Cleanup: Variable naming
This commit is contained in:
@@ -232,45 +232,45 @@ void BKE_splineik_execute_tree(
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void BKE_pose_eval_init(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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struct Object *object);
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void BKE_pose_eval_init_ik(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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struct Object *object);
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void BKE_pose_eval_bone(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Object *object,
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int pchan_index);
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void BKE_pose_constraints_evaluate(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Object *object,
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int pchan_index);
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void BKE_pose_bone_done(
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struct Depsgraph *depsgraph,
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struct Object *ob,
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struct Object *object,
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int pchan_index);
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void BKE_pose_eval_bbone_segments(
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struct Depsgraph *depsgraph,
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struct Object *ob,
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struct Object *object,
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int pchan_index);
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void BKE_pose_iktree_evaluate(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Object *object,
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int rootchan_index);
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void BKE_pose_splineik_evaluate(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Object *object,
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int rootchan_index);
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void BKE_pose_eval_done(
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@@ -280,7 +280,7 @@ void BKE_pose_eval_done(
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void BKE_pose_eval_cleanup(
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob);
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struct Object *object);
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void BKE_pose_eval_proxy_init(struct Depsgraph *depsgraph,
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struct Object *object);
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@@ -618,35 +618,35 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph,
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void BKE_pose_eval_init_ik(struct Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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Object *object)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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BLI_assert(ob->type == OB_ARMATURE);
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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BLI_assert(object->type == OB_ARMATURE);
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const float ctime = BKE_scene_frame_get(scene); /* not accurate... */
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bArmature *arm = (bArmature *)ob->data;
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if (arm->flag & ARM_RESTPOS) {
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bArmature *armature = (bArmature *)object->data;
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if (armature->flag & ARM_RESTPOS) {
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return;
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}
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/* construct the IK tree (standard IK) */
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BIK_initialize_tree(depsgraph, scene, ob, ctime);
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BIK_initialize_tree(depsgraph, scene, object, ctime);
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/* construct the Spline IK trees
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* - this is not integrated as an IK plugin, since it should be able
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* to function in conjunction with standard IK
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*/
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BKE_pose_splineik_init_tree(scene, ob, ctime);
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* to function in conjunction with standard IK. */
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BKE_pose_splineik_init_tree(scene, object, ctime);
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}
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void BKE_pose_eval_bone(struct Depsgraph *depsgraph,
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Scene *scene,
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Object *ob,
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Object *object,
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int pchan_index)
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{
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bPoseChannel *pchan = pose_pchan_get_indexed(ob, pchan_index);
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bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
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DEG_debug_print_eval_subdata(
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depsgraph, __func__, ob->id.name, ob, "pchan", pchan->name, pchan);
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BLI_assert(ob->type == OB_ARMATURE);
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bArmature *arm = (bArmature *)ob->data;
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if (arm->edbo || (arm->flag & ARM_RESTPOS)) {
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depsgraph, __func__, object->id.name, object,
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"pchan", pchan->name, pchan);
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BLI_assert(object->type == OB_ARMATURE);
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bArmature *armature = (bArmature *)object->data;
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if (armature->edbo || (armature->flag & ARM_RESTPOS)) {
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Bone *bone = pchan->bone;
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if (bone) {
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copy_m4_m4(pchan->pose_mat, bone->arm_mat);
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@@ -655,9 +655,8 @@ void BKE_pose_eval_bone(struct Depsgraph *depsgraph,
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}
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}
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else {
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/* TODO(sergey): Currently if there are constraints full transform is being
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* evaluated in BKE_pose_constraints_evaluate.
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*/
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/* TODO(sergey): Currently if there are constraints full transform is
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* being evaluated in BKE_pose_constraints_evaluate. */
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if (pchan->constraints.first == NULL) {
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if (pchan->flag & POSE_IKTREE || pchan->flag & POSE_IKSPLINE) {
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/* pass */
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@@ -666,7 +665,7 @@ void BKE_pose_eval_bone(struct Depsgraph *depsgraph,
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if ((pchan->flag & POSE_DONE) == 0) {
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/* TODO(sergey): Use time source node for time. */
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float ctime = BKE_scene_frame_get(scene); /* not accurate... */
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BKE_pose_where_is_bone(depsgraph, scene, ob, pchan, ctime, 1);
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BKE_pose_where_is_bone(depsgraph, scene, object, pchan, ctime, 1);
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}
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}
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}
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@@ -675,14 +674,15 @@ void BKE_pose_eval_bone(struct Depsgraph *depsgraph,
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void BKE_pose_constraints_evaluate(struct Depsgraph *depsgraph,
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Scene *scene,
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Object *ob,
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Object *object,
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int pchan_index)
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{
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bPoseChannel *pchan = pose_pchan_get_indexed(ob, pchan_index);
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bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
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DEG_debug_print_eval_subdata(
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depsgraph, __func__, ob->id.name, ob, "pchan", pchan->name, pchan);
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bArmature *arm = (bArmature *)ob->data;
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if (arm->flag & ARM_RESTPOS) {
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depsgraph, __func__, object->id.name, object,
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"pchan", pchan->name, pchan);
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bArmature *armature = (bArmature *)object->data;
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if (armature->flag & ARM_RESTPOS) {
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return;
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}
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else if (pchan->flag & POSE_IKTREE || pchan->flag & POSE_IKSPLINE) {
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@@ -691,24 +691,24 @@ void BKE_pose_constraints_evaluate(struct Depsgraph *depsgraph,
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else {
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if ((pchan->flag & POSE_DONE) == 0) {
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float ctime = BKE_scene_frame_get(scene); /* not accurate... */
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BKE_pose_where_is_bone(depsgraph, scene, ob, pchan, ctime, 1);
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BKE_pose_where_is_bone(depsgraph, scene, object, pchan, ctime, 1);
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}
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}
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}
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void BKE_pose_bone_done(struct Depsgraph *depsgraph,
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struct Object *ob,
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struct Object *object,
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int pchan_index)
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{
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bPoseChannel *pchan = pose_pchan_get_indexed(ob, pchan_index);
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bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
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float imat[4][4];
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DEG_debug_print_eval(depsgraph, __func__, pchan->name, pchan);
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if (pchan->bone) {
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invert_m4_m4(imat, pchan->bone->arm_mat);
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mul_m4_m4m4(pchan->chan_mat, pchan->pose_mat, imat);
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}
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bArmature *arm = (bArmature *)ob->data;
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if (DEG_is_active(depsgraph) && arm->edbo == NULL) {
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bArmature *armature = (bArmature *)object->data;
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if (DEG_is_active(depsgraph) && armature->edbo == NULL) {
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bPoseChannel *pchan_orig = pchan->orig_pchan;
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copy_m4_m4(pchan_orig->pose_mat, pchan->pose_mat);
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copy_m4_m4(pchan_orig->chan_mat, pchan->chan_mat);
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@@ -722,15 +722,15 @@ void BKE_pose_bone_done(struct Depsgraph *depsgraph,
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}
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void BKE_pose_eval_bbone_segments(struct Depsgraph *depsgraph,
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struct Object *ob,
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struct Object *object,
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int pchan_index)
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{
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bPoseChannel *pchan = pose_pchan_get_indexed(ob, pchan_index);
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bPoseChannel *pchan = pose_pchan_get_indexed(object, pchan_index);
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DEG_debug_print_eval(depsgraph, __func__, pchan->name, pchan);
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if (pchan->bone != NULL && pchan->bone->segments > 1) {
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BKE_pchan_bbone_segments_cache_compute(pchan);
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bArmature *arm = (bArmature *)ob->data;
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if (DEG_is_active(depsgraph) && arm->edbo == NULL) {
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bArmature *armature = (bArmature *)object->data;
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if (DEG_is_active(depsgraph) && armature->edbo == NULL) {
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BKE_pchan_bbone_segments_cache_copy(pchan->orig_pchan, pchan);
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}
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}
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@@ -738,37 +738,39 @@ void BKE_pose_eval_bbone_segments(struct Depsgraph *depsgraph,
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void BKE_pose_iktree_evaluate(struct Depsgraph *depsgraph,
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Scene *scene,
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Object *ob,
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Object *object,
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int rootchan_index)
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{
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bPoseChannel *rootchan = pose_pchan_get_indexed(ob, rootchan_index);
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bPoseChannel *rootchan = pose_pchan_get_indexed(object, rootchan_index);
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DEG_debug_print_eval_subdata(
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depsgraph, __func__, ob->id.name, ob, "rootchan", rootchan->name, rootchan);
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BLI_assert(ob->type == OB_ARMATURE);
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depsgraph, __func__, object->id.name, object,
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"rootchan", rootchan->name, rootchan);
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BLI_assert(object->type == OB_ARMATURE);
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const float ctime = BKE_scene_frame_get(scene); /* not accurate... */
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bArmature *arm = (bArmature *)ob->data;
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if (arm->flag & ARM_RESTPOS) {
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bArmature *armature = (bArmature *)object->data;
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if (armature->flag & ARM_RESTPOS) {
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return;
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}
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BIK_execute_tree(depsgraph, scene, ob, rootchan, ctime);
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BIK_execute_tree(depsgraph, scene, object, rootchan, ctime);
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}
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void BKE_pose_splineik_evaluate(struct Depsgraph *depsgraph,
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Scene *scene,
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Object *ob,
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Object *object,
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int rootchan_index)
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{
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bPoseChannel *rootchan = pose_pchan_get_indexed(ob, rootchan_index);
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bPoseChannel *rootchan = pose_pchan_get_indexed(object, rootchan_index);
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DEG_debug_print_eval_subdata(
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depsgraph, __func__, ob->id.name, ob, "rootchan", rootchan->name, rootchan);
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BLI_assert(ob->type == OB_ARMATURE);
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depsgraph, __func__, object->id.name, object,
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"rootchan", rootchan->name, rootchan);
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BLI_assert(object->type == OB_ARMATURE);
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const float ctime = BKE_scene_frame_get(scene); /* not accurate... */
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bArmature *arm = (bArmature *)ob->data;
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if (arm->flag & ARM_RESTPOS) {
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bArmature *armature = (bArmature *)object->data;
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if (armature->flag & ARM_RESTPOS) {
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return;
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}
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BKE_splineik_execute_tree(depsgraph, scene, ob, rootchan, ctime);
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BKE_splineik_execute_tree(depsgraph, scene, object, rootchan, ctime);
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}
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/* Common part for both original and proxy armatrues. */
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