Anim: allow (de)selecting bones in collection on overridden armature

When the Armature & its Object are library-overridden, allow (de)selecting
the bones in a bone collection.
This commit is contained in:
Sybren A. Stüvel
2023-09-12 10:56:36 +02:00
parent 68bb3fa388
commit 63f2a416b2

View File

@@ -456,6 +456,23 @@ static bool editbone_is_member(const EditBone *ebone, const BoneCollection *bcol
return false;
}
static bool armature_bone_select_poll(bContext *C)
{
Object *ob = ED_object_context(C);
if (ob == nullptr || ob->type != OB_ARMATURE) {
return false;
}
/* For bone selection, at least the pose should be editable to actually store
* the selection state. */
if (ID_IS_LINKED(ob->data) && !ID_IS_OVERRIDE_LIBRARY(ob->data)) {
CTX_wm_operator_poll_msg_set(C, "Cannot (de)select bones on linked Armature");
return false;
}
return true;
}
static void bone_collection_select(bContext *C,
Object *ob,
BoneCollection *bcoll,
@@ -530,7 +547,7 @@ void ARMATURE_OT_collection_select(wmOperatorType *ot)
/* api callbacks */
ot->exec = bone_collection_select_exec;
ot->poll = bone_collection_poll;
ot->poll = armature_bone_select_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -570,7 +587,7 @@ void ARMATURE_OT_collection_deselect(wmOperatorType *ot)
/* api callbacks */
ot->exec = bone_collection_deselect_exec;
ot->poll = bone_collection_poll;
ot->poll = armature_bone_select_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;