Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.
Seriously...
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@@ -621,10 +621,14 @@ static bool snap_curs_to_sel_ex(bContext *C, float cursor[3])
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (em->bm->totvertsel == 0) {
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continue;
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/* We can do that quick check for meshes only... */
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if (obedit->type == OB_MESH) {
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (em->bm->totvertsel == 0) {
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continue;
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}
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}
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if (ED_transverts_check_obedit(obedit)) {
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