remove redundant NULL check in draw_new_particle_system()

This commit is contained in:
Campbell Barton
2012-02-25 08:37:51 +00:00
parent 2d8227f204
commit 57fd1fe00e

View File

@@ -4131,8 +4131,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
{
Object *ob=base->object;
ParticleEditSettings *pset = PE_settings(scene);
ParticleSettings *part;
ParticleData *pars, *pa;
ParticleSettings *part = psys->part;
ParticleData *pars = psys->particles;
ParticleData *pa;
ParticleKey state, *states=NULL;
ParticleBillboardData bb;
ParticleSimulationData sim= {NULL};
@@ -4150,12 +4151,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
unsigned char tcol[4]= {0, 0, 0, 255};
/* 1. */
if (psys==NULL)
return;
part=psys->part;
pars=psys->particles;
if (part==NULL || !psys_check_enabled(ob, psys))
return;