Patch by Jose Geraldo Brito

Tracker 31061
It cures the stiff quad option and does not seem to harm.
Nowever the stiff quads behave strange in a ngom mesh. 
I can imagine that other parts in the sofybody module may be broken by the ngon structure. Well ngons and softbodies are not relly friends:
negon wants less edges softbodies would work better if more structural edges were possible
This commit is contained in:
Jens Ole Wund
2012-04-27 11:49:09 +00:00
parent da1e128d77
commit 5d6f746c87

View File

@@ -78,6 +78,7 @@ variables on the UI for now
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
//XXX #include "BIF_editdeform.h"
//XXX #include "BIF_graphics.h"
#include "PIL_time.h"
@@ -3267,6 +3268,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
BodyPoint *bp;
BodySpring *bs;
int a, totedge;
BKE_mesh_tessface_ensure(me);
if (ob->softflag & OB_SB_EDGES) totedge= me->totedge;
else totedge= 0;