Fix #22813: black 3d view with overlap mode + operator doing backbuffer
draw for selection but not selecting anything.
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@@ -1116,6 +1116,7 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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}
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v3d->flag &= ~V3D_INVALID_BACKBUF;
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ar->swap= 0; /* mark invalid backbuf for wm draw */
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G.f &= ~G_BACKBUFSEL;
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v3d->zbuf= FALSE;
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