Fix for bug #17809: crash with glsl materials and nodes refresh,
didn't attach to the right materials to the lamp.
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@@ -693,7 +693,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
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shr->spec, &shr->spec);
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add_user_list(&mat->lamps, lamp);
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add_user_list(&lamp->materials, ma);
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add_user_list(&lamp->materials, shi->gpumat->ma);
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return;
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}
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@@ -702,7 +702,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
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}
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else if((G.fileflags & G_FILE_GLSL_NO_SHADOWS) && (lamp->mode & LA_ONLYSHADOW)) {
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add_user_list(&mat->lamps, lamp);
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add_user_list(&lamp->materials, ma);
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add_user_list(&lamp->materials, shi->gpumat->ma);
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return;
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}
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else
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@@ -755,7 +755,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
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}
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add_user_list(&mat->lamps, lamp);
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add_user_list(&lamp->materials, ma);
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add_user_list(&lamp->materials, shi->gpumat->ma);
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}
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static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
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