yay triangle patterns work in new bmesh esubdivide.

This commit is contained in:
Joseph Eagar
2009-02-08 08:52:25 +00:00
parent 3461f86786
commit 62d61b2f06
2 changed files with 216 additions and 21 deletions

View File

@@ -382,6 +382,136 @@ static void q_4edge_split(BMesh *bm, BMFace *face, BMVert **vlist, int numcuts,
MEM_freeN(lines);
}
/* v3
/ \
/ \
/ \
/ \
/ \
v4--v0--v1--v2
s s
*/
static void t_1edge_split(BMesh *bm, BMFace *face, BMVert **vlist,
int numcuts, int flag, float rad) {
BMFace *nf;
int i;
for (i=0; i<numcuts; i++) {
BM_Connect_Verts(bm, vlist[i], vlist[numcuts+1], &nf);
}
}
subdpattern t_1edge = {
{1, 0, 0},
t_1edge_split,
3,
};
/* v5
/ \
/ \ v4 s
/ \
/ \ v3 s
/ \
v6--v0--v1--v2
s s
*/
static void t_2edge_split(BMesh *bm, BMFace *face, BMVert **vlist,
int numcuts, int flag, float rad) {
BMFace *nf;
int i;
for (i=0; i<numcuts; i++) {
BM_Connect_Verts(bm, vlist[i], vlist[numcuts+numcuts-i], &nf);
}
}
subdpattern t_2edge = {
{1, 1, 0},
t_2edge_split,
3,
};
/* v5
/ \
s v6/---\ v4 s
/ \ / \
sv7/---v---\ v3 s
/ \/ \/ \
v8--v0--v1--v2
s s
*/
static void t_3edge_split(BMesh *bm, BMFace *face, BMVert **vlist,
int numcuts, int flag, float rad) {
BMFace *nf;
BMEdge *e, *ne;
BMVert ***lines, *v;
void *stackarr[1];
int i, j, u, a, b;
/*number of verts in each line*/
lines = MEM_callocN(sizeof(void*)*(numcuts+2), "triangle vert table");
lines[0] = stackarr;
lines[0][0] = vlist[numcuts*2+1];
lines[1+numcuts] = MEM_callocN(sizeof(void*)*(numcuts+2),
"triangle vert table 2");
for (i=0; i<numcuts; i++) {
lines[1+numcuts][1+i] = vlist[i];
}
lines[1+numcuts][0] = vlist[numcuts*3+2];
lines[1+numcuts][1+numcuts] = vlist[numcuts];
for (i=0; i<numcuts; i++) {
lines[i+1] = MEM_callocN(sizeof(void*)*(2+i),
"triangle vert table row");
a = numcuts*2 + 2 + i;
b = numcuts + numcuts - i;
e = BM_Connect_Verts(bm, vlist[a], vlist[b], &nf);
lines[i+1][0] = vlist[a];
lines[i+1][1+i] = vlist[b];
for (j=0; j<i; j++) {
v = subdivideedgenum(bm, e, j, i, rad, flag, &ne,
vlist[a], vlist[b]);
lines[i+1][j+1] = v;
}
}
/* v5
/ \
s v6/---\ v4 s
/ \ / \
sv7/---v---\ v3 s
/ \/ \/ \
v8--v0--v1--v2
s s
*/
for (i=1; i<numcuts+1; i++) {
for (j=0; j<i; j++) {
BM_Connect_Verts(bm, lines[i][j], lines[i+1][j+1],&nf);
BM_Connect_Verts(bm,lines[i][j+1],lines[i+1][j+1],&nf);
}
}
for (i=0; i<numcuts; i++) {
MEM_freeN(lines[i]);
}
MEM_freeN(lines);
}
subdpattern t_3edge = {
{1, 1, 1},
t_3edge_split,
3,
};
subdpattern q_4edge = {
{1, 1, 1, 1},
q_4edge_split,
@@ -394,6 +524,9 @@ subdpattern *patterns[] = {
&q_4edge,
&q_3edge,
&q_2edge,
&t_1edge,
&t_2edge,
&t_3edge,
};
#define PLEN (sizeof(patterns) / sizeof(void*))

View File

@@ -110,13 +110,15 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_bmesh_test);
WM_operatortype_append(MESH_OT_select_more);
WM_operatortype_append(MESH_OT_select_less);
WM_operatortype_append(MESH_OT_selectswap_mesh);
WM_operatortype_append(MESH_OT_select_invert);
WM_operatortype_append(MESH_OT_select_non_manifold);
WM_operatortype_append(MESH_OT_selectconnected_mesh_all);
WM_operatortype_append(MESH_OT_selectconnected_mesh);
WM_operatortype_append(MESH_OT_hide_mesh);
WM_operatortype_append(MESH_OT_reveal_mesh);
WM_operatortype_append(MESH_OT_righthandfaces);
WM_operatortype_append(MESH_OT_select_linked);
WM_operatortype_append(MESH_OT_select_linked_pick);
WM_operatortype_append(MESH_OT_select_random);
WM_operatortype_append(MESH_OT_selection_type);
WM_operatortype_append(MESH_OT_hide);
WM_operatortype_append(MESH_OT_reveal);
WM_operatortype_append(MESH_OT_consistant_normals);
WM_operatortype_append(MESH_OT_subdivide);
WM_operatortype_append(MESH_OT_subdivide_multi);
WM_operatortype_append(MESH_OT_subdivide_multi_fractal);
@@ -134,10 +136,32 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_add_primitive_monkey);
WM_operatortype_append(MESH_OT_add_primitive_uv_sphere);
WM_operatortype_append(MESH_OT_add_primitive_ico_sphere);
WM_operatortype_append(MESH_OT_clear_fgon);
WM_operatortype_append(MESH_OT_make_fgon);
WM_operatortype_append(MESH_OT_add_duplicate);
WM_operatortype_append(MESH_OT_removedoublesflag);
WM_operatortype_append(MESH_OT_extrude_mesh);
WM_operatortype_append(MESH_OT_edit_faces);
WM_operatortype_append(MESH_OT_extrude);
WM_operatortype_append(MESH_OT_vertices_to_sphere);
WM_operatortype_append(MESH_OT_fill);
WM_operatortype_append(MESH_OT_beauty_fill);
WM_operatortype_append(MESH_OT_convert_quads_to_tris);
WM_operatortype_append(MESH_OT_convert_tris_to_quads);
WM_operatortype_append(MESH_OT_edge_flip);
WM_operatortype_append(MESH_OT_faces_shade_smooth);
WM_operatortype_append(MESH_OT_faces_shade_solid);
WM_operatortype_append(MESH_OT_delete);
WM_operatortype_append(MESH_OT_separate);
WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
WM_operatortype_append(MESH_OT_loop_select);
WM_operatortype_append(MESH_OT_add_edge_face);
WM_operatortype_append(MESH_OT_shortest_path_select);
WM_operatortype_append(MESH_OT_similar_vertex_select);
WM_operatortype_append(MESH_OT_similar_edge_select);
WM_operatortype_append(MESH_OT_similar_face_select);
WM_operatortype_append(MESH_OT_select_multi_loop);
WM_operatortype_append(MESH_OT_separate);
}
@@ -146,43 +170,81 @@ void ED_operatortypes_mesh(void)
void ED_keymap_mesh(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0);
wmKeymapItem *kmi;
/* selecting */
/* standard mouse selection goes via space_view3d */
WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "ring", 1);
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
RNA_boolean_set(kmi->ptr, "ring", 1);
WM_keymap_add_item(keymap, "MESH_OT_shortest_path_select", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_bmesh_test", JKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_selectswap_mesh", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh_all", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh", LKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1);
WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1);
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_flat_faces", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_sharp_edges", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_sharp_edges", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
WM_keymap_add_item(keymap, "MESH_OT_select_random", SPACEKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_vertices_to_sphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT , 0);
/* temp hotkeys! */
WM_keymap_add_item(keymap, "MESH_OT_similar_vertex_select", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_similar_edge_select", GKEY, KM_PRESS, KM_SHIFT2|KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_similar_face_select", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL2, 0);
/* selection mode */
WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0);
/* hide */
WM_keymap_add_item(keymap, "MESH_OT_hide_mesh", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide_mesh", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "swap", 1);
WM_keymap_add_item(keymap, "MESH_OT_reveal_mesh", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "invert", 1);
WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
/* tools */
RNA_int_set(WM_keymap_add_item(keymap, "MESH_OT_righthandfaces", NKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "select", 2);
RNA_int_set(WM_keymap_add_item(keymap, "MESH_OT_righthandfaces", NKEY, KM_PRESS, KM_CTRL, 0)->ptr, "select", 1);
WM_keymap_add_item(keymap, "MESH_OT_consistant_normals", NKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_consistant_normals", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1);
WM_keymap_add_item(keymap, "MESH_OT_subdivs", WKEY, KM_PRESS, 0, 0); // this is the menu
/*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/
WM_keymap_add_item(keymap, "MESH_OT_removedoublesflag", VKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude_mesh", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_edit_faces", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0);
/* add */
WM_keymap_add_item(keymap, "VIEW3D_OT_editmesh_face_toolbox", FKEY, KM_PRESS, KM_CTRL, 0); /* operators below are in this toolbox */
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_convert_quads_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_convert_tris_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
/* add/remove */
WM_keymap_add_item(keymap, "MESH_OT_add_edge_face", FKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_add_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0);
/* use KM_RELEASE because same key is used for tweaks */
WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_RELEASE, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_make_fgon", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_clear_fgon", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
}