Merge branch 'blender-v4.2-release'
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@@ -1385,6 +1385,9 @@ static void original_state_store(Object &ob, Cache *expand_cache)
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Mesh &mesh = *static_cast<Mesh *>(ob.data);
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const int totvert = SCULPT_vertex_count_get(ss);
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bke::SpanAttributeWriter face_sets = face_set::ensure_face_sets_mesh(ob);
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face_sets.finish();
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/* Face Sets are always stored as they are needed for snapping. */
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expand_cache->initial_face_sets = face_set::duplicate_face_sets(mesh);
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expand_cache->original_face_sets = face_set::duplicate_face_sets(mesh);
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