Workbench: Added studio lighting to view layer

This commit is contained in:
Jeroen Bakker
2018-04-25 15:59:15 +02:00
parent c392f2448c
commit 5f97331ffc
7 changed files with 149 additions and 25 deletions

View File

@@ -763,6 +763,29 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
col.prop(rd, "alpha_mode", text="Alpha")
class RENDER_PT_workbench_environment_light(RenderButtonsPanel, Panel):
bl_label = "Workbench Environment Light"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.layer_properties['BLENDER_WORKBENCH']
col = layout.column()
col.prop(props, "diffuse_light_x_pos")
col.prop(props, "diffuse_light_x_neg")
col.prop(props, "diffuse_light_y_pos")
col.prop(props, "diffuse_light_y_neg")
col.prop(props, "diffuse_light_z_pos")
col.prop(props, "diffuse_light_z_neg")
classes = (
RENDER_MT_presets,
RENDER_MT_ffmpeg_presets,
@@ -789,6 +812,7 @@ classes = (
RENDER_PT_eevee_motion_blur,
RENDER_PT_eevee_depth_of_field,
RENDER_PT_eevee_bloom,
RENDER_PT_workbench_environment_light,
)
if __name__ == "__main__": # only for live edit.

View File

@@ -1,10 +1,10 @@
struct WorldData {
vec4 diffuse_light_xp;
vec4 diffuse_light_xn;
vec4 diffuse_light_yp;
vec4 diffuse_light_yn;
vec4 diffuse_light_zp;
vec4 diffuse_light_zn;
vec4 diffuse_light_x_pos;
vec4 diffuse_light_x_neg;
vec4 diffuse_light_y_pos;
vec4 diffuse_light_y_neg;
vec4 diffuse_light_z_pos;
vec4 diffuse_light_z_neg;
vec4 background_color_low;
vec4 background_color_high;
};

View File

@@ -1,9 +1,9 @@
vec3 get_world_diffuse_light(WorldData world_data, vec3 N)
{
vec4 result = world_data.diffuse_light_xp * clamp(N.x, 0.0, 1.0);
result = mix(result, world_data.diffuse_light_xn, clamp(-N.x, 0.0, 1.0));
result = mix(result, world_data.diffuse_light_yp, clamp( N.y, 0.0, 1.0));
result = mix(result, world_data.diffuse_light_yn, clamp(-N.y, 0.0, 1.0));
result = mix(result, world_data.diffuse_light_zp, clamp( N.z, 0.0, 1.0));
return mix(result, world_data.diffuse_light_zn, clamp(-N.z, 0.0, 1.0)).xyz;
vec4 result = world_data.diffuse_light_x_pos * clamp(N.x, 0.0, 1.0);
result = mix(result, world_data.diffuse_light_x_neg, clamp(-N.x, 0.0, 1.0));
result = mix(result, world_data.diffuse_light_y_pos, clamp( N.y, 0.0, 1.0));
result = mix(result, world_data.diffuse_light_y_neg, clamp(-N.y, 0.0, 1.0));
result = mix(result, world_data.diffuse_light_z_pos, clamp( N.z, 0.0, 1.0));
return mix(result, world_data.diffuse_light_z_neg, clamp(-N.z, 0.0, 1.0)).xyz;
}

View File

@@ -51,6 +51,28 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f);
BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f);
}
static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
const float diffuse_x_pos[3] = {0.8, 0.8, 1.0};
const float diffuse_x_neg[3] = {0.8, 0.8, 1.0};
const float diffuse_y_pos[3] = {1.0, 1.0, 1.0};
const float diffuse_y_neg[3] = {0.8, 0.8, 1.0};
const float diffuse_z_pos[3] = {1.0, 1.0, 1.0};
const float diffuse_z_neg[3] = {0.5, 0.5, 0.5};
BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3);
BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3);
BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_pos", diffuse_y_pos, 3);
BKE_collection_engine_property_add_float_array(props, "diffuse_light_y_neg", diffuse_y_neg, 3);
BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_pos", diffuse_z_pos, 3);
BKE_collection_engine_property_add_float_array(props, "diffuse_light_z_neg", diffuse_z_neg, 3);
}
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
@@ -58,7 +80,7 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
RenderEngineType DRW_engine_viewport_workbench_type = {
NULL, NULL,
WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, &workbench_layer_collection_settings_create, &workbench_view_layer_settings_create,
&draw_engine_workbench_solid,
{NULL, NULL, NULL}
};

View File

@@ -233,6 +233,9 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
WORKBENCH_PrivateData *wpd = stl->g_data;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp;
const DRWContextState *draw_ctx = DRW_context_state_get();
ViewLayer *view_layer = draw_ctx->view_layer;
IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
const DRWContextState *DCS = DRW_context_state_get();
@@ -252,14 +255,14 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
/* Deferred Mix Pass */
{
WORKBENCH_UBO_World *wd = &wpd->world_data;
wd->diffuse_light_xp[0] = 0.8; wd->diffuse_light_xp[1] = 0.8; wd->diffuse_light_xp[2] = 1.0;
wd->diffuse_light_xn[0] = 0.8; wd->diffuse_light_xn[1] = 0.8; wd->diffuse_light_xn[2] = 1.0;
wd->diffuse_light_yp[0] = 0.8; wd->diffuse_light_yp[1] = 0.8; wd->diffuse_light_yp[2] = 1.0;
wd->diffuse_light_yn[0] = 0.8; wd->diffuse_light_yn[1] = 0.8; wd->diffuse_light_yn[2] = 1.0;
wd->diffuse_light_zp[0] = 1.0; wd->diffuse_light_zp[1] = 1.0; wd->diffuse_light_zp[2] = 1.0;
wd->diffuse_light_zn[0] = 0.0; wd->diffuse_light_zn[1] = 0.0; wd->diffuse_light_zn[2] = 0.0;
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD)?TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
copy_v3_v3(wd->diffuse_light_x_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_pos"));
copy_v3_v3(wd->diffuse_light_x_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_neg"));
copy_v3_v3(wd->diffuse_light_y_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_pos"));
copy_v3_v3(wd->diffuse_light_y_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_y_neg"));
copy_v3_v3(wd->diffuse_light_z_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_pos"));
copy_v3_v3(wd->diffuse_light_z_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_z_neg"));
psl->composite_pass = DRW_pass_create("Composite", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);

View File

@@ -55,12 +55,12 @@ typedef struct WORKBENCH_Data {
} WORKBENCH_Data;
typedef struct WORKBENCH_UBO_World {
float diffuse_light_xp[4];
float diffuse_light_xn[4];
float diffuse_light_yp[4];
float diffuse_light_yn[4];
float diffuse_light_zp[4];
float diffuse_light_zn[4];
float diffuse_light_x_pos[4];
float diffuse_light_x_neg[4];
float diffuse_light_y_pos[4];
float diffuse_light_y_neg[4];
float diffuse_light_z_pos[4];
float diffuse_light_z_neg[4];
float background_color_low[4];
float background_color_high[4];
} WORKBENCH_UBO_World;

View File

@@ -364,8 +364,16 @@ RNA_LAYER_ENGINE_CLAY_GET_SET_FLOAT(hair_brightness_randomness)
#endif /* WITH_CLAY_ENGINE */
/* workbench engine */
/* Collection settings */
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT(random_object_color_saturation)
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT(random_object_color_value)
/* View Layer settings */
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(diffuse_light_x_pos, 3)
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(diffuse_light_x_neg, 3)
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(diffuse_light_y_pos, 3)
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(diffuse_light_y_neg, 3)
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(diffuse_light_z_pos, 3)
RNA_LAYER_ENGINE_WORKBENCH_GET_SET_FLOAT_ARRAY(diffuse_light_z_neg, 3)
/* eevee engine */
/* ViewLayer settings. */
@@ -532,6 +540,9 @@ static StructRNA *rna_ViewLayerSettings_refine(PointerRNA *ptr)
if (STREQ(props->name, RE_engine_id_BLENDER_EEVEE)) {
return &RNA_ViewLayerEngineSettingsEevee;
}
else if (STREQ(props->name, RE_engine_id_BLENDER_WORKBENCH)) {
return &RNA_ViewLayerEngineSettingsWorkbench;
}
break;
case IDP_GROUP_SUB_MODE_OBJECT:
case IDP_GROUP_SUB_MODE_EDIT:
@@ -1679,6 +1690,67 @@ static void rna_def_layer_collection_engine_settings_clay(BlenderRNA *brna)
#endif /* WITH_CLAY_ENGINE */
/* Workbench engine */
static void rna_def_view_layer_engine_settings_workbench(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "ViewLayerEngineSettingsWorkbench", "ViewLayerSettings");
RNA_def_struct_ui_text(srna, "Workbench Scene Layer Settings", "Workbench Engine settings");
RNA_define_verify_sdna(0); /* not in sdna */
prop = RNA_def_property(srna, "diffuse_light_x_pos", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_diffuse_light_x_pos_get", "rna_LayerEngineSettings_Workbench_diffuse_light_x_pos_set", NULL);
RNA_def_property_ui_text(prop, "Diffuse +X Light", "Diffuse light color in positive X direction");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_ViewLayerEngineSettings_update");
prop = RNA_def_property(srna, "diffuse_light_x_neg", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_diffuse_light_x_neg_get", "rna_LayerEngineSettings_Workbench_diffuse_light_x_neg_set", NULL);
RNA_def_property_ui_text(prop, "Diffuse -X Light", "Diffuse light color in negative X direction");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_ViewLayerEngineSettings_update");
prop = RNA_def_property(srna, "diffuse_light_y_pos", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_diffuse_light_y_pos_get", "rna_LayerEngineSettings_Workbench_diffuse_light_y_pos_set", NULL);
RNA_def_property_ui_text(prop, "Diffuse +Y Light", "Diffuse light color in positive Y direction");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_ViewLayerEngineSettings_update");
prop = RNA_def_property(srna, "diffuse_light_y_neg", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_diffuse_light_y_neg_get", "rna_LayerEngineSettings_Workbench_diffuse_light_y_neg_set", NULL);
RNA_def_property_ui_text(prop, "Diffuse -Y Light", "Diffuse light color in negative Y direction");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_ViewLayerEngineSettings_update");
prop = RNA_def_property(srna, "diffuse_light_z_pos", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_diffuse_light_z_pos_get", "rna_LayerEngineSettings_Workbench_diffuse_light_z_pos_set", NULL);
RNA_def_property_ui_text(prop, "Diffuse +Z Light", "Diffuse light color in positive Z direction");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_ViewLayerEngineSettings_update");
prop = RNA_def_property(srna, "diffuse_light_z_neg", PROP_FLOAT, PROP_COLOR);
RNA_def_property_array(prop, 3);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Workbench_diffuse_light_z_neg_get", "rna_LayerEngineSettings_Workbench_diffuse_light_z_neg_set", NULL);
RNA_def_property_ui_text(prop, "Diffuse -Z Light", "Diffuse light color in negative Z direction");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_ViewLayerEngineSettings_update");
RNA_define_verify_sdna(1); /* not in sdna */
}
static void rna_def_layer_collection_engine_settings_workbench(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1702,6 +1774,8 @@ static void rna_def_layer_collection_engine_settings_workbench(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, 0, "rna_LayerCollectionEngineSettings_update");
RNA_define_verify_sdna(1); /* not in sdna */
}
static void rna_def_layer_collection_mode_settings_object(BlenderRNA *brna)
@@ -1877,6 +1951,7 @@ static void rna_def_view_layer_settings(BlenderRNA *brna)
#ifdef WITH_CLAY_ENGINE
rna_def_view_layer_engine_settings_clay(brna);
#endif
rna_def_view_layer_engine_settings_workbench(brna);
rna_def_view_layer_engine_settings_eevee(brna);
#if 0