Depsgraph: Remove remaining parts of old removed debugger
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@@ -58,11 +58,6 @@ extern "C" {
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/* Unfinished and unused, and takes quite some pre-processing time. */
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#undef USE_EVAL_PRIORITY
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/* Use integrated debugger to keep track how much each of the nodes was
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* evaluating.
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*/
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#undef USE_DEBUGGER
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namespace DEG {
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/* ********************** */
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@@ -107,22 +102,8 @@ static void deg_task_run_func(TaskPool *pool,
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* but that's all fine, we'll just scheduler it's children.
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*/
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if (node->evaluate) {
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/* Take note of current time. */
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#ifdef USE_DEBUGGER
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double start_time = PIL_check_seconds_timer();
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DepsgraphDebug::task_started(state->graph, node);
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#endif
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/* Perform operation. */
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node->evaluate(state->eval_ctx);
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/* Note how long this took. */
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#ifdef USE_DEBUGGER
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double end_time = PIL_check_seconds_timer();
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DepsgraphDebug::task_completed(state->graph,
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node,
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end_time - start_time);
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#endif
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}
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BLI_task_pool_delayed_push_begin(pool, thread_id);
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