Move glTexEnvi to draw__start/draw__end.

As Campbell point, this is to avoid call glGet/glTexEnvi
on each character.
This commit is contained in:
Diego Borghetti
2012-01-06 16:40:57 +00:00
parent 7ff5a17ff2
commit 5ba14fd210
2 changed files with 17 additions and 18 deletions

View File

@@ -479,7 +479,7 @@ void BLF_rotation_default(float angle)
}
}
static void blf_draw__start(FontBLF *font, GLint *mode)
static void blf_draw__start(FontBLF *font, GLint *mode, GLint *param)
{
/*
* The pixmap alignment hack is handle
@@ -516,10 +516,19 @@ static void blf_draw__start(FontBLF *font, GLint *mode)
/* always bind the texture for the first glyph */
font->tex_bind_state= -1;
/* Save the current parameter to restore it later. */
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
if (*param != GL_MODULATE)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
static void blf_draw__end(GLint mode)
static void blf_draw__end(GLint mode, GLint param)
{
/* and restore the original value. */
if (param != GL_MODULATE)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
glMatrixMode(GL_TEXTURE);
glPopMatrix();
@@ -536,24 +545,24 @@ static void blf_draw__end(GLint mode)
void BLF_draw(int fontid, const char *str, size_t len)
{
FontBLF *font= BLF_get(fontid);
GLint mode;
GLint mode, param;
if (font && font->glyph_cache) {
blf_draw__start(font, &mode);
blf_draw__start(font, &mode, &param);
blf_font_draw(font, str, len);
blf_draw__end(mode);
blf_draw__end(mode, param);
}
}
void BLF_draw_ascii(int fontid, const char *str, size_t len)
{
FontBLF *font= BLF_get(fontid);
GLint mode;
GLint mode, param;
if (font && font->glyph_cache) {
blf_draw__start(font, &mode);
blf_draw__start(font, &mode, &param);
blf_font_draw_ascii(font, str, len);
blf_draw__end(mode);
blf_draw__end(mode, param);
}
}

View File

@@ -368,7 +368,6 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
float dx, dx1;
float y1, y2;
float xo, yo;
GLint param;
if ((!g->width) || (!g->height))
return 1;
@@ -450,11 +449,6 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state= g->tex));
}
/* Save the current parameter to restore it later. */
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &param);
if (param != GL_MODULATE)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (font->flags & BLF_SHADOW) {
switch(font->shadow) {
@@ -493,9 +487,5 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
break;
}
/* and restore the original value. */
if (param != GL_MODULATE)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
return 1;
}