Fix #128958: UV unwrap crash with "Use Subdivision" option
When the modifier is disabled with level 0, the corner_vert array wasn't properly created in the subdivided mesh. The simplest solution is to just skip the subdiv processing for the unwrap when the level is 0 and nothing would happen anyway. Pull Request: https://projects.blender.org/blender/blender/pulls/129447
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@@ -222,7 +222,15 @@ static void modifier_unwrap_state(Object *obedit,
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* only if modifier is first or right after mirror. */
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if (subsurf) {
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if (md && md->type == eModifierType_Subsurf) {
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subsurf = true;
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const SubsurfModifierData &smd = *reinterpret_cast<const SubsurfModifierData *>(md);
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if (smd.levels > 0) {
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/* Skip all calculation for zero subdivision levels, similar to the way the modifier is
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* disabled in that case. */
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subsurf = true;
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}
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else {
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subsurf = false;
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}
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}
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else {
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subsurf = false;
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