remove redundant NULL check in draw_new_particle_system()
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@@ -4131,8 +4131,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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{
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Object *ob=base->object;
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ParticleEditSettings *pset = PE_settings(scene);
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ParticleSettings *part;
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ParticleData *pars, *pa;
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ParticleSettings *part = psys->part;
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ParticleData *pars = psys->particles;
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ParticleData *pa;
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ParticleKey state, *states=NULL;
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ParticleBillboardData bb;
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ParticleSimulationData sim= {NULL};
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@@ -4150,12 +4151,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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unsigned char tcol[4]= {0, 0, 0, 255};
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/* 1. */
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if (psys==NULL)
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return;
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part=psys->part;
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pars=psys->particles;
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if (part==NULL || !psys_check_enabled(ob, psys))
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return;
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