Fix: EEVEE-Next: Shader compilation of test shader

This commit is contained in:
Clément Foucault
2024-01-31 10:40:23 +01:00
parent 0ddda9f4b1
commit 58ceeee6f4

View File

@@ -76,7 +76,7 @@ void main()
EXPECT_EQ(data_in.diffuse.type, CLOSURE_BSSRDF_BURLEY_ID);
EXPECT_NEAR(data_in.diffuse.color, out_sss_burley.color, 1e-5);
EXPECT_NEAR(data_in.diffuse.N, out_sss_burley.N, 1e-5);
EXPECT_NEAR(data_in.diffuse.data.rgb, to_closure_diffuse(out_sss_burley).sss_radius, 1e-5);
EXPECT_NEAR(data_in.diffuse.data.rgb, to_closure_subsurface(out_sss_burley).sss_radius, 1e-5);
}
TEST(eevee_gbuffer, ClosureTranslucent)