Fix for [#24118] Hair particles can not be edited
* Own mistake from a previous fix.
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@@ -1015,8 +1015,9 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
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if(ELEM(psys->part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
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continue;
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if(psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0)
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continue;
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/* hair needs to be included in id-list for cache edit mode to work */
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/* if(psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
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/* continue; */
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if(psys->part->type == PART_FLUID)
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continue;
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