Fix: EEVEE-Next: Shader compilation of test shader
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@@ -76,7 +76,7 @@ void main()
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EXPECT_EQ(data_in.diffuse.type, CLOSURE_BSSRDF_BURLEY_ID);
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EXPECT_NEAR(data_in.diffuse.color, out_sss_burley.color, 1e-5);
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EXPECT_NEAR(data_in.diffuse.N, out_sss_burley.N, 1e-5);
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EXPECT_NEAR(data_in.diffuse.data.rgb, to_closure_diffuse(out_sss_burley).sss_radius, 1e-5);
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EXPECT_NEAR(data_in.diffuse.data.rgb, to_closure_subsurface(out_sss_burley).sss_radius, 1e-5);
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}
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TEST(eevee_gbuffer, ClosureTranslucent)
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