Add a call to buttons_change_shaded_view() or something in 'assign material

index'
This commit is contained in:
Alexander Ewering
2005-11-19 13:16:36 +00:00
parent e9787819a6
commit 5c1951cd7b

View File

@@ -455,6 +455,7 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
}
allqueue(REDRAWVIEW3D_Z, 0);
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
shade_buttons_change_3d();
BIF_undo_push("Assign material index");
}
break;