Fix (DY)LD_LIBRARY_PATH ignored for oslc and shader builder in build
Accidentally used CMake instead of environment variable. Pull Request: https://projects.blender.org/blender/blender/pulls/111234
This commit is contained in:
committed by
Brecht Van Lommel
parent
af56a4f0d3
commit
62c898f2e0
@@ -517,11 +517,7 @@ if(PLATFORM_BUNDLED_LIBRARIES)
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# Environment variables to run precompiled executables that needed libraries.
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list(JOIN PLATFORM_BUNDLED_LIBRARY_DIRS ":" _library_paths)
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if(DEFINED DYLD_LIBRARY_PATH)
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set(PLATFORM_ENV_BUILD "DYLD_LIBRARY_PATH=\"${_library_paths};${DYLD_LIBRARY_PATH}\"")
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else()
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set(PLATFORM_ENV_BUILD "DYLD_LIBRARY_PATH=\"${_library_paths}\"")
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endif()
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set(PLATFORM_ENV_BUILD "DYLD_LIBRARY_PATH=\"${_library_paths};$DYLD_LIBRARY_PATH\"")
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set(PLATFORM_ENV_INSTALL "DYLD_LIBRARY_PATH=${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/Blender.app/Contents/Resources/lib/;$DYLD_LIBRARY_PATH")
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unset(_library_paths)
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endif()
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@@ -1066,11 +1066,7 @@ if(PLATFORM_BUNDLED_LIBRARIES)
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# Environment variables to run precompiled executables that needed libraries.
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list(JOIN PLATFORM_BUNDLED_LIBRARY_DIRS ":" _library_paths)
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if(DEFINED LD_LIBRARY_PATH)
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set(PLATFORM_ENV_BUILD "LD_LIBRARY_PATH=\"${_library_paths}:${LD_LIBRARY_PATH}\"")
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else()
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set(PLATFORM_ENV_BUILD "LD_LIBRARY_PATH=\"${_library_paths}\"")
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endif()
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set(PLATFORM_ENV_BUILD "LD_LIBRARY_PATH=\"${_library_paths}:$LD_LIBRARY_PATH\"")
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set(PLATFORM_ENV_INSTALL "LD_LIBRARY_PATH=${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/lib/;$LD_LIBRARY_PATH")
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unset(_library_paths)
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endif()
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