Fix T55634: Particle Viewport Display affects render visibilty
Changed code to follow master behavior closer: ignore draw-as checks when particles are evaluating for rendering.
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@@ -2941,7 +2941,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
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skip = 1; /* only hair, keyed and baked stuff can have paths */
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else if (part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
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skip = 1; /* particle visualization must be set as path */
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else {
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else if (DEG_get_mode(sim->depsgraph) != DAG_EVAL_RENDER) {
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if (part->draw_as != PART_DRAW_REND)
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skip = 1; /* draw visualization */
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else if (psys->pointcache->flag & PTCACHE_BAKING)
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