Fix edit-mode undo leaving edit-mode with multiple windows
With two or more windows, edit-mode undo assumed it was possible to load the undo state into the current scene. When multiple windows are used this is not always the case. Edit-mode undo steps now store the scene used to create them which is used to read undo data back into this scene (when it's shown in a window). Otherwise the current context is used.
This commit is contained in:
@@ -184,6 +184,8 @@ struct ArmatureUndoStep_Elem {
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struct ArmatureUndoStep {
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UndoStep step;
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/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
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UndoRefID_Scene scene_ref;
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ArmatureUndoStep_Elem *elems;
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uint elems_len;
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};
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@@ -199,11 +201,12 @@ static bool armature_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_
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/* Important not to use the 3D view when getting objects because all objects
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* outside of this list will be moved out of edit-mode when reading back undo steps. */
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const Scene *scene = CTX_data_scene(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len);
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us->scene_ref.ptr = scene;
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us->elems = static_cast<ArmatureUndoStep_Elem *>(
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MEM_callocN(sizeof(*us->elems) * objects_len, __func__));
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us->elems_len = objects_len;
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@@ -229,9 +232,13 @@ static void armature_undosys_step_decode(
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bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
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{
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ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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ED_undo_object_editmode_validate_scene_from_windows(
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CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
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ED_undo_object_editmode_restore_helper(
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C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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scene, view_layer, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr));
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@@ -254,10 +261,10 @@ static void armature_undosys_step_decode(
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/* The first element is always active */
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ED_undo_object_set_active_or_warn(
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CTX_data_scene(C), CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
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scene, view_layer, us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
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/* Check after setting active. */
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BLI_assert(armature_undosys_poll(C));
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/* Check after setting active (unless undoing into another scene). */
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BLI_assert(armature_undosys_poll(C) || (scene != CTX_data_scene(C)));
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bmain->is_memfile_undo_flush_needed = true;
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@@ -281,6 +288,7 @@ static void armature_undosys_foreach_ID_ref(UndoStep *us_p,
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{
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ArmatureUndoStep *us = (ArmatureUndoStep *)us_p;
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
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for (uint i = 0; i < us->elems_len; i++) {
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ArmatureUndoStep_Elem *elem = &us->elems[i];
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
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@@ -188,6 +188,8 @@ struct CurveUndoStep_Elem {
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struct CurveUndoStep {
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UndoStep step;
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/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
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UndoRefID_Scene scene_ref;
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CurveUndoStep_Elem *elems;
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uint elems_len;
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};
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@@ -209,6 +211,7 @@ static bool curve_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p)
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uint objects_len = 0;
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Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len);
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us->scene_ref.ptr = scene;
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us->elems = static_cast<CurveUndoStep_Elem *>(
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MEM_callocN(sizeof(*us->elems) * objects_len, __func__));
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us->elems_len = objects_len;
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@@ -234,9 +237,13 @@ static void curve_undosys_step_decode(
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bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
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{
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CurveUndoStep *us = (CurveUndoStep *)us_p;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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ED_undo_object_editmode_validate_scene_from_windows(
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CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
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ED_undo_object_editmode_restore_helper(
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C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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scene, view_layer, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr));
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@@ -260,10 +267,10 @@ static void curve_undosys_step_decode(
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/* The first element is always active */
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ED_undo_object_set_active_or_warn(
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CTX_data_scene(C), CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
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scene, view_layer, us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
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/* Check after setting active. */
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BLI_assert(curve_undosys_poll(C));
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/* Check after setting active (unless undoing into another scene). */
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BLI_assert(curve_undosys_poll(C) || (scene != CTX_data_scene(C)));
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bmain->is_memfile_undo_flush_needed = true;
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@@ -287,6 +294,7 @@ static void curve_undosys_foreach_ID_ref(UndoStep *us_p,
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{
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CurveUndoStep *us = (CurveUndoStep *)us_p;
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
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for (uint i = 0; i < us->elems_len; i++) {
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CurveUndoStep_Elem *elem = &us->elems[i];
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
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@@ -333,6 +333,8 @@ static Object *editfont_object_from_context(bContext *C)
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struct FontUndoStep {
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UndoStep step;
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/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
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UndoRefID_Scene scene_ref;
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/* NOTE: will split out into list for multi-object-editmode. */
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UndoRefID_Object obedit_ref;
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UndoFont data;
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@@ -346,6 +348,7 @@ static bool font_undosys_poll(bContext *C)
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static bool font_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p)
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{
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FontUndoStep *us = (FontUndoStep *)us_p;
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us->scene_ref.ptr = CTX_data_scene(C);
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us->obedit_ref.ptr = editfont_object_from_context(C);
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Curve *cu = static_cast<Curve *>(us->obedit_ref.ptr->data);
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undofont_from_editfont(&us->data, cu);
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@@ -362,18 +365,22 @@ static void font_undosys_step_decode(
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FontUndoStep *us = (FontUndoStep *)us_p;
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Object *obedit = us->obedit_ref.ptr;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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/* Pass in an array of 1 (typically used for multi-object edit-mode). */
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ED_undo_object_editmode_restore_helper(C, &obedit, 1, sizeof(Object *));
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ED_undo_object_editmode_validate_scene_from_windows(
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CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
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ED_undo_object_editmode_restore_helper(scene, view_layer, &obedit, 1, sizeof(Object *));
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Curve *cu = static_cast<Curve *>(obedit->data);
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undofont_to_editfont(&us->data, cu);
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DEG_id_tag_update(&cu->id, ID_RECALC_GEOMETRY);
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ED_undo_object_set_active_or_warn(
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CTX_data_scene(C), CTX_data_view_layer(C), obedit, us_p->name, &LOG);
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ED_undo_object_set_active_or_warn(scene, view_layer, obedit, us_p->name, &LOG);
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BLI_assert(font_undosys_poll(C));
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/* Check after setting active (unless undoing into another scene). */
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BLI_assert(font_undosys_poll(C) || (scene != CTX_data_scene(C)));
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cu->editfont->needs_flush_to_id = 1;
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bmain->is_memfile_undo_flush_needed = true;
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@@ -391,6 +398,7 @@ static void font_undosys_foreach_ID_ref(UndoStep *us_p,
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void *user_data)
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{
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FontUndoStep *us = (FontUndoStep *)us_p;
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->obedit_ref));
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}
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@@ -43,6 +43,8 @@ struct StepObject {
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struct CurvesUndoStep {
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UndoStep step;
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/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
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UndoRefID_Scene scene_ref = {};
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Array<StepObject> objects;
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};
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@@ -78,8 +80,13 @@ static void step_decode(
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bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
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{
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CurvesUndoStep *us = reinterpret_cast<CurvesUndoStep *>(us_p);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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ED_undo_object_editmode_restore_helper(C,
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ED_undo_object_editmode_validate_scene_from_windows(
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CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
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ED_undo_object_editmode_restore_helper(scene,
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view_layer,
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&us->objects.first().obedit_ref.ptr,
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us->objects.size(),
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sizeof(decltype(us->objects)::value_type));
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@@ -95,11 +102,8 @@ static void step_decode(
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DEG_id_tag_update(&curves_id.id, ID_RECALC_GEOMETRY);
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}
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ED_undo_object_set_active_or_warn(CTX_data_scene(C),
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CTX_data_view_layer(C),
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us->objects.first().obedit_ref.ptr,
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us_p->name,
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&LOG);
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ED_undo_object_set_active_or_warn(
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scene, view_layer, us->objects.first().obedit_ref.ptr, us_p->name, &LOG);
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bmain->is_memfile_undo_flush_needed = true;
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@@ -118,6 +122,7 @@ static void foreach_ID_ref(UndoStep *us_p,
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{
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CurvesUndoStep *us = reinterpret_cast<CurvesUndoStep *>(us_p);
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
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for (const StepObject &object : us->objects) {
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&object.obedit_ref));
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}
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@@ -21,6 +21,7 @@ struct ViewLayer;
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struct bContext;
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struct wmOperator;
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struct wmOperatorType;
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struct wmWindowManager;
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/* undo.c */
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@@ -72,10 +73,30 @@ bool ED_undo_is_memfile_compatible(const bContext *C);
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*/
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bool ED_undo_is_legacy_compatible_for_property(bContext *C, ID *id);
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/**
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* This function addresses the problem of restoring undo steps when multiple windows are used.
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* Since undo steps don't track the full context that created them it's possible an edit-mode
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* undo step will attempt to restore edit-mode into a different window, scene or view-layer.
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*
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* Values `scene_p` & `view_layer_p` (typically initialized from the context)
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* are updated from the visible windows using `scene_ref` as a reference.
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* If the no window can be found, the values are left as-is.
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*
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* Since users may close windows before undoing, it's expected the window may be unavailable.
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* When this happens the edit-mode objects wont be restored into edit-mode by
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* #ED_undo_object_editmode_restore_helper which is acceptable since objects
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* which aren't visible in any window don't need to enter edit-mode.
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*/
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void ED_undo_object_editmode_validate_scene_from_windows(wmWindowManager *wm,
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const Scene *scene_ref,
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Scene **scene_p,
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ViewLayer **view_layer_p);
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/**
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* Load all our objects from `object_array` into edit-mode, clear everything else.
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*/
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void ED_undo_object_editmode_restore_helper(bContext *C,
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void ED_undo_object_editmode_restore_helper(Scene *scene,
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ViewLayer *view_layer,
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Object **object_array,
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uint object_array_len,
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uint object_array_stride);
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@@ -185,6 +185,8 @@ struct LatticeUndoStep_Elem {
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struct LatticeUndoStep {
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UndoStep step;
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/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
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UndoRefID_Scene scene_ref;
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LatticeUndoStep_Elem *elems;
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uint elems_len;
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};
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@@ -200,11 +202,12 @@ static bool lattice_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p
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/* Important not to use the 3D view when getting objects because all objects
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* outside of this list will be moved out of edit-mode when reading back undo steps. */
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const Scene *scene = CTX_data_scene(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len);
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us->scene_ref.ptr = scene;
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us->elems = static_cast<LatticeUndoStep_Elem *>(
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MEM_callocN(sizeof(*us->elems) * objects_len, __func__));
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us->elems_len = objects_len;
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@@ -230,9 +233,13 @@ static void lattice_undosys_step_decode(
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bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
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{
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LatticeUndoStep *us = (LatticeUndoStep *)us_p;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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ED_undo_object_editmode_validate_scene_from_windows(
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CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
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ED_undo_object_editmode_restore_helper(
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C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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scene, view_layer, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr));
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@@ -255,10 +262,10 @@ static void lattice_undosys_step_decode(
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/* The first element is always active */
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ED_undo_object_set_active_or_warn(
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CTX_data_scene(C), CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
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scene, view_layer, us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
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/* Check after setting active. */
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BLI_assert(lattice_undosys_poll(C));
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/* Check after setting active (unless undoing into another scene). */
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BLI_assert(lattice_undosys_poll(C) || (scene != CTX_data_scene(C)));
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bmain->is_memfile_undo_flush_needed = true;
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@@ -282,6 +289,7 @@ static void lattice_undosys_foreach_ID_ref(UndoStep *us_p,
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{
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LatticeUndoStep *us = (LatticeUndoStep *)us_p;
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
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for (uint i = 0; i < us->elems_len; i++) {
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LatticeUndoStep_Elem *elem = &us->elems[i];
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foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
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@@ -901,6 +901,8 @@ struct MeshUndoStep_Elem {
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struct MeshUndoStep {
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UndoStep step;
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/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
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UndoRefID_Scene scene_ref;
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MeshUndoStep_Elem *elems;
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uint elems_len;
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};
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@@ -916,12 +918,13 @@ static bool mesh_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p)
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/* Important not to use the 3D view when getting objects because all objects
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* outside of this list will be moved out of edit-mode when reading back undo steps. */
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const Scene *scene = CTX_data_scene(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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ToolSettings *ts = CTX_data_tool_settings(C);
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const ToolSettings *ts = scene->toolsettings;
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uint objects_len = 0;
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Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len);
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us->scene_ref.ptr = scene;
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us->elems = static_cast<MeshUndoStep_Elem *>(
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MEM_callocN(sizeof(*us->elems) * objects_len, __func__));
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us->elems_len = objects_len;
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@@ -965,9 +968,13 @@ static void mesh_undosys_step_decode(
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bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
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{
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MeshUndoStep *us = (MeshUndoStep *)us_p;
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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ED_undo_object_editmode_validate_scene_from_windows(
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CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
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ED_undo_object_editmode_restore_helper(
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C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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scene, view_layer, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
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BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr));
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@@ -991,12 +998,11 @@ static void mesh_undosys_step_decode(
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||||
|
||||
/* The first element is always active */
|
||||
ED_undo_object_set_active_or_warn(
|
||||
CTX_data_scene(C), CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
|
||||
scene, view_layer, us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
|
||||
|
||||
/* Check after setting active. */
|
||||
BLI_assert(mesh_undosys_poll(C));
|
||||
/* Check after setting active (unless undoing into another scene). */
|
||||
BLI_assert(mesh_undosys_poll(C) || (scene != CTX_data_scene(C)));
|
||||
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
scene->toolsettings->selectmode = us->elems[0].data.selectmode;
|
||||
scene->toolsettings->uv_selectmode = us->elems[0].data.uv_selectmode;
|
||||
|
||||
@@ -1022,6 +1028,7 @@ static void mesh_undosys_foreach_ID_ref(UndoStep *us_p,
|
||||
{
|
||||
MeshUndoStep *us = (MeshUndoStep *)us_p;
|
||||
|
||||
foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
|
||||
for (uint i = 0; i < us->elems_len; i++) {
|
||||
MeshUndoStep_Elem *elem = &us->elems[i];
|
||||
foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
|
||||
|
||||
@@ -141,6 +141,8 @@ struct MBallUndoStep_Elem {
|
||||
|
||||
struct MBallUndoStep {
|
||||
UndoStep step;
|
||||
/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
|
||||
UndoRefID_Scene scene_ref;
|
||||
MBallUndoStep_Elem *elems;
|
||||
uint elems_len;
|
||||
};
|
||||
@@ -156,11 +158,12 @@ static bool mball_undosys_step_encode(bContext *C, Main *bmain, UndoStep *us_p)
|
||||
|
||||
/* Important not to use the 3D view when getting objects because all objects
|
||||
* outside of this list will be moved out of edit-mode when reading back undo steps. */
|
||||
const Scene *scene = CTX_data_scene(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
uint objects_len = 0;
|
||||
Object **objects = ED_undo_editmode_objects_from_view_layer(scene, view_layer, &objects_len);
|
||||
|
||||
us->scene_ref.ptr = scene;
|
||||
us->elems = static_cast<MBallUndoStep_Elem *>(
|
||||
MEM_callocN(sizeof(*us->elems) * objects_len, __func__));
|
||||
us->elems_len = objects_len;
|
||||
@@ -186,10 +189,13 @@ static void mball_undosys_step_decode(
|
||||
bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir /*dir*/, bool /*is_final*/)
|
||||
{
|
||||
MBallUndoStep *us = (MBallUndoStep *)us_p;
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
|
||||
ED_undo_object_editmode_validate_scene_from_windows(
|
||||
CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
|
||||
ED_undo_object_editmode_restore_helper(
|
||||
C, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
|
||||
|
||||
scene, view_layer, &us->elems[0].obedit_ref.ptr, us->elems_len, sizeof(*us->elems));
|
||||
BLI_assert(BKE_object_is_in_editmode(us->elems[0].obedit_ref.ptr));
|
||||
|
||||
for (uint i = 0; i < us->elems_len; i++) {
|
||||
@@ -211,10 +217,10 @@ static void mball_undosys_step_decode(
|
||||
|
||||
/* The first element is always active */
|
||||
ED_undo_object_set_active_or_warn(
|
||||
CTX_data_scene(C), CTX_data_view_layer(C), us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
|
||||
scene, view_layer, us->elems[0].obedit_ref.ptr, us_p->name, &LOG);
|
||||
|
||||
/* Check after setting active. */
|
||||
BLI_assert(mball_undosys_poll(C));
|
||||
/* Check after setting active (unless undoing into another scene). */
|
||||
BLI_assert(mball_undosys_poll(C) || (scene != CTX_data_scene(C)));
|
||||
|
||||
bmain->is_memfile_undo_flush_needed = true;
|
||||
|
||||
@@ -238,6 +244,7 @@ static void mball_undosys_foreach_ID_ref(UndoStep *us_p,
|
||||
{
|
||||
MBallUndoStep *us = (MBallUndoStep *)us_p;
|
||||
|
||||
foreach_ID_ref_fn(user_data, ((UndoRefID *)&us->scene_ref));
|
||||
for (uint i = 0; i < us->elems_len; i++) {
|
||||
MBallUndoStep_Elem *elem = &us->elems[i];
|
||||
foreach_ID_ref_fn(user_data, ((UndoRefID *)&elem->obedit_ref));
|
||||
|
||||
@@ -203,6 +203,7 @@ static void undoptcache_free_data(PTCacheUndo *undo)
|
||||
|
||||
struct ParticleUndoStep {
|
||||
UndoStep step;
|
||||
/** See #ED_undo_object_editmode_validate_scene_from_windows code comment for details. */
|
||||
UndoRefID_Scene scene_ref;
|
||||
UndoRefID_Object object_ref;
|
||||
PTCacheUndo data;
|
||||
@@ -240,8 +241,14 @@ static void particle_undosys_step_decode(
|
||||
|
||||
ParticleUndoStep *us = (ParticleUndoStep *)us_p;
|
||||
Scene *scene = us->scene_ref.ptr;
|
||||
Object *ob = us->object_ref.ptr;
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
|
||||
/* Only to correct the `view_layer` which might not match the scene
|
||||
* (in the case of undoing with multiple windows). */
|
||||
ED_undo_object_editmode_validate_scene_from_windows(
|
||||
CTX_wm_manager(C), us->scene_ref.ptr, &scene, &view_layer);
|
||||
|
||||
Object *ob = us->object_ref.ptr;
|
||||
ED_object_particle_edit_mode_enter_ex(depsgraph, scene, ob);
|
||||
|
||||
PTCacheEdit *edit = PE_get_current(depsgraph, scene, ob);
|
||||
@@ -261,9 +268,10 @@ static void particle_undosys_step_decode(
|
||||
}
|
||||
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
||||
|
||||
ED_undo_object_set_active_or_warn(scene, CTX_data_view_layer(C), ob, us_p->name, &LOG);
|
||||
ED_undo_object_set_active_or_warn(scene, view_layer, ob, us_p->name, &LOG);
|
||||
|
||||
BLI_assert(particle_undosys_poll(C));
|
||||
/* Check after setting active (unless undoing into another scene). */
|
||||
BLI_assert(particle_undosys_poll(C) || (scene != CTX_data_scene(C)));
|
||||
}
|
||||
|
||||
static void particle_undosys_step_free(UndoStep *us_p)
|
||||
|
||||
@@ -1835,7 +1835,8 @@ static void sculpt_undo_set_active_layer(bContext *C, SculptAttrRef *attr)
|
||||
* domain and just unconvert it.
|
||||
*/
|
||||
if (!layer) {
|
||||
layer = BKE_id_attribute_search_for_write(&me->id, attr->name, CD_MASK_PROP_ALL, ATTR_DOMAIN_MASK_ALL);
|
||||
layer = BKE_id_attribute_search_for_write(
|
||||
&me->id, attr->name, CD_MASK_PROP_ALL, ATTR_DOMAIN_MASK_ALL);
|
||||
if (layer) {
|
||||
if (ED_geometry_attribute_convert(
|
||||
me, attr->name, eCustomDataType(attr->type), attr->domain, nullptr))
|
||||
|
||||
@@ -826,14 +826,30 @@ void ED_undo_object_set_active_or_warn(
|
||||
}
|
||||
}
|
||||
|
||||
void ED_undo_object_editmode_restore_helper(bContext *C,
|
||||
void ED_undo_object_editmode_validate_scene_from_windows(wmWindowManager *wm,
|
||||
const Scene *scene_ref,
|
||||
Scene **scene_p,
|
||||
ViewLayer **view_layer_p)
|
||||
{
|
||||
if (*scene_p == scene_ref) {
|
||||
return;
|
||||
}
|
||||
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
|
||||
if (win->scene == scene_ref) {
|
||||
*scene_p = win->scene;
|
||||
*view_layer_p = WM_window_get_active_view_layer(win);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ED_undo_object_editmode_restore_helper(Scene *scene,
|
||||
ViewLayer *view_layer,
|
||||
Object **object_array,
|
||||
uint object_array_len,
|
||||
uint object_array_stride)
|
||||
{
|
||||
Main *bmain = CTX_data_main(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
ViewLayer *view_layer = CTX_data_view_layer(C);
|
||||
Main *bmain = G_MAIN;
|
||||
uint bases_len = 0;
|
||||
/* Don't request unique data because we want to de-select objects when exiting edit-mode
|
||||
* for that to be done on all objects we can't skip ones that share data. */
|
||||
|
||||
Reference in New Issue
Block a user