Cleanup: Silence gcc used uninitialized warning
Missed in 5d40992fe8
Pull Request: https://projects.blender.org/blender/blender/pulls/127883
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@@ -4567,7 +4567,7 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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Scene *scene = CTX_data_scene(C);
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const Brush &brush = *BKE_paint_brush_for_read(BKE_paint_get_active_from_context(C));
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float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], mat[3][3];
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float ray_start[3], ray_end[3], ray_normal[3], depth, mat[3][3];
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float viewDir[3] = {0.0f, 0.0f, 1.0f};
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bool original = false;
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@@ -4614,7 +4614,6 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
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srd.ray_start = ray_start;
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srd.ray_normal = ray_normal;
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srd.depth = depth;
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srd.face_normal = face_normal;
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isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
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bke::pbvh::raycast(
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@@ -4747,7 +4746,7 @@ bool SCULPT_stroke_get_location_ex(bContext *C,
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using namespace blender;
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using namespace blender::ed::sculpt_paint;
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3];
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float ray_start[3], ray_end[3], ray_normal[3], depth;
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ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
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@@ -4792,7 +4791,6 @@ bool SCULPT_stroke_get_location_ex(bContext *C,
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SCULPT_vertex_random_access_ensure(ob);
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srd.depth = depth;
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srd.original = original;
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srd.face_normal = face_normal;
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isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
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bke::pbvh::raycast(
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@@ -5852,7 +5850,7 @@ bool SCULPT_vertex_is_occluded(const Depsgraph &depsgraph,
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{
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using namespace blender;
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SculptSession &ss = *object.sculpt;
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float ray_start[3], ray_end[3], ray_normal[3], face_normal[3];
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float ray_start[3], ray_end[3], ray_normal[3];
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ViewContext *vc = ss.cache ? ss.cache->vc : &ss.filter_cache->vc;
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@@ -5876,7 +5874,6 @@ bool SCULPT_vertex_is_occluded(const Depsgraph &depsgraph,
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srd.ray_start = ray_start;
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srd.ray_normal = ray_normal;
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srd.depth = depth;
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srd.face_normal = face_normal;
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if (pbvh.type() == bke::pbvh::Type::Mesh) {
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const Mesh &mesh = *static_cast<const Mesh *>(object.data);
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srd.vert_positions = bke::pbvh::vert_positions_eval(depsgraph, object);
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