- Bug fix #1931
metacubes shouldn't disapear, when dx, dy, dz is too big, thanks arsouille for pointing at right part of code (it was the oldest bug in bug tracker)
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@@ -1617,9 +1617,9 @@ float init_meta(Object *ob) /* return totsize */
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totsize= 0.0;
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for(a=0; a<totelem; a++) {
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vec[0]= mainb[a]->x + mainb[a]->rad;
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vec[1]= mainb[a]->y + mainb[a]->rad;
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vec[2]= mainb[a]->z + mainb[a]->rad;
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vec[0]= mainb[a]->x + mainb[a]->rad + mainb[a]->expx;
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vec[1]= mainb[a]->y + mainb[a]->rad + mainb[a]->expy;
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vec[2]= mainb[a]->z + mainb[a]->rad + mainb[a]->expz;
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calc_mballco(mainb[a], vec);
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