->idroot = ipo->blocktype;
}

View File

@@ -95,38 +95,38 @@ static LARGE_INTEGER liFrequency;
static LARGE_INTEGER liStartTime;
static LARGE_INTEGER liCurrentTime;
static void tstart ( void )
static void tstart(void)
{
QueryPerformanceFrequency ( &liFrequency );
QueryPerformanceCounter ( &liStartTime );
QueryPerformanceFrequency(&liFrequency);
QueryPerformanceCounter(&liStartTime);
}
static void tend ( void )
static void tend(void)
{
QueryPerformanceCounter ( &liCurrentTime );
QueryPerformanceCounter(&liCurrentTime);
}
static double tval( void )
static double tval(void)
{
return ((double)( (liCurrentTime.QuadPart - liStartTime.QuadPart)* (double)1000.0/(double)liFrequency.QuadPart ));
return ((double)( (liCurrentTime.QuadPart - liStartTime.QuadPart) * (double)1000.0 / (double)liFrequency.QuadPart));
}
#else
#include <sys/time.h>
static struct timeval _tstart, _tend;
static struct timezone tz;
static void tstart ( void )
static void tstart(void)
{
gettimeofday ( &_tstart, &tz );
gettimeofday(&_tstart, &tz);
}
static void tend ( void )
static void tend(void)
{
gettimeofday ( &_tend,&tz );
gettimeofday(&_tend, &tz);
}
static double UNUSED_FUNCTION(tval)( void )
static double UNUSED_FUNCTION(tval) (void)
{
double t1, t2;
t1 = ( double ) _tstart.tv_sec*1000 + ( double ) _tstart.tv_usec/ ( 1000 );
t2 = ( double ) _tend.tv_sec*1000 + ( double ) _tend.tv_usec/ ( 1000 );
return t2-t1;
t1 = ( double ) _tstart.tv_sec * 1000 + ( double ) _tstart.tv_usec / (1000);
t2 = ( double ) _tend.tv_sec * 1000 + ( double ) _tend.tv_usec / (1000);
return t2 - t1;
}
#endif
@@ -138,9 +138,9 @@ struct SmokeModifierData;
// timestep default value for nice appearance 0.1f
#define DT_DEFAULT 0.1f
#define ADD_IF_LOWER_POS(a,b) (MIN2((a)+(b), MAX2((a),(b))))
#define ADD_IF_LOWER_NEG(a,b) (MAX2((a)+(b), MIN2((a),(b))))
#define ADD_IF_LOWER(a,b) (((b)>0)?ADD_IF_LOWER_POS((a),(b)):ADD_IF_LOWER_NEG((a),(b)))
#define ADD_IF_LOWER_POS(a, b) (MIN2((a) + (b), MAX2((a), (b))))
#define ADD_IF_LOWER_NEG(a, b) (MAX2((a) + (b), MIN2((a), (b))))
#define ADD_IF_LOWER(a, b) (((b) > 0) ? ADD_IF_LOWER_POS((a), (b)) : ADD_IF_LOWER_NEG((a), (b)))
#else /* WITH_SMOKE */
@@ -152,8 +152,8 @@ float *smoke_get_density(struct FLUID_3D *UNUSED(fluid)) { return NULL; }
void smoke_turbulence_free(struct WTURBULENCE *UNUSED(wt)) {}
void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(strength)) {}
void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
void flame_get_spectrum(unsigned char *UNUSED(spec), int UNUSED(width), float UNUSED(t1), float UNUSED(t2)) {}
@@ -165,18 +165,18 @@ void flame_get_spectrum(unsigned char *UNUSED(spec), int UNUSED(width), float UN
void smoke_reallocate_fluid(SmokeDomainSettings *sds, float dx, int res[3], int free_old)
{
int use_heat = (sds->active_fields & SM_ACTIVE_HEAT);
int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT|SM_ACTIVE_FIRE));
int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT | SM_ACTIVE_FIRE));
int use_colors = (sds->active_fields & SM_ACTIVE_COLORS);
if (free_old && sds->fluid)
smoke_free(sds->fluid);
if (!MIN3(res[0],res[1],res[2])) {
if (!MIN3(res[0], res[1], res[2])) {
sds->fluid = NULL;
return;
}
sds->fluid = smoke_init(res, dx, DT_DEFAULT, use_heat, use_fire, use_colors);
smoke_initBlenderRNA(sds->fluid, &(sds->alpha), &(sds->beta), &(sds->time_scale), &(sds->vorticity), &(sds->border_collisions),
&(sds->burning_rate), &(sds->flame_smoke), sds->flame_smoke_color, &(sds->flame_vorticity), &(sds->flame_ignition), &(sds->flame_max_temp));
&(sds->burning_rate), &(sds->flame_smoke), sds->flame_smoke_color, &(sds->flame_vorticity), &(sds->flame_ignition), &(sds->flame_max_temp));
/* reallocate shadow buffer */
if (sds->shadow)
@@ -186,19 +186,19 @@ void smoke_reallocate_fluid(SmokeDomainSettings *sds, float dx, int res[3], int
void smoke_reallocate_highres_fluid(SmokeDomainSettings *sds, float dx, int res[3], int free_old)
{
int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT|SM_ACTIVE_FIRE));
int use_fire = (sds->active_fields & (SM_ACTIVE_HEAT | SM_ACTIVE_FIRE));
int use_colors = (sds->active_fields & SM_ACTIVE_COLORS);
if (free_old && sds->wt)
smoke_turbulence_free(sds->wt);
if (!MIN3(res[0],res[1],res[2])) {
if (!MIN3(res[0], res[1], res[2])) {
sds->wt = NULL;
return;
}
sds->wt = smoke_turbulence_init(res, sds->amplify + 1, sds->noise, use_fire, use_colors);
sds->res_wt[0] = res[0] * (sds->amplify + 1);
sds->res_wt[1] = res[1] * (sds->amplify + 1);
sds->res_wt[2] = res[2] * (sds->amplify + 1);
sds->res_wt[1] = res[1] * (sds->amplify + 1);
sds->res_wt[2] = res[2] * (sds->amplify + 1);
sds->dx_wt = dx / (sds->amplify + 1);
smoke_initWaveletBlenderRNA(sds->wt, &(sds->strength));
}
@@ -208,9 +208,9 @@ static void smoke_pos_to_cell(SmokeDomainSettings *sds, float pos[3])
{
mul_m4_v3(sds->imat, pos);
sub_v3_v3(pos, sds->p0);
pos[0] *= 1.0f/sds->cell_size[0];
pos[1] *= 1.0f/sds->cell_size[1];
pos[2] *= 1.0f/sds->cell_size[2];
pos[0] *= 1.0f / sds->cell_size[0];
pos[1] *= 1.0f / sds->cell_size[1];
pos[2] *= 1.0f / sds->cell_size[2];
}
/* set domain resolution and dimensions from object derivedmesh */
@@ -226,7 +226,7 @@ static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *
res = sds->maxres;
// get BB of domain
for(i = 0; i < dm->getNumVerts(dm); i++)
for (i = 0; i < dm->getNumVerts(dm); i++)
{
// min BB
min[0] = MIN2(min[0], verts[i].co[0]);
@@ -254,7 +254,7 @@ static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *
invert_m4_m4(sds->imat, ob->obmat);
// prevent crash when initializing a plane as domain
if((size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || (size[2] < FLT_EPSILON))
if ((size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || (size[2] < FLT_EPSILON))
return;
/* define grid resolutions from longest domain side */
@@ -288,7 +288,7 @@ static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *
static int smokeModifier_init(SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
{
if((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
{
SmokeDomainSettings *sds = smd->domain;
int res[3];
@@ -309,7 +309,7 @@ static int smokeModifier_init(SmokeModifierData *smd, Object *ob, Scene *scene,
VECCOPY(res, sds->base_res);
}
VECCOPY(sds->res, res);
sds->total_cells = sds->res[0]*sds->res[1]*sds->res[2];
sds->total_cells = sds->res[0] * sds->res[1] * sds->res[2];
sds->res_min[0] = sds->res_min[1] = sds->res_min[2] = 0;
VECCOPY(sds->res_max, res);
@@ -319,24 +319,24 @@ static int smokeModifier_init(SmokeModifierData *smd, Object *ob, Scene *scene,
smd->time = scene->r.cfra;
/* allocate highres fluid */
if(sds->flags & MOD_SMOKE_HIGHRES) {
if (sds->flags & MOD_SMOKE_HIGHRES) {
smoke_reallocate_highres_fluid(sds, sds->dx, sds->res, 0);
}
/* allocate shadow buffer */
if(!sds->shadow)
if (!sds->shadow)
sds->shadow = MEM_callocN(sizeof(float) * sds->res[0] * sds->res[1] * sds->res[2], "SmokeDomainShadow");
return 1;
}
else if((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow)
else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow)
{
smd->time = scene->r.cfra;
return 1;
}
else if((smd->type & MOD_SMOKE_TYPE_COLL))
else if ((smd->type & MOD_SMOKE_TYPE_COLL))
{
if(!smd->coll)
if (!smd->coll)
{
smokeModifier_createType(smd);
}
@@ -353,20 +353,20 @@ static int smokeModifier_init(SmokeModifierData *smd, Object *ob, Scene *scene,
static void smokeModifier_freeDomain(SmokeModifierData *smd)
{
if(smd->domain)
if (smd->domain)
{
if(smd->domain->shadow)
MEM_freeN(smd->domain->shadow);
smd->domain->shadow = NULL;
if (smd->domain->shadow)
MEM_freeN(smd->domain->shadow);
smd->domain->shadow = NULL;
if(smd->domain->fluid)
if (smd->domain->fluid)
smoke_free(smd->domain->fluid);
if(smd->domain->wt)
if (smd->domain->wt)
smoke_turbulence_free(smd->domain->wt);
if(smd->domain->effector_weights)
MEM_freeN(smd->domain->effector_weights);
if (smd->domain->effector_weights)
MEM_freeN(smd->domain->effector_weights);
smd->domain->effector_weights = NULL;
BKE_ptcache_free_list(&(smd->domain->ptcaches[0]));
@@ -379,7 +379,7 @@ static void smokeModifier_freeDomain(SmokeModifierData *smd)
static void smokeModifier_freeFlow(SmokeModifierData *smd)
{
if(smd->flow)
if (smd->flow)
{
if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
if (smd->flow->verts_old) MEM_freeN(smd->flow->verts_old);
@@ -390,20 +390,20 @@ static void smokeModifier_freeFlow(SmokeModifierData *smd)
static void smokeModifier_freeCollision(SmokeModifierData *smd)
{
if(smd->coll)
if (smd->coll)
{
SmokeCollSettings *scs = smd->coll;
if(scs->numverts)
if (scs->numverts)
{
if(scs->verts_old)
if (scs->verts_old)
{
MEM_freeN(scs->verts_old);
scs->verts_old = NULL;
}
}
if(smd->coll->dm)
if (smd->coll->dm)
smd->coll->dm->release(smd->coll->dm);
smd->coll->dm = NULL;
@@ -414,7 +414,7 @@ static void smokeModifier_freeCollision(SmokeModifierData *smd)
void smokeModifier_reset_turbulence(struct SmokeModifierData *smd)
{
if(smd && smd->domain && smd->domain->wt)
if (smd && smd->domain && smd->domain->wt)
{
smoke_turbulence_free(smd->domain->wt);
smd->domain->wt = NULL;
@@ -423,15 +423,15 @@ void smokeModifier_reset_turbulence(struct SmokeModifierData *smd)
void smokeModifier_reset(struct SmokeModifierData *smd)
{
if(smd)
if (smd)
{
if(smd->domain)
if (smd->domain)
{
if(smd->domain->shadow)
if (smd->domain->shadow)
MEM_freeN(smd->domain->shadow);
smd->domain->shadow = NULL;
if(smd->domain->fluid)
if (smd->domain->fluid)
{
smoke_free(smd->domain->fluid);
smd->domain->fluid = NULL;
@@ -443,17 +443,17 @@ void smokeModifier_reset(struct SmokeModifierData *smd)
smd->domain->total_cells = 0;
smd->domain->active_fields = 0;
}
else if(smd->flow)
else if (smd->flow)
{
if (smd->flow->verts_old) MEM_freeN(smd->flow->verts_old);
smd->flow->verts_old = NULL;
smd->flow->numverts = 0;
}
else if(smd->coll)
else if (smd->coll)
{
SmokeCollSettings *scs = smd->coll;
if(scs->numverts && scs->verts_old)
if (scs->numverts && scs->verts_old)
{
MEM_freeN(scs->verts_old);
scs->verts_old = NULL;
@@ -464,7 +464,7 @@ void smokeModifier_reset(struct SmokeModifierData *smd)
void smokeModifier_free(SmokeModifierData *smd)
{
if(smd)
if (smd)
{
smokeModifier_freeDomain(smd);
smokeModifier_freeFlow(smd);
@@ -474,11 +474,11 @@ void smokeModifier_free(SmokeModifierData *smd)
void smokeModifier_createType(struct SmokeModifierData *smd)
{
if(smd)
if (smd)
{
if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
if (smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
if(smd->domain)
if (smd->domain)
smokeModifier_freeDomain(smd);
smd->domain = MEM_callocN(sizeof(SmokeDomainSettings), "SmokeDomain");
@@ -494,12 +494,12 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->ptcaches[1].first = smd->domain->ptcaches[1].last = NULL;
/* set some standard values */
smd->domain->fluid = NULL;
smd->domain->wt = NULL;
smd->domain->wt = NULL;
smd->domain->eff_group = NULL;
smd->domain->fluid_group = NULL;
smd->domain->coll_group = NULL;
smd->domain->maxres = 32;
smd->domain->amplify = 1;
smd->domain->amplify = 1;
smd->domain->alpha = -0.001;
smd->domain->beta = 0.1;
smd->domain->time_scale = 1.0;
@@ -528,9 +528,9 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->viewsettings = MOD_SMOKE_VIEW_SHOWBIG;
smd->domain->effector_weights = BKE_add_effector_weights(NULL);
}
else if(smd->type & MOD_SMOKE_TYPE_FLOW)
else if (smd->type & MOD_SMOKE_TYPE_FLOW)
{
if(smd->flow)
if (smd->flow)
smokeModifier_freeFlow(smd);
smd->flow = MEM_callocN(sizeof(SmokeFlowSettings), "SmokeFlow");
@@ -555,9 +555,9 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->flow->psys = NULL;
}
else if(smd->type & MOD_SMOKE_TYPE_COLL)
else if (smd->type & MOD_SMOKE_TYPE_COLL)
{
if(smd->coll)
if (smd->coll)
smokeModifier_freeCollision(smd);
smd->coll = MEM_callocN(sizeof(SmokeCollSettings), "SmokeColl");
@@ -579,7 +579,7 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
{
tsmd->type = smd->type;
tsmd->time = smd->time;
smokeModifier_createType(tsmd);
if (tsmd->domain) {
@@ -610,10 +610,10 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
tsmd->domain->flame_ignition = smd->domain->flame_ignition;
tsmd->domain->flame_max_temp = smd->domain->flame_max_temp;
copy_v3_v3(tsmd->domain->flame_smoke_color, smd->domain->flame_smoke_color);
MEM_freeN(tsmd->domain->effector_weights);
tsmd->domain->effector_weights = MEM_dupallocN(smd->domain->effector_weights);
}
}
else if (tsmd->flow) {
tsmd->flow->psys = smd->flow->psys;
tsmd->flow->noise_texture = smd->flow->noise_texture;
@@ -652,20 +652,20 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
static int get_lamp(Scene *scene, float *light)
{
Base *base_tmp = NULL;
{
Base *base_tmp = NULL;
int found_lamp = 0;
// try to find a lamp, preferably local
for(base_tmp = scene->base.first; base_tmp; base_tmp= base_tmp->next) {
if(base_tmp->object->type == OB_LAMP) {
for (base_tmp = scene->base.first; base_tmp; base_tmp = base_tmp->next) {
if (base_tmp->object->type == OB_LAMP) {
Lamp *la = base_tmp->object->data;
if(la->type == LA_LOCAL) {
if (la->type == LA_LOCAL) {
copy_v3_v3(light, base_tmp->object->obmat[3]);
return 1;
}
else if(!found_lamp) {
else if (!found_lamp) {
copy_v3_v3(light, base_tmp->object->obmat[3]);
found_lamp = 1;
}
@@ -717,7 +717,7 @@ static void obstacles_from_derivedmesh(Object *coll_ob, SmokeDomainSettings *sds
}
/* Transform collider vertices to
* domain grid space for fast lookups */
* domain grid space for fast lookups */
for (i = 0; i < numverts; i++) {
float n[3];
float co[3];
@@ -735,58 +735,58 @@ static void obstacles_from_derivedmesh(Object *coll_ob, SmokeDomainSettings *sds
/* vert velocity */
VECADD(co, mvert[i].co, sds->shift);
if (has_velocity)
if (has_velocity)
{
sub_v3_v3v3(&vert_vel[i*3], co, &scs->verts_old[i*3]);
mul_v3_fl(&vert_vel[i*3], sds->dx/dt);
sub_v3_v3v3(&vert_vel[i * 3], co, &scs->verts_old[i * 3]);
mul_v3_fl(&vert_vel[i * 3], sds->dx / dt);
}
copy_v3_v3(&scs->verts_old[i*3], co);
copy_v3_v3(&scs->verts_old[i * 3], co);
}
if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6)) {
#pragma omp parallel for schedule(static)
for (z = sds->res_min[2]; z < sds->res_max[2]; z++) {
int x,y;
int x, y;
for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
for (y = sds->res_min[1]; y < sds->res_max[1]; y++) {
int index = smoke_get_index(x-sds->res_min[0], sds->res[0], y-sds->res_min[1], sds->res[1], z-sds->res_min[2]);
for (y = sds->res_min[1]; y < sds->res_max[1]; y++) {
int index = smoke_get_index(x - sds->res_min[0], sds->res[0], y - sds->res_min[1], sds->res[1], z - sds->res_min[2]);
float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
BVHTreeNearest nearest = {0};
nearest.index = -1;
nearest.dist = surface_distance * surface_distance; /* find_nearest uses squared distance */
float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
BVHTreeNearest nearest = {0};
nearest.index = -1;
nearest.dist = surface_distance * surface_distance; /* find_nearest uses squared distance */
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
float weights[4];
int v1, v2, v3, f_index = nearest.index;
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
float weights[4];
int v1, v2, v3, f_index = nearest.index;
/* calculate barycentric weights for nearest point */
v1 = mface[f_index].v1;
v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
/* calculate barycentric weights for nearest point */
v1 = mface[f_index].v1;
v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
// DG TODO
if(has_velocity)
{
/* apply object velocity */
// DG TODO
if (has_velocity)
{
float hit_vel[3];
interp_v3_v3v3v3(hit_vel, &vert_vel[v1*3], &vert_vel[v2*3], &vert_vel[v3*3], weights);
velocityX[index] += hit_vel[0];
velocityY[index] += hit_vel[1];
velocityZ[index] += hit_vel[2];
/* apply object velocity */
{
float hit_vel[3];
interp_v3_v3v3v3(hit_vel, &vert_vel[v1 * 3], &vert_vel[v2 * 3], &vert_vel[v3 * 3], weights);
velocityX[index] += hit_vel[0];
velocityY[index] += hit_vel[1];
velocityZ[index] += hit_vel[2];
}
}
/* tag obstacle cells */
obstacle_map[index] = 1;
if (has_velocity)
obstacle_map[index] |= 8;
}
/* tag obstacle cells */
obstacle_map[index] = 1;
if(has_velocity)
obstacle_map[index] |= 8;
}
}
}
}
/* free bvh tree */
@@ -823,9 +823,9 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
smoke_get_ob_velocity(sds->fluid, &velx, &vely, &velz);
// TODO: delete old obstacle flags
for(z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
for (z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
{
if(obstacles[z] & 8) // Do not delete static obstacles
if (obstacles[z] & 8) // Do not delete static obstacles
{
obstacles[z] = 0;
}
@@ -839,27 +839,27 @@ static void update_obstacles(Scene *scene, Object *ob, SmokeDomainSettings *sds,
collobjs = get_collisionobjects(scene, ob, sds->coll_group, &numcollobj, eModifierType_Smoke);
// update obstacle tags in cells
for(collIndex = 0; collIndex < numcollobj; collIndex++)
for (collIndex = 0; collIndex < numcollobj; collIndex++)
{
Object *collob= collobjs[collIndex];
SmokeModifierData *smd2 = (SmokeModifierData*)modifiers_findByType(collob, eModifierType_Smoke);
Object *collob = collobjs[collIndex];
SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(collob, eModifierType_Smoke);
// DG TODO: check if modifier is active?
if((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll)
if ((smd2->type & MOD_SMOKE_TYPE_COLL) && smd2->coll)
{
SmokeCollSettings *scs = smd2->coll;
obstacles_from_derivedmesh(collob, sds, scs, obstacles, velx, vely, velz, dt);
}
}
if(collobjs)
if (collobjs)
MEM_freeN(collobjs);
/* obstacle cells should not contain any velocity from the smoke simulation */
for(z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
for (z = 0; z < sds->res[0] * sds->res[1] * sds->res[2]; z++)
{
if(obstacles[z])
if (obstacles[z])
{
velxOrig[z] = 0;
velyOrig[z] = 0;
@@ -905,35 +905,35 @@ static void em_boundInsert(EmissionMap *em, float point[3])
static void clampBoundsInDomain(SmokeDomainSettings *sds, int min[3], int max[3], float *min_vel, float *max_vel, int margin, float dt)
{
int i;
for (i=0; i<3; i++) {
for (i = 0; i < 3; i++) {
int adapt = (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) ? sds->adapt_res : 0;
/* add margin */
min[i] -= margin;
max[i] += margin;
/* adapt to velocity */
if (min_vel && min_vel[i]<0.0f) {
if (min_vel && min_vel[i] < 0.0f) {
min[i] += (int)ceil(min_vel[i] * dt);
}
if (max_vel && max_vel[i]>0.0f) {
if (max_vel && max_vel[i] > 0.0f) {
max[i] += (int)ceil(max_vel[i] * dt);
}
/* clamp within domain max size */
CLAMP(min[i], -adapt, sds->base_res[i]+adapt);
CLAMP(max[i], -adapt, sds->base_res[i]+adapt);
CLAMP(min[i], -adapt, sds->base_res[i] + adapt);
CLAMP(max[i], -adapt, sds->base_res[i] + adapt);
}
}
static void em_allocateData(EmissionMap *em, int use_velocity) {
int i, res[3];
for (i=0; i<3; i++) {
for (i = 0; i < 3; i++) {
res[i] = em->max[i] - em->min[i];
if (res[i] <= 0)
return;
}
em->total_cells = res[0]*res[1]*res[2];
em->total_cells = res[0] * res[1] * res[2];
copy_v3_v3_int(em->res, res);
@@ -952,13 +952,13 @@ static void em_freeData(EmissionMap *em) {
static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, Scene *scene, float time, float dt)
{
if(sfs && sfs->psys && sfs->psys->part && sfs->psys->part->type==PART_EMITTER) // is particle system selected
if (sfs && sfs->psys && sfs->psys->part && sfs->psys->part->type == PART_EMITTER) // is particle system selected
{
ParticleSimulationData sim;
ParticleSystem *psys = sfs->psys;
float *particle_pos;
float *particle_vel;
int totpart=psys->totpart, totchild;
int totpart = psys->totpart, totchild;
int p = 0;
int valid_particles = 0;
@@ -966,45 +966,45 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
sim.ob = flow_ob;
sim.psys = psys;
if(psys->part->type==PART_HAIR)
if (psys->part->type == PART_HAIR)
{
// TODO: PART_HAIR not supported whatsoever
totchild=0;
totchild = 0;
}
else
totchild=psys->totchild*psys->part->disp/100;
totchild = psys->totchild * psys->part->disp / 100;
particle_pos = MEM_callocN(sizeof(float) * (totpart+totchild) * 3, "smoke_flow_particles");
particle_vel = MEM_callocN(sizeof(float) * (totpart+totchild) * 3, "smoke_flow_particles");
particle_pos = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
particle_vel = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
/* calculate local position for each particle */
for(p=0; p<totpart+totchild; p++)
for (p = 0; p < totpart + totchild; p++)
{
ParticleKey state;
float *pos;
if(p < totpart) {
if(psys->particles[p].flag & (PARS_NO_DISP|PARS_UNEXIST))
if (p < totpart) {
if (psys->particles[p].flag & (PARS_NO_DISP | PARS_UNEXIST))
continue;
}
else {
/* handle child particle */
ChildParticle *cpa = &psys->child[p - totpart];
if(psys->particles[cpa->parent].flag & (PARS_NO_DISP|PARS_UNEXIST))
if (psys->particles[cpa->parent].flag & (PARS_NO_DISP | PARS_UNEXIST))
continue;
}
state.time = time;
if(psys_get_particle_state(&sim, p, &state, 0) == 0)
if (psys_get_particle_state(&sim, p, &state, 0) == 0)
continue;
/* location */
pos = &particle_pos[valid_particles*3];
pos = &particle_pos[valid_particles * 3];
copy_v3_v3(pos, state.co);
smoke_pos_to_cell(sds, pos);
/* velocity */
copy_v3_v3(&particle_vel[valid_particles*3], state.vel);
mul_mat3_m4_v3(sds->imat, &particle_vel[valid_particles*3]);
copy_v3_v3(&particle_vel[valid_particles * 3], state.vel);
mul_mat3_m4_v3(sds->imat, &particle_vel[valid_particles * 3]);
/* calculate emission map bounds */
em_boundInsert(em, pos);
@@ -1015,7 +1015,7 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, 1, dt);
em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY);
for(p=0; p<valid_particles; p++)
for (p = 0; p < valid_particles; p++)
{
int cell[3];
size_t i = 0;
@@ -1023,28 +1023,28 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
int badcell = 0;
/* 1. get corresponding cell */
cell[0] = floor(particle_pos[p*3]) - em->min[0];
cell[1] = floor(particle_pos[p*3+1]) - em->min[1];
cell[2] = floor(particle_pos[p*3+2]) - em->min[2];
cell[0] = floor(particle_pos[p * 3]) - em->min[0];
cell[1] = floor(particle_pos[p * 3 + 1]) - em->min[1];
cell[2] = floor(particle_pos[p * 3 + 2]) - em->min[2];
/* check if cell is valid (in the domain boundary) */
for(i = 0; i < 3; i++) {
if((cell[i] > em->res[i] - 1) || (cell[i] < 0)) {
for (i = 0; i < 3; i++) {
if ((cell[i] > em->res[i] - 1) || (cell[i] < 0)) {
badcell = 1;
break;
}
}
if(badcell)
if (badcell)
continue;
/* get cell index */
index = smoke_get_index(cell[0], em->res[0], cell[1], em->res[1], cell[2]);
/* Add influence to emission map */
em->influence[index] = 1.0f;
/* Uses particle velocity as initial velocity for smoke */
if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
{
VECADDFAC(&em->velocity[index*3], &em->velocity[index*3], &particle_vel[p*3], sfs->vel_multi);
VECADDFAC(&em->velocity[index * 3], &em->velocity[index * 3], &particle_vel[p * 3], sfs->vel_multi);
}
} // particles loop
} // particles loop
/* free data */
if (particle_pos)
@@ -1078,7 +1078,7 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo
if (!sfs->dm) return;
{
DerivedMesh *dm = sfs->dm;
int defgrp_index = sfs->vgroup_density-1;
int defgrp_index = sfs->vgroup_density - 1;
MDeformVert *dvert = NULL;
MVert *mvert = NULL;
MVert *mvert_orig = NULL;
@@ -1093,7 +1093,7 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo
CDDM_calc_normals(dm);
mvert = dm->getVertArray(dm);
mvert_orig = dm->dupVertArray(dm); /* copy original mvert and restore when done */
mvert_orig = dm->dupVertArray(dm); /* copy original mvert and restore when done */
mface = dm->getTessFaceArray(dm);
numOfVerts = dm->getNumVerts(dm);
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
@@ -1113,7 +1113,7 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo
}
/* Transform dm vertices to
* domain grid space for fast lookups */
* domain grid space for fast lookups */
for (i = 0; i < numOfVerts; i++) {
float n[3];
/* vert pos */
@@ -1130,10 +1130,10 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo
float co[3];
VECADD(co, mvert[i].co, sds->shift);
if (has_velocity) {
sub_v3_v3v3(&vert_vel[i*3], co, &sfs->verts_old[i*3]);
mul_v3_fl(&vert_vel[i*3], sds->dx/dt);
sub_v3_v3v3(&vert_vel[i * 3], co, &sfs->verts_old[i * 3]);
mul_v3_fl(&vert_vel[i * 3], sds->dx / dt);
}
copy_v3_v3(&sfs->verts_old[i*3], co);
copy_v3_v3(&sfs->verts_old[i * 3], co);
}
/* calculate emission map bounds */
@@ -1149,135 +1149,135 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo
if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6)) {
#pragma omp parallel for schedule(static)
for (z = em->min[2]; z < em->max[2]; z++) {
int x,y;
int x, y;
for (x = em->min[0]; x < em->max[0]; x++)
for (y = em->min[1]; y < em->max[1]; y++) {
int index = smoke_get_index(x-em->min[0], em->res[0], y-em->min[1], em->res[1], z-em->min[2]);
for (y = em->min[1]; y < em->max[1]; y++) {
int index = smoke_get_index(x - em->min[0], em->res[0], y - em->min[1], em->res[1], z - em->min[2]);
float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
float ray_dir[3] = {1.0f, 0.0f, 0.0f};
float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f};
float ray_dir[3] = {1.0f, 0.0f, 0.0f};
BVHTreeRayHit hit = {0};
BVHTreeNearest nearest = {0};
BVHTreeRayHit hit = {0};
BVHTreeNearest nearest = {0};
float volume_factor = 0.0f;
float sample_str = 0.0f;
float volume_factor = 0.0f;
float sample_str = 0.0f;
hit.index = -1;
hit.dist = 9999;
nearest.index = -1;
nearest.dist = sfs->surface_distance * sfs->surface_distance; /* find_nearest uses squared distance */
hit.index = -1;
hit.dist = 9999;
nearest.index = -1;
nearest.dist = sfs->surface_distance * sfs->surface_distance; /* find_nearest uses squared distance */
/* Check volume collision */
if (sfs->volume_density) {
if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) {
float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2];
/* If ray and hit face normal are facing same direction
* hit point is inside a closed mesh. */
if (dot >= 0) {
/* Also cast a ray in opposite direction to make sure
* point is at least surrounded by two faces */
negate_v3(ray_dir);
hit.index = -1;
hit.dist = 9999;
/* Check volume collision */
if (sfs->volume_density) {
if (BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) {
float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2];
/* If ray and hit face normal are facing same direction
* hit point is inside a closed mesh. */
if (dot >= 0) {
/* Also cast a ray in opposite direction to make sure
* point is at least surrounded by two faces */
negate_v3(ray_dir);
hit.index = -1;
hit.dist = 9999;
BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData);
if (hit.index != -1) {
volume_factor = sfs->volume_density;
nearest.dist = hit.dist*hit.dist;
BLI_bvhtree_ray_cast(treeData.tree, ray_start, ray_dir, 0.0f, &hit, treeData.raycast_callback, &treeData);
if (hit.index != -1) {
volume_factor = sfs->volume_density;
nearest.dist = hit.dist * hit.dist;
}
}
}
}
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
float weights[4];
int v1, v2, v3, f_index = nearest.index;
float n1[3], n2[3], n3[3], hit_normal[3];
/* emit from surface based on distance */
if (sfs->surface_distance) {
sample_str = sqrtf(nearest.dist) / sfs->surface_distance;
CLAMP(sample_str, 0.0f, 1.0f);
sample_str = pow(1.0f - sample_str, 0.5f);
}
else
sample_str = 0.0f;
/* calculate barycentric weights for nearest point */
v1 = mface[f_index].v1;
v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
/* apply normal directional velocity */
if (sfs->vel_normal) {
/* interpolate vertex normal vectors to get nearest point normal */
normal_short_to_float_v3(n1, mvert[v1].no);
normal_short_to_float_v3(n2, mvert[v2].no);
normal_short_to_float_v3(n3, mvert[v3].no);
interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
normalize_v3(hit_normal);
/* apply normal directional and random velocity
* - TODO: random disabled for now since it doesnt really work well as pressure calc smoothens it out... */
em->velocity[index * 3] += hit_normal[0] * sfs->vel_normal * 0.25f;
em->velocity[index * 3 + 1] += hit_normal[1] * sfs->vel_normal * 0.25f;
em->velocity[index * 3 + 2] += hit_normal[2] * sfs->vel_normal * 0.25f;
/* TODO: for fire emitted from mesh surface we can use
* Vf = Vs + (Ps/Pf - 1)*S to model gaseous expansion from solid to fuel */
}
/* apply object velocity */
if (has_velocity && sfs->vel_multi) {
float hit_vel[3];
interp_v3_v3v3v3(hit_vel, &vert_vel[v1 * 3], &vert_vel[v2 * 3], &vert_vel[v3 * 3], weights);
em->velocity[index * 3] += hit_vel[0] * sfs->vel_multi;
em->velocity[index * 3 + 1] += hit_vel[1] * sfs->vel_multi;
em->velocity[index * 3 + 2] += hit_vel[2] * sfs->vel_multi;
}
}
/* apply vertex group influence if used */
if (defgrp_index >= 0 && dvert) {
float weight_mask = defvert_find_weight(&dvert[v1], defgrp_index) * weights[0] +
defvert_find_weight(&dvert[v2], defgrp_index) * weights[1] +
defvert_find_weight(&dvert[v3], defgrp_index) * weights[2];
sample_str *= weight_mask;
}
/* apply emission texture */
if ((sfs->flags & MOD_SMOKE_FLOW_TEXTUREEMIT) && sfs->noise_texture) {
float tex_co[3] = {0};
TexResult texres;
if (sfs->texture_type == MOD_SMOKE_FLOW_TEXTURE_MAP_AUTO) {
tex_co[0] = ((float)(x - flow_center[0]) / sds->base_res[0]) / sfs->texture_size;
tex_co[1] = ((float)(y - flow_center[1]) / sds->base_res[1]) / sfs->texture_size;
tex_co[2] = ((float)(z - flow_center[2]) / sds->base_res[2] - sfs->texture_offset) / sfs->texture_size;
}
else if (tface) {
interp_v2_v2v2v2(tex_co, tface[f_index].uv[0], tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 2 : 1],
tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 3 : 2], weights);
/* map between -1.0f and 1.0f */
tex_co[0] = tex_co[0] * 2.0f - 1.0f;
tex_co[1] = tex_co[1] * 2.0f - 1.0f;
tex_co[2] = sfs->texture_offset;
}
texres.nor = NULL;
get_texture_value(sfs->noise_texture, tex_co, &texres);
sample_str *= texres.tin;
}
}
/* multiply initial velocity by emitter influence */
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
mul_v3_fl(&em->velocity[index * 3], sample_str);
}
/* apply final influence based on volume factor */
em->influence[index] = MAX2(volume_factor, sample_str);
}
/* find the nearest point on the mesh */
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, treeData.nearest_callback, &treeData) != -1) {
float weights[4];
int v1, v2, v3, f_index = nearest.index;
float n1[3], n2[3], n3[3], hit_normal[3];
/* emit from surface based on distance */
if (sfs->surface_distance) {
sample_str = sqrtf(nearest.dist) / sfs->surface_distance;
CLAMP(sample_str, 0.0f, 1.0f);
sample_str = pow(1.0f - sample_str, 0.5f);
}
else
sample_str = 0.0f;
/* calculate barycentric weights for nearest point */
v1 = mface[f_index].v1;
v2 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v3 : mface[f_index].v2;
v3 = (nearest.flags & BVH_ONQUAD) ? mface[f_index].v4 : mface[f_index].v3;
interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co);
if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
/* apply normal directional velocity */
if (sfs->vel_normal) {
/* interpolate vertex normal vectors to get nearest point normal */
normal_short_to_float_v3(n1, mvert[v1].no);
normal_short_to_float_v3(n2, mvert[v2].no);
normal_short_to_float_v3(n3, mvert[v3].no);
interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
normalize_v3(hit_normal);
/* apply normal directional and random velocity
* - TODO: random disabled for now since it doesnt really work well as pressure calc smoothens it out... */
em->velocity[index*3] += hit_normal[0]*sfs->vel_normal * 0.25f;
em->velocity[index*3+1] += hit_normal[1]*sfs->vel_normal * 0.25f;
em->velocity[index*3+2] += hit_normal[2]*sfs->vel_normal * 0.25f;
/* TODO: for fire emitted from mesh surface we can use
* Vf = Vs + (Ps/Pf - 1)*S to model gaseous expansion from solid to fuel */
}
/* apply object velocity */
if (has_velocity && sfs->vel_multi) {
float hit_vel[3];
interp_v3_v3v3v3(hit_vel, &vert_vel[v1*3], &vert_vel[v2*3], &vert_vel[v3*3], weights);
em->velocity[index*3] += hit_vel[0] * sfs->vel_multi;
em->velocity[index*3+1] += hit_vel[1] * sfs->vel_multi;
em->velocity[index*3+2] += hit_vel[2] * sfs->vel_multi;
}
}
/* apply vertex group influence if used */
if (defgrp_index >= 0 && dvert) {
float weight_mask = defvert_find_weight(&dvert[v1], defgrp_index) * weights[0] +
defvert_find_weight(&dvert[v2], defgrp_index) * weights[1] +
defvert_find_weight(&dvert[v3], defgrp_index) * weights[2];
sample_str *= weight_mask;
}
/* apply emission texture */
if ((sfs->flags & MOD_SMOKE_FLOW_TEXTUREEMIT) && sfs->noise_texture) {
float tex_co[3] = {0};
TexResult texres;
if (sfs->texture_type == MOD_SMOKE_FLOW_TEXTURE_MAP_AUTO) {
tex_co[0] = ((float)(x - flow_center[0]) / sds->base_res[0]) / sfs->texture_size;
tex_co[1] = ((float)(y - flow_center[1]) / sds->base_res[1]) / sfs->texture_size;
tex_co[2] = ((float)(z - flow_center[2]) / sds->base_res[2] - sfs->texture_offset) / sfs->texture_size;
}
else if (tface) {
interp_v2_v2v2v2(tex_co, tface[f_index].uv[0], tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 2 : 1],
tface[f_index].uv[(nearest.flags & BVH_ONQUAD) ? 3 : 2], weights);
/* map between -1.0f and 1.0f */
tex_co[0] = tex_co[0] * 2.0f - 1.0f;
tex_co[1] = tex_co[1] * 2.0f - 1.0f;
tex_co[2] = sfs->texture_offset;
}
texres.nor = NULL;
get_texture_value(sfs->noise_texture, tex_co, &texres);
sample_str *= texres.tin;
}
}
/* multiply initial velocity by emitter influence */
if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
mul_v3_fl(&em->velocity[index*3], sample_str);
}
/* apply final influence based on volume factor */
em->influence[index] = MAX2(volume_factor, sample_str);
}
}
}
/* free bvh tree */
@@ -1293,10 +1293,10 @@ static void emit_from_derivedmesh(Object *flow_ob, SmokeDomainSettings *sds, Smo
static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], EmissionMap *emaps, unsigned int numflowobj, float dt)
{
int min[3]={32767,32767,32767}, max[3]={-32767,-32767,-32767}, res[3];
int min[3] = {32767, 32767, 32767}, max[3] = {-32767, -32767, -32767}, res[3];
int total_cells = 1, res_changed = 0, shift_changed = 0;
float min_vel[3], max_vel[3];
int x,y,z, i;
int x, y, z, i;
float *density = smoke_get_density(sds->fluid);
float *fuel = smoke_get_fuel(sds->fluid);
float *vx = smoke_get_velocity_x(sds->fluid);
@@ -1306,14 +1306,14 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
INIT_MINMAX(min_vel, max_vel);
/* Calculate bounds for current domain content */
for(x = sds->res_min[0]; x < sds->res_max[0]; x++)
for(y = sds->res_min[1]; y < sds->res_max[1]; y++)
for(z = sds->res_min[2]; z < sds->res_max[2]; z++)
for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
for (y = sds->res_min[1]; y < sds->res_max[1]; y++)
for (z = sds->res_min[2]; z < sds->res_max[2]; z++)
{
int xn = x-new_shift[0];
int yn = y-new_shift[1];
int zn = z-new_shift[2];
int index = smoke_get_index(x-sds->res_min[0], sds->res[0], y-sds->res_min[1], sds->res[1], z-sds->res_min[2]);
int xn = x - new_shift[0];
int yn = y - new_shift[1];
int zn = z - new_shift[2];
int index = smoke_get_index(x - sds->res_min[0], sds->res[0], y - sds->res_min[1], sds->res[1], z - sds->res_min[2]);
float max_den = (fuel) ? MAX2(density[index], fuel[index]) : density[index];
/* content bounds (use shifted coordinates) */
@@ -1335,15 +1335,15 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
}
/* also apply emission maps */
for(i = 0; i < numflowobj; i++)
for (i = 0; i < numflowobj; i++)
{
EmissionMap *em = &emaps[i];
for(x = em->min[0]; x < em->max[0]; x++)
for(y = em->min[1]; y < em->max[1]; y++)
for(z = em->min[2]; z < em->max[2]; z++)
for (x = em->min[0]; x < em->max[0]; x++)
for (y = em->min[1]; y < em->max[1]; y++)
for (z = em->min[2]; z < em->max[2]; z++)
{
int index = smoke_get_index(x-em->min[0], em->res[0], y-em->min[1], em->res[1], z-em->min[2]);
int index = smoke_get_index(x - em->min[0], em->res[0], y - em->min[1], em->res[1], z - em->min[2]);
float max_den = em->influence[index];
/* density bounds */
@@ -1357,20 +1357,20 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
}
/* velocity bounds */
if (em->velocity) {
if (min_vel[0] > em->velocity[index*3]) min_vel[0] = em->velocity[index*3];
if (min_vel[1] > em->velocity[index*3+1]) min_vel[1] = em->velocity[index*3+1];
if (min_vel[2] > em->velocity[index*3+2]) min_vel[2] = em->velocity[index*3+2];
if (max_vel[0] < em->velocity[index*3]) max_vel[0] = em->velocity[index*3];
if (max_vel[1] < em->velocity[index*3+1]) max_vel[1] = em->velocity[index*3+1];
if (max_vel[2] < em->velocity[index*3+2]) max_vel[2] = em->velocity[index*3+2];
if (min_vel[0] > em->velocity[index * 3]) min_vel[0] = em->velocity[index * 3];
if (min_vel[1] > em->velocity[index * 3 + 1]) min_vel[1] = em->velocity[index * 3 + 1];
if (min_vel[2] > em->velocity[index * 3 + 2]) min_vel[2] = em->velocity[index * 3 + 2];
if (max_vel[0] < em->velocity[index * 3]) max_vel[0] = em->velocity[index * 3];
if (max_vel[1] < em->velocity[index * 3 + 1]) max_vel[1] = em->velocity[index * 3 + 1];
if (max_vel[2] < em->velocity[index * 3 + 2]) max_vel[2] = em->velocity[index * 3 + 2];
}
}
}
/* calculate new bounds based on these values */
clampBoundsInDomain(sds, min, max, min_vel, max_vel, sds->adapt_margin+1, dt);
clampBoundsInDomain(sds, min, max, min_vel, max_vel, sds->adapt_margin + 1, dt);
for (i=0; i<3; i++) {
for (i = 0; i < 3; i++) {
/* calculate new resolution */
res[i] = max[i] - min[i];
total_cells *= res[i];
@@ -1381,7 +1381,7 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
/* if no content set minimum dimensions */
if (res[i] <= 0) {
int j;
for (j=0; j<3; j++) {
for (j = 0; j < 3; j++) {
min[j] = 0;
max[j] = 1;
res[j] = 1;
@@ -1399,12 +1399,12 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
struct WTURBULENCE *turb_old = sds->wt;
/* allocate new fluid data */
smoke_reallocate_fluid(sds, sds->dx, res, 0);
if(sds->flags & MOD_SMOKE_HIGHRES) {
if (sds->flags & MOD_SMOKE_HIGHRES) {
smoke_reallocate_highres_fluid(sds, sds->dx, res, 0);
}
/* copy values from old fluid to new */
if (sds->total_cells>1 && total_cells>1) {
if (sds->total_cells > 1 && total_cells > 1) {
/* low res smoke */
float *o_dens, *o_react, *o_flame, *o_fuel, *o_heat, *o_heatold, *o_vx, *o_vy, *o_vz, *o_r, *o_g, *o_b;
float *n_dens, *n_react, *n_flame, *n_fuel, *n_heat, *n_heatold, *n_vx, *n_vy, *n_vz, *n_r, *n_g, *n_b;
@@ -1418,32 +1418,32 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
smoke_export(fluid_old, &dummy, &dummy, &o_dens, &o_react, &o_flame, &o_fuel, &o_heat, &o_heatold, &o_vx, &o_vy, &o_vz, &o_r, &o_g, &o_b, &dummy_p);
smoke_export(sds->fluid, &dummy, &dummy, &n_dens, &n_react, &n_flame, &n_fuel, &n_heat, &n_heatold, &n_vx, &n_vy, &n_vz, &n_r, &n_g, &n_b, &dummy_p);
if(sds->flags & MOD_SMOKE_HIGHRES) {
if (sds->flags & MOD_SMOKE_HIGHRES) {
smoke_turbulence_export(turb_old, &o_wt_dens, &o_wt_react, &o_wt_flame, &o_wt_fuel, &o_wt_r, &o_wt_g, &o_wt_b, &o_wt_tcu, &o_wt_tcv, &o_wt_tcw);
smoke_turbulence_get_res(turb_old, wt_res_old);
smoke_turbulence_export(sds->wt, &n_wt_dens, &n_wt_react, &n_wt_flame, &n_wt_fuel, &n_wt_r, &n_wt_g, &n_wt_b, &n_wt_tcu, &n_wt_tcv, &n_wt_tcw);
}
for(x = sds->res_min[0]; x < sds->res_max[0]; x++)
for(y = sds->res_min[1]; y < sds->res_max[1]; y++)
for(z = sds->res_min[2]; z < sds->res_max[2]; z++)
for (x = sds->res_min[0]; x < sds->res_max[0]; x++)
for (y = sds->res_min[1]; y < sds->res_max[1]; y++)
for (z = sds->res_min[2]; z < sds->res_max[2]; z++)
{
/* old grid index */
int xo = x-sds->res_min[0];
int yo = y-sds->res_min[1];
int zo = z-sds->res_min[2];
int xo = x - sds->res_min[0];
int yo = y - sds->res_min[1];
int zo = z - sds->res_min[2];
int index_old = smoke_get_index(xo, sds->res[0], yo, sds->res[1], zo);
/* new grid index */
int xn = x-min[0]-new_shift[0];
int yn = y-min[1]-new_shift[1];
int zn = z-min[2]-new_shift[2];
int xn = x - min[0] - new_shift[0];
int yn = y - min[1] - new_shift[1];
int zn = z - min[2] - new_shift[2];
int index_new = smoke_get_index(xn, res[0], yn, res[1], zn);
/* skip if outside new domain */
if (xn<0 || xn>=res[0] ||
yn<0 || yn>=res[1] ||
zn<0 || zn>=res[2])
if (xn < 0 || xn >= res[0] ||
yn < 0 || yn >= res[1] ||
zn < 0 || zn >= res[2])
continue;
/* copy data */
@@ -1469,28 +1469,28 @@ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], E
n_vy[index_new] = o_vy[index_old];
n_vz[index_new] = o_vz[index_old];
if(sds->flags & MOD_SMOKE_HIGHRES && turb_old) {
if (sds->flags & MOD_SMOKE_HIGHRES && turb_old) {
int block_size = sds->amplify + 1;
int i,j,k;
int i, j, k;
/* old grid index */
int xx_o = xo*block_size;
int yy_o = yo*block_size;
int zz_o = zo*block_size;
int xx_o = xo * block_size;
int yy_o = yo * block_size;
int zz_o = zo * block_size;
/* new grid index */
int xx_n = xn*block_size;
int yy_n = yn*block_size;
int zz_n = zn*block_size;
int xx_n = xn * block_size;
int yy_n = yn * block_size;
int zz_n = zn * block_size;
n_wt_tcu[index_new] = o_wt_tcu[index_old];
n_wt_tcv[index_new] = o_wt_tcv[index_old];
n_wt_tcw[index_new] = o_wt_tcw[index_old];
for(i = 0; i < block_size; i++)
for(j = 0; j < block_size; j++)
for(k = 0; k < block_size; k++)
for (i = 0; i < block_size; i++)
for (j = 0; j < block_size; j++)
for (k = 0; k < block_size; k++)
{
int big_index_old = smoke_get_index(xx_o+i, wt_res_old[0], yy_o+j, wt_res_old[1], zz_o+k);
int big_index_new = smoke_get_index(xx_n+i, sds->res_wt[0], yy_n+j, sds->res_wt[1], zz_n+k);
int big_index_old = smoke_get_index(xx_o + i, wt_res_old[0], yy_o + j, wt_res_old[1], zz_o + k);
int big_index_new = smoke_get_index(xx_n + i, sds->res_wt[0], yy_n + j, sds->res_wt[1], zz_n + k);
/* copy data */
n_wt_dens[big_index_new] = o_wt_dens[big_index_old];
if (n_wt_flame && o_wt_flame) {
@@ -1545,7 +1545,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
float fuel_flow = emission_value * sfs->fuel_amount;
/* add heat */
if (heat) {
heat[index] = MAX2(emission_value*sfs->temp, heat[index]);
heat[index] = MAX2(emission_value * sfs->temp, heat[index]);
}
/* absolute */
if (absolute_flow) {
@@ -1572,7 +1572,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
/* set color */
if (color_r && dens_flow) {
float total_dens = density[index]/(dens_old+dens_flow);
float total_dens = density[index] / (dens_old + dens_flow);
color_r[index] = (color_r[index] + sfs->color[0] * dens_flow) * total_dens;
color_g[index] = (color_g[index] + sfs->color[1] * dens_flow) * total_dens;
color_b[index] = (color_b[index] + sfs->color[2] * dens_flow) * total_dens;
@@ -1586,7 +1586,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
if (value > react[index]) {
float f = fuel_flow / fuel[index];
react[index] = value*f + (1.0f - f)*react[index];
react[index] = value * f + (1.0f - f) * react[index];
}
}
}
@@ -1612,9 +1612,9 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
copy_v3_v3(sds->prev_loc, ob_loc);
/* convert global space shift to local "cell" space */
mul_mat3_m4_v3(sds->imat, frame_shift_f);
frame_shift_f[0] = frame_shift_f[0]/sds->cell_size[0];
frame_shift_f[1] = frame_shift_f[1]/sds->cell_size[1];
frame_shift_f[2] = frame_shift_f[2]/sds->cell_size[2];
frame_shift_f[0] = frame_shift_f[0] / sds->cell_size[0];
frame_shift_f[1] = frame_shift_f[1] / sds->cell_size[1];
frame_shift_f[2] = frame_shift_f[2] / sds->cell_size[2];
/* add to total shift */
VECADD(sds->shift_f, sds->shift_f, frame_shift_f);
/* convert to integer */
@@ -1625,12 +1625,12 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
copy_v3_v3_int(sds->shift, total_shift);
/* calculate new domain boundary points so that smoke doesnt slide on sub-cell movement */
sds->p0[0] = sds->dp0[0] - sds->cell_size[0]*(sds->shift_f[0]-total_shift[0] - 0.5f);
sds->p0[1] = sds->dp0[1] - sds->cell_size[1]*(sds->shift_f[1]-total_shift[1] - 0.5f);
sds->p0[2] = sds->dp0[2] - sds->cell_size[2]*(sds->shift_f[2]-total_shift[2] - 0.5f);
sds->p1[0] = sds->p0[0] + sds->cell_size[0]*sds->base_res[0];
sds->p1[1] = sds->p0[1] + sds->cell_size[1]*sds->base_res[1];
sds->p1[2] = sds->p0[2] + sds->cell_size[2]*sds->base_res[2];
sds->p0[0] = sds->dp0[0] - sds->cell_size[0] * (sds->shift_f[0] - total_shift[0] - 0.5f);
sds->p0[1] = sds->dp0[1] - sds->cell_size[1] * (sds->shift_f[1] - total_shift[1] - 0.5f);
sds->p0[2] = sds->dp0[2] - sds->cell_size[2] * (sds->shift_f[2] - total_shift[2] - 0.5f);
sds->p1[0] = sds->p0[0] + sds->cell_size[0] * sds->base_res[0];
sds->p1[1] = sds->p0[1] + sds->cell_size[1] * sds->base_res[1];
sds->p1[2] = sds->p0[2] + sds->cell_size[2] * sds->base_res[2];
}
flowobjs = get_collisionobjects(scene, ob, sds->fluid_group, &numflowobj, eModifierType_Smoke);
@@ -1639,13 +1639,13 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
emaps = MEM_callocN(sizeof(struct EmissionMap) * numflowobj, "smoke_flow_maps");
/* Prepare flow emission maps */
for(flowIndex = 0; flowIndex < numflowobj; flowIndex++)
for (flowIndex = 0; flowIndex < numflowobj; flowIndex++)
{
Object *collob= flowobjs[flowIndex];
SmokeModifierData *smd2 = (SmokeModifierData*)modifiers_findByType(collob, eModifierType_Smoke);
Object *collob = flowobjs[flowIndex];
SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(collob, eModifierType_Smoke);
// check for initialized smoke object
if((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
{
// we got nice flow object
SmokeFlowSettings *sfs = smd2->flow;
@@ -1717,18 +1717,18 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
/* Apply emission data */
if (sds->fluid) {
for(flowIndex = 0; flowIndex < numflowobj; flowIndex++)
for (flowIndex = 0; flowIndex < numflowobj; flowIndex++)
{
Object *collob= flowobjs[flowIndex];
SmokeModifierData *smd2 = (SmokeModifierData*)modifiers_findByType(collob, eModifierType_Smoke);
Object *collob = flowobjs[flowIndex];
SmokeModifierData *smd2 = (SmokeModifierData *)modifiers_findByType(collob, eModifierType_Smoke);
// check for initialized smoke object
if((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow)
{
// we got nice flow object
SmokeFlowSettings *sfs = smd2->flow;
EmissionMap *em = &emaps[flowIndex];
float *density = smoke_get_density(sds->fluid);
float *color_r = smoke_get_color_r(sds->fluid);
float *color_g = smoke_get_color_g(sds->fluid);
@@ -1745,7 +1745,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
float *velocity_x = smoke_get_velocity_x(sds->fluid);
float *velocity_y = smoke_get_velocity_y(sds->fluid);
float *velocity_z = smoke_get_velocity_z(sds->fluid);
//unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
//unsigned char *obstacle = smoke_get_obstacle(sds->fluid);
// DG TODO UNUSED unsigned char *obstacleAnim = smoke_get_obstacle_anim(sds->fluid);
int bigres[3];
short high_emission_smoothing = (sds->flags & MOD_SMOKE_HIGH_SMOOTH);
@@ -1756,33 +1756,33 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
size_t e_index, d_index, index_big;
// loop through every emission map cell
for(gx = em->min[0]; gx < em->max[0]; gx++)
for(gy = em->min[1]; gy < em->max[1]; gy++)
for(gz = em->min[2]; gz < em->max[2]; gz++)
for (gx = em->min[0]; gx < em->max[0]; gx++)
for (gy = em->min[1]; gy < em->max[1]; gy++)
for (gz = em->min[2]; gz < em->max[2]; gz++)
{
/* get emission map index */
ex = gx-em->min[0];
ey = gy-em->min[1];
ez = gz-em->min[2];
ex = gx - em->min[0];
ey = gy - em->min[1];
ez = gz - em->min[2];
e_index = smoke_get_index(ex, em->res[0], ey, em->res[1], ez);
if (!emission_map[e_index]) continue;
/* get domain index */
dx = gx-sds->res_min[0];
dy = gy-sds->res_min[1];
dz = gz-sds->res_min[2];
dx = gx - sds->res_min[0];
dy = gy - sds->res_min[1];
dz = gz - sds->res_min[2];
d_index = smoke_get_index(dx, sds->res[0], dy, sds->res[1], dz);
if(sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
if (sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
apply_outflow_fields(d_index, density, heat, fuel, react, color_r, color_g, color_b);
}
else { // inflow
apply_inflow_fields(sfs, emission_map[e_index], d_index, density, heat, fuel, react, color_r, color_g, color_b);
/* initial velocity */
if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
velocity_x[d_index] = ADD_IF_LOWER(velocity_x[d_index], velocity_map[e_index*3]);
velocity_y[d_index] = ADD_IF_LOWER(velocity_y[d_index], velocity_map[e_index*3+1]);
velocity_z[d_index] = ADD_IF_LOWER(velocity_z[d_index], velocity_map[e_index*3+2]);
if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY) {
velocity_x[d_index] = ADD_IF_LOWER(velocity_x[d_index], velocity_map[e_index * 3]);
velocity_y[d_index] = ADD_IF_LOWER(velocity_y[d_index], velocity_map[e_index * 3 + 1]);
velocity_z[d_index] = ADD_IF_LOWER(velocity_z[d_index], velocity_map[e_index * 3 + 2]);
}
}
@@ -1792,64 +1792,63 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
float c000, c001, c010, c011, c100, c101, c110, c111;
smoke_turbulence_get_res(sds->wt, bigres);
block_size = sds->amplify + 1; // high res block size
block_size = sds->amplify + 1; // high res block size
c000 = (ex>0 && ey>0 && ez>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey-1, em->res[1], ez-1)] : 0;
c001 = (ex>0 && ey>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey-1, em->res[1], ez)] : 0;
c010 = (ex>0 && ez>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey, em->res[1], ez-1)] : 0;
c011 = (ex>0) ? emission_map[smoke_get_index(ex-1, em->res[0], ey, em->res[1], ez)] : 0;
c000 = (ex > 0 && ey > 0 && ez > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey - 1, em->res[1], ez - 1)] : 0;
c001 = (ex > 0 && ey > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey - 1, em->res[1], ez)] : 0;
c010 = (ex > 0 && ez > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey, em->res[1], ez - 1)] : 0;
c011 = (ex > 0) ? emission_map[smoke_get_index(ex - 1, em->res[0], ey, em->res[1], ez)] : 0;
c100 = (ey>0 && ez>0) ? emission_map[smoke_get_index(ex, em->res[0], ey-1, em->res[1], ez-1)] : 0;
c101 = (ey>0) ? emission_map[smoke_get_index(ex, em->res[0], ey-1, em->res[1], ez)] : 0;
c110 = (ez>0) ? emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez-1)] : 0;
c100 = (ey > 0 && ez > 0) ? emission_map[smoke_get_index(ex, em->res[0], ey - 1, em->res[1], ez - 1)] : 0;
c101 = (ey > 0) ? emission_map[smoke_get_index(ex, em->res[0], ey - 1, em->res[1], ez)] : 0;
c110 = (ez > 0) ? emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez - 1)] : 0;
c111 = emission_map[smoke_get_index(ex, em->res[0], ey, em->res[1], ez)]; // this cell
for(ii = 0; ii < block_size; ii++)
for(jj = 0; jj < block_size; jj++)
for(kk = 0; kk < block_size; kk++)
for (ii = 0; ii < block_size; ii++)
for (jj = 0; jj < block_size; jj++)
for (kk = 0; kk < block_size; kk++)
{
float fx,fy,fz, interpolated_value;
float fx, fy, fz, interpolated_value;
int shift_x, shift_y, shift_z;
/*
* Do volume interpolation if emitter smoothing
* is enabled
*/
* Do volume interpolation if emitter smoothing
* is enabled
*/
if (high_emission_smoothing)
{
/* get relative block position
* for interpolation smoothing */
fx = (float)ii/block_size + 0.5f/block_size;
fy = (float)jj/block_size + 0.5f/block_size;
fz = (float)kk/block_size + 0.5f/block_size;
fx = (float)ii / block_size + 0.5f / block_size;
fy = (float)jj / block_size + 0.5f / block_size;
fz = (float)kk / block_size + 0.5f / block_size;
/* calculate trilinear interpolation */
interpolated_value = c000 * (1-fx) * (1-fy) * (1-fz) +
c100 * fx * (1-fy) * (1-fz) +
c010 * (1-fx) * fy * (1-fz) +
c001 * (1-fx) * (1-fy) * fz +
c101 * fx * (1-fy) * fz +
c011 * (1-fx) * fy * fz +
c110 * fx * fy * (1-fz) +
c111 * fx * fy * fz;
interpolated_value = c000 * (1 - fx) * (1 - fy) * (1 - fz) +
c100 * fx * (1 - fy) * (1 - fz) +
c010 * (1 - fx) * fy * (1 - fz) +
c001 * (1 - fx) * (1 - fy) * fz +
c101 * fx * (1 - fy) * fz +
c011 * (1 - fx) * fy * fz +
c110 * fx * fy * (1 - fz) +
c111 * fx * fy * fz;
/* add some contrast / sharpness
* depending on hi-res block size */
interpolated_value = (interpolated_value-0.4f)*(block_size/2) + 0.4f;
interpolated_value = (interpolated_value - 0.4f) * (block_size / 2) + 0.4f;
CLAMP(interpolated_value, 0.0f, 1.0f);
/* shift smoke block index
* (because pixel center is actually
* in halfway of the low res block) */
shift_x = (dx < 1) ? 0 : block_size/2;
shift_y = (dy < 1) ? 0 : block_size/2;
shift_z = (dz < 1) ? 0 : block_size/2;
shift_x = (dx < 1) ? 0 : block_size / 2;
shift_y = (dy < 1) ? 0 : block_size / 2;
shift_z = (dz < 1) ? 0 : block_size / 2;
}
else
{
else {
/* without interpolation use same low resolution
* block value for all hi-res blocks */
interpolated_value = c111;
@@ -1859,9 +1858,9 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
}
/* get shifted index for current high resolution block */
index_big = smoke_get_index(block_size * dx + ii - shift_x, bigres[0], block_size * dy + jj - shift_y, bigres[1], block_size * dz + kk - shift_z);
index_big = smoke_get_index(block_size * dx + ii - shift_x, bigres[0], block_size * dy + jj - shift_y, bigres[1], block_size * dz + kk - shift_z);
if(sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
if (sfs->type == MOD_SMOKE_FLOW_TYPE_OUTFLOW) { // outflow
if (interpolated_value) {
apply_outflow_fields(index_big, bigdensity, NULL, bigfuel, bigreact, bigcolor_r, bigcolor_g, bigcolor_b);
}
@@ -1880,9 +1879,9 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
}
}
if(flowobjs)
if (flowobjs)
MEM_freeN(flowobjs);
if(emaps)
if (emaps)
MEM_freeN(emaps);
}
@@ -1893,7 +1892,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights);
if(effectors)
if (effectors)
{
float *density = smoke_get_density(sds->fluid);
float *force_x = smoke_get_force_x(sds->fluid);
@@ -1907,49 +1906,49 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
// precalculate wind forces
#pragma omp parallel for schedule(static)
for(x = 0; x < sds->res[0]; x++)
for (x = 0; x < sds->res[0]; x++)
{
int y, z;
for(y = 0; y < sds->res[1]; y++)
for(z = 0; z < sds->res[2]; z++)
{
EffectedPoint epoint;
float mag;
float voxelCenter[3] = {0,0,0}, vel[3] = {0,0,0}, retvel[3] = {0,0,0};
unsigned int index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
for (y = 0; y < sds->res[1]; y++)
for (z = 0; z < sds->res[2]; z++)
{
EffectedPoint epoint;
float mag;
float voxelCenter[3] = {0, 0, 0}, vel[3] = {0, 0, 0}, retvel[3] = {0, 0, 0};
unsigned int index = smoke_get_index(x, sds->res[0], y, sds->res[1], z);
if((density[index] < FLT_EPSILON) || obstacle[index])
continue;
if ((density[index] < FLT_EPSILON) || obstacle[index])
continue;
vel[0] = velocity_x[index];
vel[1] = velocity_y[index];
vel[2] = velocity_z[index];
vel[0] = velocity_x[index];
vel[1] = velocity_y[index];
vel[2] = velocity_z[index];
/* convert vel to global space */
mag = len_v3(vel);
mul_mat3_m4_v3(sds->obmat, vel);
normalize_v3(vel);
mul_v3_fl(vel, mag);
/* convert vel to global space */
mag = len_v3(vel);
mul_mat3_m4_v3(sds->obmat, vel);
normalize_v3(vel);
mul_v3_fl(vel, mag);
voxelCenter[0] = sds->p0[0] + sds->cell_size[0] * ((float)(x+sds->res_min[0]) + 0.5f);
voxelCenter[1] = sds->p0[1] + sds->cell_size[1] * ((float)(y+sds->res_min[1]) + 0.5f);
voxelCenter[2] = sds->p0[2] + sds->cell_size[2] * ((float)(z+sds->res_min[2]) + 0.5f);
mul_m4_v3(sds->obmat, voxelCenter);
voxelCenter[0] = sds->p0[0] + sds->cell_size[0] * ((float)(x + sds->res_min[0]) + 0.5f);
voxelCenter[1] = sds->p0[1] + sds->cell_size[1] * ((float)(y + sds->res_min[1]) + 0.5f);
voxelCenter[2] = sds->p0[2] + sds->cell_size[2] * ((float)(z + sds->res_min[2]) + 0.5f);
mul_m4_v3(sds->obmat, voxelCenter);
pd_point_from_loc(scene, voxelCenter, vel, index, &epoint);
pdDoEffectors(effectors, NULL, sds->effector_weights, &epoint, retvel, NULL);
pd_point_from_loc(scene, voxelCenter, vel, index, &epoint);
pdDoEffectors(effectors, NULL, sds->effector_weights, &epoint, retvel, NULL);
/* convert retvel to local space */
mag = len_v3(retvel);
mul_mat3_m4_v3(sds->imat, retvel);
normalize_v3(retvel);
mul_v3_fl(retvel, mag);
/* convert retvel to local space */
mag = len_v3(retvel);
mul_mat3_m4_v3(sds->imat, retvel);
normalize_v3(retvel);
mul_v3_fl(retvel, mag);
// TODO dg - do in force!
force_x[index] = MIN2(MAX2(-1.0, retvel[0] * 0.2), 1.0);
force_y[index] = MIN2(MAX2(-1.0, retvel[1] * 0.2), 1.0);
force_z[index] = MIN2(MAX2(-1.0, retvel[2] * 0.2), 1.0);
}
// TODO dg - do in force!
force_x[index] = MIN2(MAX2(-1.0, retvel[0] * 0.2), 1.0);
force_y[index] = MIN2(MAX2(-1.0, retvel[1] * 0.2), 1.0);
force_z[index] = MIN2(MAX2(-1.0, retvel[2] * 0.2), 1.0);
}
}
}
@@ -1973,7 +1972,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
float gravity_mag;
#if 0 /* UNUSED */
/* get max velocity and lower the dt value if it is too high */
/* get max velocity and lower the dt value if it is too high */
size_t size = sds->res[0] * sds->res[1] * sds->res[2];
float *velX = smoke_get_velocity_x(sds->fluid);
float *velY = smoke_get_velocity_y(sds->fluid);
@@ -1990,7 +1989,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, scene->physics_settings.gravity);
/* map default value to 1.0 */
mul_v3_fl(gravity, 1.0f/9.810f);
mul_v3_fl(gravity, 1.0f / 9.810f);
}
/* convert gravity to domain space */
gravity_mag = len_v3(gravity);
@@ -2005,8 +2004,8 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
#if 0
for (i = 0; i < size; i++) {
float vtemp = (velX[i]*velX[i]+velY[i]*velY[i]+velZ[i]*velZ[i]);
if(vtemp > maxVelMag)
float vtemp = (velX[i] * velX[i] + velY[i] * velY[i] + velZ[i] * velZ[i]);
if (vtemp > maxVelMag)
maxVelMag = vtemp;
}
#endif
@@ -2017,13 +2016,13 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
totalSubsteps = (totalSubsteps > maxSubSteps) ? maxSubSteps : totalSubsteps;
/* Disable substeps for now, since it results in numerical instability */
totalSubsteps = 1.0f;
totalSubsteps = 1.0f;
dtSubdiv = (float)dt / (float)totalSubsteps;
// printf("totalSubsteps: %d, maxVelMag: %f, dt: %f\n", totalSubsteps, maxVelMag, dt);
for(substep = 0; substep < totalSubsteps; substep++)
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
update_flowsfluids(scene, ob, sds, smd->time, dtSubdiv);
@@ -2059,7 +2058,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
num_verts = 0;
num_faces = 0;
}
result = CDDM_new(num_verts, 0, 0, num_faces * 4, num_faces);
mverts = CDDM_get_verts(result);
mpolys = CDDM_get_polys(result);
@@ -2104,7 +2103,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
ml[0].v = 1; ml[1].v = 0; ml[2].v = 4; ml[3].v = 5;
/* calculate required shift to match domain's global position
* it was originally simulated at (if object moves without smoke step) */
* it was originally simulated at (if object moves without smoke step) */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->obmat, ob_loc);
mul_m4_v3(sds->obmat, ob_cache_loc);
@@ -2112,7 +2111,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
/* convert shift to local space and apply to vertices */
mul_mat3_m4_v3(ob->imat, sds->obj_shift_f);
/* apply */
for (i=0; i<num_verts; i++) {
for (i = 0; i < num_verts; i++) {
add_v3_v3(mverts[i].co, sds->obj_shift_f);
}
}
@@ -2123,34 +2122,34 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
}
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
{
if((smd->type & MOD_SMOKE_TYPE_FLOW))
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
if(scene->r.cfra >= smd->time)
if (scene->r.cfra >= smd->time)
smokeModifier_init(smd, ob, scene, dm);
if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
smd->flow->dm = CDDM_copy(dm);
DM_ensure_tessface(smd->flow->dm);
if(scene->r.cfra > smd->time)
if (scene->r.cfra > smd->time)
{
smd->time = scene->r.cfra;
}
else if(scene->r.cfra < smd->time)
else if (scene->r.cfra < smd->time)
{
smd->time = scene->r.cfra;
smokeModifier_reset(smd);
}
}
else if(smd->type & MOD_SMOKE_TYPE_COLL)
else if (smd->type & MOD_SMOKE_TYPE_COLL)
{
if(scene->r.cfra >= smd->time)
if (scene->r.cfra >= smd->time)
smokeModifier_init(smd, ob, scene, dm);
if(smd->coll)
if (smd->coll)
{
if (smd->coll->dm)
if (smd->coll->dm)
smd->coll->dm->release(smd->coll->dm);
smd->coll->dm = CDDM_copy(dm);
@@ -2158,12 +2157,12 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
smd->time = scene->r.cfra;
if(scene->r.cfra < smd->time)
if (scene->r.cfra < smd->time)
{
smokeModifier_reset(smd);
}
}
else if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
else if (smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
SmokeDomainSettings *sds = smd->domain;
PointCache *cache = NULL;
@@ -2179,7 +2178,7 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
BKE_ptcache_id_from_smoke(&pid, ob, smd);
BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
if(!smd->domain->fluid || framenr == startframe)
if (!smd->domain->fluid || framenr == startframe)
{
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
smokeModifier_reset(smd);
@@ -2187,7 +2186,7 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
cache->flag &= ~PTCACHE_REDO_NEEDED;
}
if(!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD)==0 && (cache->flag & PTCACHE_BAKED)==0)
if (!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD) == 0 && (cache->flag & PTCACHE_BAKED) == 0)
return;
smd->domain->flags &= ~MOD_SMOKE_FILE_LOAD;
@@ -2197,21 +2196,21 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
if ((smd->time == framenr) && (framenr != scene->r.cfra))
return;
if(smokeModifier_init(smd, ob, scene, dm)==0)
if (smokeModifier_init(smd, ob, scene, dm) == 0)
{
printf("bad smokeModifier_init\n");
return;
}
/* try to read from cache */
if(BKE_ptcache_read(&pid, (float)framenr) == PTCACHE_READ_EXACT) {
if (BKE_ptcache_read(&pid, (float)framenr) == PTCACHE_READ_EXACT) {
BKE_ptcache_validate(cache, framenr);
smd->time = framenr;
return;
}
/* only calculate something when we advanced a single frame */
if(framenr != (int)smd->time+1)
if (framenr != (int)smd->time + 1)
return;
/* don't simulate if viewing start frame, but scene frame is not real start frame */
@@ -2221,20 +2220,20 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
tstart();
/* if on second frame, write cache for first frame */
if((int)smd->time == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0)) {
if ((int)smd->time == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
// create shadows straight after domain initialization so we get nice shadows for startframe, too
smoke_calc_transparency(sds, scene);
if(sds->wt && sds->total_cells>1)
if (sds->wt && sds->total_cells > 1)
{
if(sds->flags & MOD_SMOKE_DISSOLVE)
if (sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
smoke_turbulence_step(sds->wt, sds->fluid);
}
BKE_ptcache_write(&pid, startframe);
}
// set new time
smd->time = scene->r.cfra;
@@ -2242,26 +2241,26 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
// simulate the actual smoke (c++ code in intern/smoke)
// DG: interesting commenting this line + deactivating loading of noise files
if(framenr!=startframe)
if (framenr != startframe)
{
if(sds->flags & MOD_SMOKE_DISSOLVE)
if (sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve(sds->fluid, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
}
// create shadows before writing cache so they get stored
smoke_calc_transparency(sds, scene);
if(sds->wt)
if (sds->wt)
{
if(sds->flags & MOD_SMOKE_DISSOLVE)
if (sds->flags & MOD_SMOKE_DISSOLVE)
smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
smoke_turbulence_step(sds->wt, sds->fluid);
}
BKE_ptcache_validate(cache, framenr);
if(framenr != startframe)
if (framenr != startframe)
BKE_ptcache_write(&pid, framenr);
tend();
@@ -2269,14 +2268,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
{
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm){
smokeModifier_process(smd, scene, ob, dm);
/* return generated geometry for adaptive domain */
if(smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain &&
smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN &&
smd->domain->base_res[0])
if (smd->type & MOD_SMOKE_TYPE_DOMAIN && smd->domain &&
smd->domain->flags & MOD_SMOKE_ADAPTIVE_DOMAIN &&
smd->domain->base_res[0])
{
return createDomainGeometry(smd->domain, ob);
}
@@ -2288,13 +2286,13 @@ static float calc_voxel_transp(float *result, float *input, int res[3], int *pix
const size_t index = smoke_get_index(pixel[0], res[0], pixel[1], res[1], pixel[2]);
// T_ray *= T_vox
*tRay *= exp(input[index]*correct);
if(result[index] < 0.0f)
*tRay *= exp(input[index] * correct);
if (result[index] < 0.0f)
{
// #pragma omp critical
result[index] = *tRay;
}
// #pragma omp critical
result[index] = *tRay;
}
return *tRay;
}
@@ -2326,7 +2324,7 @@ static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, f
err_1 = dy2 - l;
err_2 = dz2 - l;
for (i = 0; i < l; i++) {
if(cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
if (cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
break;
if (err_1 > 0) {
pixel[1] += y_inc;
@@ -2340,12 +2338,12 @@ static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, f
err_2 += dz2;
pixel[0] += x_inc;
}
}
}
else if ((m >= l) && (m >= n)) {
err_1 = dx2 - m;
err_2 = dz2 - m;
for (i = 0; i < m; i++) {
if(cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
if (cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
break;
if (err_1 > 0) {
pixel[0] += x_inc;
@@ -2359,12 +2357,12 @@ static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, f
err_2 += dz2;
pixel[1] += y_inc;
}
}
}
else {
err_1 = dy2 - n;
err_2 = dx2 - n;
for (i = 0; i < n; i++) {
if(cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
if (cb(result, input, res, pixel, tRay, correct) <= FLT_EPSILON)
break;
if (err_1 > 0) {
pixel[1] += y_inc;
@@ -2386,9 +2384,9 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
{
float bv[6] = {0};
float light[3];
int a, z, slabsize=sds->res[0]*sds->res[1], size= sds->res[0]*sds->res[1]*sds->res[2];
int a, z, slabsize = sds->res[0] * sds->res[1], size = sds->res[0] * sds->res[1] * sds->res[2];
float *density = smoke_get_density(sds->fluid);
float correct = -7.0*sds->dx;
float correct = -7.0 * sds->dx;
if (!get_lamp(scene, light)) return;
@@ -2398,8 +2396,8 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
light[1] = (light[1] - sds->p0[1]) / sds->cell_size[1] - 0.5f;
light[2] = (light[2] - sds->p0[2]) / sds->cell_size[2] - 0.5f;
for(a=0; a<size; a++)
sds->shadow[a]= -1.0f;
for (a = 0; a < size; a++)
sds->shadow[a] = -1.0f;
/* calculate domain bounds in sim cell space */
// 0,2,4 = 0.0f
@@ -2408,27 +2406,27 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
bv[5] = (float)sds->res[2]; // z
// #pragma omp parallel for schedule(static,1)
for(z = 0; z < sds->res[2]; z++)
for (z = 0; z < sds->res[2]; z++)
{
size_t index = z*slabsize;
int x,y;
size_t index = z * slabsize;
int x, y;
for(y = 0; y < sds->res[1]; y++)
for(x = 0; x < sds->res[0]; x++, index++)
for (y = 0; y < sds->res[1]; y++)
for (x = 0; x < sds->res[0]; x++, index++)
{
float voxelCenter[3];
float pos[3];
int cell[3];
float tRay = 1.0;
if(sds->shadow[index] >= 0.0f)
continue;
if (sds->shadow[index] >= 0.0f)
continue;
voxelCenter[0] = (float)x;
voxelCenter[1] = (float)y;
voxelCenter[2] = (float)z;
// get starting cell (light pos)
if(BLI_bvhtree_bb_raycast(bv, light, voxelCenter, pos) > FLT_EPSILON)
if (BLI_bvhtree_bb_raycast(bv, light, voxelCenter, pos) > FLT_EPSILON)
{
// we're ouside -> use point on side of domain
cell[0] = (int)floor(pos[0]);
@@ -2442,27 +2440,27 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
cell[2] = (int)floor(light[2]);
}
/* clamp within grid bounds */
CLAMP(cell[0], 0, sds->res[0]-1);
CLAMP(cell[1], 0, sds->res[1]-1);
CLAMP(cell[2], 0, sds->res[2]-1);
CLAMP(cell[0], 0, sds->res[0] - 1);
CLAMP(cell[1], 0, sds->res[1] - 1);
CLAMP(cell[2], 0, sds->res[2] - 1);
bresenham_linie_3D(cell[0], cell[1], cell[2], x, y, z, &tRay, calc_voxel_transp, sds->shadow, density, sds->res, correct);
// convention -> from a RGBA float array, use G value for tRay
// #pragma omp critical
sds->shadow[index] = tRay;
sds->shadow[index] = tRay;
}
}
}
/* get smoke velocity and density at given coordinates
* returns fluid density or -1.0f if outside domain*/
* returns fluid density or -1.0f if outside domain*/
float smoke_get_velocity_at(struct Object *ob, float position[3], float velocity[3])
{
SmokeModifierData *smd = (SmokeModifierData*)modifiers_findByType(ob, eModifierType_Smoke);
SmokeModifierData *smd = (SmokeModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
zero_v3(velocity);
if(smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && smd->domain->fluid) {
if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && smd->domain->fluid) {
SmokeDomainSettings *sds = smd->domain;
float time_mult = 25.f * DT_DEFAULT;
float vel_mag;

View File

@@ -1221,7 +1221,7 @@ static void harmonic_ray_callback(void *userdata, int index, const BVHTreeRay *r
else
normal_quad_v3(no, face[0], face[1], face[2], face[3]);
dist = len_v3v3(ray->origin, co)/len_v3(isec->vec);
dist = len_v3v3(ray->origin, co) / len_v3(isec->vec);
if (dist < hit->dist) {
hit->index = index;
hit->dist = dist;
@@ -1257,7 +1257,7 @@ static MDefBoundIsect *meshdeform_ray_tree_intersect(MeshDeformBind *mdb, float
if (BLI_bvhtree_ray_cast(mdb->bvhtree, isect_mdef.start, isect_mdef.vec,
0.0, &hit, harmonic_ray_callback, data) != -1)
{
len= isect_mdef.labda;
len = isect_mdef.labda;
isect_mdef.face = mface = mface1 + hit.index;
/* create MDefBoundIsect */

View File

@@ -3094,14 +3094,10 @@ static int widget_roundbox_set(uiBut *but, rcti *rect)
if (but->active) {
int direction = ui_button_open_menu_direction(but);
if (direction == UI_TOP)
roundbox &= ~(UI_CNR_TOP_RIGHT|UI_CNR_TOP_LEFT);
else if (direction == UI_DOWN)
roundbox &= ~(UI_CNR_BOTTOM_RIGHT|UI_CNR_BOTTOM_LEFT);
else if (direction == UI_LEFT)
roundbox &= ~(UI_CNR_TOP_LEFT|UI_CNR_BOTTOM_LEFT);
else if (direction == UI_RIGHT)
roundbox &= ~(UI_CNR_TOP_RIGHT|UI_CNR_BOTTOM_RIGHT);
if (direction == UI_TOP) roundbox &= ~(UI_CNR_TOP_RIGHT | UI_CNR_TOP_LEFT);
else if (direction == UI_DOWN) roundbox &= ~(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
else if (direction == UI_LEFT) roundbox &= ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
else if (direction == UI_RIGHT) roundbox &= ~(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
}
return roundbox;

View File

@@ -187,8 +187,7 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
if (efa && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.ar, cent, screen_co, data->clip_flag) == V3D_PROJ_RET_OK)
{
if (ED_view3d_project_float_object(data->vc.ar, cent, screen_co, data->clip_flag) == V3D_PROJ_RET_OK) {
data->func(data->userData, efa, screen_co, index);
}
}
@@ -297,8 +296,7 @@ void mball_foreachScreenElem(
for (ml = mb->editelems->first; ml; ml = ml->next) {
float screen_co[2];
if (ED_view3d_project_float_object(vc->ar, &ml->x, screen_co, clip_flag) == V3D_PROJ_RET_OK)
{
if (ED_view3d_project_float_object(vc->ar, &ml->x, screen_co, clip_flag) == V3D_PROJ_RET_OK) {
func(userData, ml, screen_co);
}
}

View File

@@ -533,7 +533,7 @@ static int ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGrou
}
/* loop through the vertices*/
for(i = 0, dv_src = dv_array_src, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, dv_src++, mv_src++, mv_dst++) {
for (i = 0, dv_src = dv_array_src, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, dv_src++, mv_src++, mv_dst++) {
if (*dv_dst == NULL) {
continue;
@@ -553,7 +553,7 @@ static int ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGrou
bvhtree_from_mesh_verts(&tree_mesh_vertices_src, dmesh_src, FLT_EPSILON, 2, 6);
/* loop trough vertices */
for(i = 0, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, mv_dst++){
for (i = 0, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, mv_dst++) {
if (*dv_dst == NULL) {
continue;
@@ -592,7 +592,7 @@ static int ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGrou
bvhtree_from_mesh_faces(&tree_mesh_faces_src, dmesh_src, FLT_EPSILON, 2, 6);
/* loop through the vertices */
for(i = 0, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, mv_dst++) {
for (i = 0, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, mv_dst++) {
if (*dv_dst == NULL) {
continue;
@@ -652,7 +652,7 @@ static int ed_vgroup_transfer_weight(Object *ob_dst, Object *ob_src, bDeformGrou
bvhtree_from_mesh_faces(&tree_mesh_faces_src, dmesh_src, FLT_EPSILON, 2, 6);
/* loop through the vertices */
for(i = 0, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, mv_dst++){
for (i = 0, dv_dst = dv_array_dst; i < me_dst->totvert; i++, dv_dst++, mv_dst++) {
if (*dv_dst == NULL) {
continue;

View File

@@ -73,9 +73,9 @@ static int surface_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
/* set preview for this surface only and set active */
canvas->active_sur = 0;
for (surface=surface->prev; surface; surface=surface->prev) {
surface->flags &= ~MOD_DPAINT_PREVIEW;
canvas->active_sur++;
for (surface = surface->prev; surface; surface = surface->prev) {
surface->flags &= ~MOD_DPAINT_PREVIEW;
canvas->active_sur++;
}
return OPERATOR_FINISHED;
@@ -94,26 +94,26 @@ void DPAINT_OT_surface_slot_add(wmOperatorType *ot)
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int surface_slot_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
DynamicPaintModifierData *pmd = NULL;
Object *cObject = ED_object_context(C);
Object *obj_ctx = ED_object_context(C);
DynamicPaintCanvasSettings *canvas;
DynamicPaintSurface *surface;
int id=0;
int id = 0;
/* Make sure we're dealing with a canvas */
pmd = (DynamicPaintModifierData *)modifiers_findByType(cObject, eModifierType_DynamicPaint);
pmd = (DynamicPaintModifierData *)modifiers_findByType(obj_ctx, eModifierType_DynamicPaint);
if (!pmd || !pmd->canvas) return OPERATOR_CANCELLED;
canvas = pmd->canvas;
surface = canvas->surfaces.first;
/* find active surface and remove it */
for (; surface; surface=surface->next) {
for (; surface; surface = surface->next) {
if (id == canvas->active_sur) {
canvas->active_sur -= 1;
dynamicPaint_freeSurface(surface);
@@ -123,8 +123,8 @@ static int surface_slot_remove_exec(bContext *C, wmOperator *UNUSED(op))
}
dynamicPaint_resetPreview(canvas);
DAG_id_tag_update(&cObject->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, cObject);
DAG_id_tag_update(&obj_ctx->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obj_ctx);
return OPERATOR_FINISHED;
}
@@ -142,7 +142,7 @@ void DPAINT_OT_surface_slot_remove(wmOperatorType *ot)
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int type_toggle_exec(bContext *C, wmOperator *op)
@@ -151,7 +151,7 @@ static int type_toggle_exec(bContext *C, wmOperator *op)
Object *cObject = ED_object_context(C);
Scene *scene = CTX_data_scene(C);
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(cObject, eModifierType_DynamicPaint);
int type= RNA_enum_get(op->ptr, "type");
int type = RNA_enum_get(op->ptr, "type");
if (!pmd) return OPERATOR_CANCELLED;
@@ -170,7 +170,7 @@ static int type_toggle_exec(bContext *C, wmOperator *op)
/* update dependency */
DAG_id_tag_update(&cObject->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, cObject);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, cObject);
DAG_scene_sort(CTX_data_main(C), scene);
return OPERATOR_FINISHED;
@@ -190,10 +190,10 @@ void DPAINT_OT_type_toggle(wmOperatorType *ot)
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop= RNA_def_enum(ot->srna, "type", prop_dynamicpaint_type_items, MOD_DYNAMICPAINT_TYPE_CANVAS, "Type", "");
prop = RNA_def_enum(ot->srna, "type", prop_dynamicpaint_type_items, MOD_DYNAMICPAINT_TYPE_CANVAS, "Type", "");
ot->prop = prop;
}
@@ -203,7 +203,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
DynamicPaintSurface *surface;
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
int output= RNA_enum_get(op->ptr, "output"); /* currently only 1/0 */
int output = RNA_enum_get(op->ptr, "output"); /* currently only 1/0 */
if (!pmd || !pmd->canvas) return OPERATOR_CANCELLED;
surface = get_activeSurface(pmd->canvas);
@@ -258,7 +258,7 @@ void DPAINT_OT_output_toggle(wmOperatorType *ot)
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "output", prop_output_toggle_types, 0, "Output Toggle", "");
@@ -274,7 +274,7 @@ void DPAINT_OT_output_toggle(wmOperatorType *ot)
static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surface, Object *cObject)
{
DynamicPaintCanvasSettings *canvas = surface->canvas;
Scene *scene= CTX_data_scene(C);
Scene *scene = CTX_data_scene(C);
wmWindow *win = CTX_wm_window(C);
int frame = 1;
int frames;
@@ -291,7 +291,7 @@ static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surf
if (!dynamicPaint_createUVSurface(surface)) return 0;
/* Loop through selected frames */
for (frame=surface->start_frame; frame<=surface->end_frame; frame++) {
for (frame = surface->start_frame; frame <= surface->end_frame; frame++) {
float progress = (frame - surface->start_frame) / (float)frames * 100;
surface->current_frame = frame;

View File

@@ -1259,8 +1259,7 @@ static void save_image_doit(bContext *C, SpaceImage *sima, wmOperator *op, SaveI
BKE_image_release_renderresult(scene, ima);
}
else {
if (BKE_imbuf_write_as(colormanaged_ibuf, simopts->filepath, &simopts->im_format, save_copy))
{
if (BKE_imbuf_write_as(colormanaged_ibuf, simopts->filepath, &simopts->im_format, save_copy)) {
ok = TRUE;
}
}

View File

@@ -133,7 +133,7 @@ static int intersect_edges(float *points, float a, float b, float c, float d, fl
int i;
float t;
int numpoints = 0;
for (i = 0; i < 12; i++) {
t = -(a * edges[i][0][0] + b * edges[i][0][1] + c * edges[i][0][2] + d) /
(a * edges[i][1][0] + b * edges[i][1][1] + c * edges[i][1][2]);
@@ -280,21 +280,22 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
#define FIRE_THRESH 7
#define MAX_FIRE_ALPHA 0.06f
#define FULL_ON_FIRE 100
spec_data = malloc(SPEC_WIDTH*4 * sizeof(unsigned char));
spec_data = malloc(SPEC_WIDTH * 4 * sizeof(unsigned char));
flame_get_spectrum(spec_data, SPEC_WIDTH, 1500, 3000);
spec_pixels = malloc(SPEC_WIDTH*4*16*16 * sizeof(float));
for (i=0;i<16;i++){
for (j=0;j<16;j++) {
for (k=0;k<SPEC_WIDTH;k++) {
int index = (j*SPEC_WIDTH*16+i*SPEC_WIDTH+k)*4;
if (k>=FIRE_THRESH) {
spec_pixels[index] = ((float)spec_data[k*4])/255.0f;
spec_pixels[index+1] = ((float)spec_data[k*4+1])/255.0f;
spec_pixels[index+2] = ((float)spec_data[k*4+2])/255.0f;
spec_pixels[index+3] = MAX_FIRE_ALPHA*(
(k>FULL_ON_FIRE) ? 1.0f : (k-FIRE_THRESH)/((float)FULL_ON_FIRE-FIRE_THRESH));
} else {
spec_pixels[index] = spec_pixels[index+1] = spec_pixels[index+2] = spec_pixels[index+3] = 0.0f;
spec_pixels = malloc(SPEC_WIDTH * 4 * 16 * 16 * sizeof(float));
for (i = 0; i < 16; i++) {
for (j = 0; j < 16; j++) {
for (k = 0; k < SPEC_WIDTH; k++) {
int index = (j * SPEC_WIDTH * 16 + i * SPEC_WIDTH + k) * 4;
if (k >= FIRE_THRESH) {
spec_pixels[index] = ((float)spec_data[k * 4]) / 255.0f;
spec_pixels[index + 1] = ((float)spec_data[k * 4 + 1]) / 255.0f;
spec_pixels[index + 2] = ((float)spec_data[k * 4 + 2]) / 255.0f;
spec_pixels[index + 3] = MAX_FIRE_ALPHA * (
(k > FULL_ON_FIRE) ? 1.0f : (k - FIRE_THRESH) / ((float)FULL_ON_FIRE - FIRE_THRESH));
}
else {
spec_pixels[index] = spec_pixels[index + 1] = spec_pixels[index + 2] = spec_pixels[index + 3] = 0.0f;
}
}
}
@@ -372,7 +373,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
edges[11][1][0] = size[0];
glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend);
glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
@@ -382,9 +383,9 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
for (i = 0; i < 8; i++) {
float x, y, z;
x = cv[i][0] - viewnormal[0]*size[0]*0.5f;
y = cv[i][1] - viewnormal[1]*size[1]*0.5f;
z = cv[i][2] - viewnormal[2]*size[2]*0.5f;
x = cv[i][0] - viewnormal[0] * size[0] * 0.5f;
y = cv[i][1] - viewnormal[1] * size[1] * 0.5f;
z = cv[i][2] - viewnormal[2] * size[2] * 0.5f;
if ((x >= min[0]) && (x <= max[0]) &&
(y >= min[1]) && (y <= max[1]) &&
@@ -448,7 +449,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
/* d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]); */ /* UNUSED */
ds = (ABS(viewnormal[0]) * size[0] + ABS(viewnormal[1]) * size[1] + ABS(viewnormal[2]) * size[2]);
dd = MAX3(sds->global_size[0],sds->global_size[1],sds->global_size[2])/128.f;
dd = MAX3(sds->global_size[0], sds->global_size[1], sds->global_size[2]) / 128.f;
n = 0;
good_index = i;
@@ -500,7 +501,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
(points[i * 3 + 1] - min[1]) * cor[1] / size[1],
(points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
glVertex3f(points[i * 3 + 0]/ob->size[0], points[i * 3 + 1]/ob->size[1], points[i * 3 + 2]/ob->size[2]);
glVertex3f(points[i * 3 + 0] / ob->size[0], points[i * 3 + 1] / ob->size[1], points[i * 3 + 2] / ob->size[2]);
}
glEnd();
@@ -513,7 +514,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0],
(points[i * 3 + 1] - min[1]) * cor[1] / size[1],
(points[i * 3 + 2] - min[2]) * cor[2] / size[2]);
glVertex3f(points[i * 3 + 0]/ob->size[0], points[i * 3 + 1]/ob->size[1], points[i * 3 + 2]/ob->size[2]);
glVertex3f(points[i * 3 + 0] / ob->size[0], points[i * 3 + 1] / ob->size[1], points[i * 3 + 2] / ob->size[2]);
}
glEnd();
}
@@ -549,15 +550,15 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
if (gl_depth) {
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glDepthMask(GL_TRUE);
}
}
#ifdef SMOKE_DEBUG_VELOCITY
void draw_smoke_velocity(SmokeDomainSettings *domain, Object *ob)
{
float x,y,z;
float x0,y0,z0;
float x, y, z;
float x0, y0, z0;
int *base_res = domain->base_res;
int *res = domain->res;
int *res_min = domain->res_min;
@@ -568,27 +569,27 @@ void draw_smoke_velocity(SmokeDomainSettings *domain, Object *ob)
float min[3];
float *cell_size = domain->cell_size;
float step_size = ((float)MAX3(base_res[0], base_res[1], base_res[2]))/16.f;
float step_size = ((float)MAX3(base_res[0], base_res[1], base_res[2])) / 16.f;
float vf = domain->scale / 16.f * 2.f; /* velocity factor */
glLineWidth(1.0f);
/* set first position so that it doesn't jump when domain moves */
x0 = res_min[0] + fmod(-(float)domain->shift[0]+res_min[0],step_size);
y0 = res_min[1] + fmod(-(float)domain->shift[1]+res_min[1],step_size);
z0 = res_min[2] + fmod(-(float)domain->shift[2]+res_min[2],step_size);
if (x0<res_min[0]) x0+=step_size;
if (y0<res_min[1]) y0+=step_size;
if (z0<res_min[2]) z0+=step_size;
x0 = res_min[0] + fmod(-(float)domain->shift[0] + res_min[0], step_size);
y0 = res_min[1] + fmod(-(float)domain->shift[1] + res_min[1], step_size);
z0 = res_min[2] + fmod(-(float)domain->shift[2] + res_min[2], step_size);
if (x0 < res_min[0]) x0 += step_size;
if (y0 < res_min[1]) y0 += step_size;
if (z0 < res_min[2]) z0 += step_size;
add_v3_v3v3(min, domain->p0, domain->obj_shift_f);
for (x=floor(x0); x<res_max[0]; x+=step_size)
for (y=floor(y0); y<res_max[1]; y+=step_size)
for (z=floor(z0); z<res_max[2]; z+=step_size) {
int index = (floor(x)-res_min[0]) + (floor(y)-res_min[1])*res[0] + (floor(z)-res_min[2])*res[0]*res[1];
for (x = floor(x0); x < res_max[0]; x += step_size)
for (y = floor(y0); y < res_max[1]; y += step_size)
for (z = floor(z0); z < res_max[2]; z += step_size) {
int index = (floor(x) - res_min[0]) + (floor(y) - res_min[1]) * res[0] + (floor(z) - res_min[2]) * res[0] * res[1];
float pos[3] = {min[0]+((float)x + 0.5f)*cell_size[0], min[1]+((float)y + 0.5f)*cell_size[1], min[2]+((float)z + 0.5f)*cell_size[2]};
float vel = sqrtf(vel_x[index]*vel_x[index] + vel_y[index]*vel_y[index] + vel_z[index]*vel_z[index]);
float pos[3] = {min[0] + ((float)x + 0.5f) * cell_size[0], min[1] + ((float)y + 0.5f) * cell_size[1], min[2] + ((float)z + 0.5f) * cell_size[2]};
float vel = sqrtf(vel_x[index] * vel_x[index] + vel_y[index] * vel_y[index] + vel_z[index] * vel_z[index]);
/* draw heat as scaled "arrows" */
if (vel >= 0.01f) {
@@ -599,21 +600,21 @@ void draw_smoke_velocity(SmokeDomainSettings *domain, Object *ob)
glBegin(GL_LINES);
glVertex3f(pos[0], pos[1], pos[2]);
glVertex3f(pos[0]+vel_x[index]*vf, pos[1]+vel_y[index]*vf, pos[2]+vel_z[index]*vf);
glVertex3f(pos[0] + vel_x[index] * vf, pos[1] + vel_y[index] * vf, pos[2] + vel_z[index] * vf);
glEnd();
glBegin(GL_POINTS);
glVertex3f(pos[0]+vel_x[index]*vf, pos[1]+vel_y[index]*vf, pos[2]+vel_z[index]*vf);
glVertex3f(pos[0] + vel_x[index] * vf, pos[1] + vel_y[index] * vf, pos[2] + vel_z[index] * vf);
glEnd();
}
}
}
}
#endif
#ifdef SMOKE_DEBUG_HEAT
void draw_smoke_heat(SmokeDomainSettings *domain, Object *ob)
{
float x,y,z;
float x0,y0,z0;
float x, y, z;
float x0, y0, z0;
int *base_res = domain->base_res;
int *res = domain->res;
int *res_min = domain->res_min;
@@ -622,24 +623,24 @@ void draw_smoke_heat(SmokeDomainSettings *domain, Object *ob)
float min[3];
float *cell_size = domain->cell_size;
float step_size = ((float)MAX3(base_res[0], base_res[1], base_res[2]))/16.f;
float step_size = ((float)MAX3(base_res[0], base_res[1], base_res[2])) / 16.f;
float vf = domain->scale / 16.f * 2.f; /* velocity factor */
/* set first position so that it doesn't jump when domain moves */
x0 = res_min[0] + fmod(-(float)domain->shift[0]+res_min[0],step_size);
y0 = res_min[1] + fmod(-(float)domain->shift[1]+res_min[1],step_size);
z0 = res_min[2] + fmod(-(float)domain->shift[2]+res_min[2],step_size);
if (x0<res_min[0]) x0+=step_size;
if (y0<res_min[1]) y0+=step_size;
if (z0<res_min[2]) z0+=step_size;
x0 = res_min[0] + fmod(-(float)domain->shift[0] + res_min[0], step_size);
y0 = res_min[1] + fmod(-(float)domain->shift[1] + res_min[1], step_size);
z0 = res_min[2] + fmod(-(float)domain->shift[2] + res_min[2], step_size);
if (x0 < res_min[0]) x0 += step_size;
if (y0 < res_min[1]) y0 += step_size;
if (z0 < res_min[2]) z0 += step_size;
add_v3_v3v3(min, domain->p0, domain->obj_shift_f);
for (x=floor(x0); x<res_max[0]; x+=step_size)
for (y=floor(y0); y<res_max[1]; y+=step_size)
for (z=floor(z0); z<res_max[2]; z+=step_size) {
int index = (floor(x)-res_min[0]) + (floor(y)-res_min[1])*res[0] + (floor(z)-res_min[2])*res[0]*res[1];
for (x = floor(x0); x < res_max[0]; x += step_size)
for (y = floor(y0); y < res_max[1]; y += step_size)
for (z = floor(z0); z < res_max[2]; z += step_size) {
int index = (floor(x) - res_min[0]) + (floor(y) - res_min[1]) * res[0] + (floor(z) - res_min[2]) * res[0] * res[1];
float pos[3] = {min[0]+((float)x + 0.5f)*cell_size[0], min[1]+((float)y + 0.5f)*cell_size[1], min[2]+((float)z + 0.5f)*cell_size[2]};
float pos[3] = {min[0] + ((float)x + 0.5f) * cell_size[0], min[1] + ((float)y + 0.5f) * cell_size[1], min[2] + ((float)z + 0.5f) * cell_size[2]};
/* draw heat as different sized points */
if (heat[index] >= 0.01f) {
@@ -652,6 +653,6 @@ void draw_smoke_heat(SmokeDomainSettings *domain, Object *ob)
glVertex3f(pos[0], pos[1], pos[2]);
glEnd();
}
}
}
}
#endif